Title: Liminal Exit
Developer: LittleRedDread
Publisher: LittleRedDread
Available On: August 7th 2025
Platforms: PC
Reviewed On: PC
Introduction
Liminal Exit is a walking simulator experience in the first-person aspect.

Synopsis
Traverse the floors of a seemingly 3-floor building complex while your only way forward is knowing if an anomaly has occurred or not.
Analysis
By entering an elevator, you seemingly have been caught in some type of loop that you must pay close attention to, in order to advance. With the help of text on a screen you will learn about the various anomalies and advance further each time as you look for change. Will you reach bliss?

The gameplay
Liminal Shift offers you a unique spin on the Liminal space backrooms style game play. You start the game by walking away from your truck to the inside of a building, once inside you hop on an elevator taking you to your first room. This will inherently start your journey through the backrooms of this building.
The rules are simple, walk through the room and take in everything and notice even the smallest details. You will return to the elevator and walk again through the space to see if anything is different or out of place. Once you arrive back at the elevator you will make one of two choices, push the button that is on the same floor you’re on to indicate an anomaly or push the P for parking lot button to indicate no change. The television monitor will let you know hints based on choice and will help you further next time if you get it wrong. Get it right and advance to another stage within the same floor or if you happen to get it wrong, start back at the top. Each level seems to have a few times at which you must get your observation correctly before reaching the next floor.

Third Floor: You start off in the pool area that has two different pools and a water hallway that goes into the darkness and leads nowhere. This floor was fun and had easier anomalies to detect, with just a few that were a bit more difficult to spot. One of my favorites as well as somewhat unsettling was the giant pink flamingo water floatie that follows you as you walk. Take your time and you will be able to get through this area quickly.

Second Floor: This floor was interesting, on which it combines slides with a locker room. This floor can be a bit trickier, and the towel phantoms are sure to delight you. This had a bit more going on than the previous floor and some attention to detail is a must on most playthroughs since all playthroughs are random in the anomalies you encounter. I will provide one tip; this floor can certainly be draining on one’s mind.

First Floor: When this floor is reached you find yourself in a series of short hallways before reaching the elevator. The hallway mixes red, yellow, gray, black, and white to try and confuse you on certain elements. This floor was of course the most difficult and I spent a lot of time trying to reach it and taking my time looking at everything before deciding. Taking your time on this one is my best advice. Eventually you will get to one of the few endings the game has to offer.
Final Score
Liminal Shift was a fun surprise for me. I love walking simulator games, and I love weird, quirky, journeys to the finish line. This provided me with a beautiful atmosphere both visually and audibly and paired it up well for my enjoyment. It made it a lot like a puzzle and memory type experience which I thoroughly enjoyed. Keeping a loose story strung through the levels made it much more cohesive and smoother regardless of being abstract in content.

The only issue I experienced is when I switched from the Keyboard and mouse to a wired X Box controller. The controls were much less fluid than those of the keyboard mouse combo. Frame rate drops happened more frequently and seemed to disappear when I disconnected the controller. I tried adjusting from settings but had little to no change in that department. All in all, the game gave me great impressions.
The game provided some puzzle like fun that sharpened my attention to detail and my hearing skills, I thought the game was visually impressive and a lot of fun. The atmosphere played a great part in providing a solid experience and I recommend this game to fans of this style of genre.

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Shane Kelley is a Senior writer for Boss Rush Network, as well as a writer for Another Zelda Podcast. His favorite game is The Legend of Zelda: Ocarina of Time. You can find him on X or Bluesky to talk video games, Marvel, cribbage, and axe throwing.
Images: taken by author


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