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Boss Rush Banter: Should We Really Put Narrative Games in Early Access?

Early access is great when the game is nonlinear— when there’s a lot of systems and the play experience can be different each time, or even when the moment to moment gameplay is varied inside the overarching narrative— but what about when there’s a set beginning, middle, and end?


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Boss Rush Banter: Should We Really Put Narrative Games in Early Access?

Early access is great when the game is nonlinear— when there’s a lot of systems and the play experience can be different each time, or even when the moment to moment gameplay is varied inside the overarching narrative— but what about when there’s a set beginning, middle, and end?

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