The International Game Developers Association (IGDA) hosted a panel focused on Worker Empowerment and Unionization in Games on Tuesday, December 12.
The event highlighted opportunities for games industry workers to support and empower one another in the face of widespread layoffs, industry volatility, and more.
The two hour panel featured topical experts such as Screen Actors Guild – American Federation of Television and Radio (SAG-AFTRA) Interactive Negotiating Committee Chair Sarah Elmaleh, Autumn Mitchell of ZeniMax Workers United – CWA, and Pierre-Étienne Marx and Antoine B of Le Syndicat des Travailleurs et Travailleuses du Jeu Vidéo(STJV).
CWA Assistant Director of Organizing Erin Mahoney and IGDA Executive Director Dr. Jakin Vela moderated the panel discussion.
An organized training session was led by the CWA for North American participants and UNI Global Union for non-North American participants.
The International Game Developers Association (IGDA) is the world’s largest nonprofit membership organization serving all individuals who create games. The mission of the IGDA is to support and empower game developers around the world in achieving fulfilling and sustainable careers.
As an international organization, the IGDA is a San Francisco, CA.-based 501(c)6 non-profit professional association and a global network of collaborative projects and communities of individuals from all fields of game development – including programmers and producers, designers and artists, as well as writers, business people, QA team members, localization experts, and everyone else who participates in any way in the game development process. The IGDA brings together developers at key industry conferences, and in over 150 Chapters and Special Interest Groups (SIGs), to improve their lives and their craft.
Source: IGDA
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