Boss Rush Banter: Final Fantasy VII Rebirth is Filled to the Brim with Content, But That Isn’t a Bad Thing

It’s been almost two weeks since Final Fantasy VII Rebirth was released, and I’ve enjoyed every minute of the game. Final Fantasy XVI was focused on the storytelling and characters, and there wasn’t much incentive for exploration or crafting. Final Fantasy VII Rebirth, however, more than makes up the difference.

True to the open-world formula, players can explore the sprawling world of Gaia, and the sheer amount of things to do is almost overwhelming. You can complete world intel quests for Chadley, which include fighting powerful monsters, sniffing out treasure on your chocobo, enhancing the power of Summon materia through synchronization, finding Lifestream springs to learn more about the history of the world, and tracking down protorelics.

You can challenge players to the addictive card game, Queen’s Blood, play a modified version of Fort Condor from its Intergrade counterpart, or deepen your relationships with the party through character-centric side quests. And these are just some of the things you can do!

Image source: Square Enix

Final Fantasy VII Rebirth is filled to the brim with content, to the point that many players will agree that it’s too much. In the Grasslands, I was initially overwhelmed by the sheer amount of things to do. Describing it as a checklist isn’t far off. But as I’ve progressed through the regions, I’ve found it mentally stimulating. Having many things to do in an open-world game gives me a reason to explore, because the world isn’t empty.

There’s always something to find and discover around every corner, and that makes exploration fun. Thanks to the Item Transmuter system, I’m encouraged to pick up items around the world map so I can craft better equipment and items. I enjoy fighting the challenging monsters because the rewards are worthwhile. Even minigames like playing the piano are entertaining and give surprisingly good rewards for ranking well.

As video game development times increase, I don’t want to beat a new game within a week. While I’ve gotten used to waiting years for a new video game to come out, it’s also directly impacted how I play them. As I get older, I want to enjoy my time with the games I play, and get fully immersed in the experience. Taking my time and seeing everything the game has to offer makes it worth the money and the wait.

Final Fantasy VII Rebirth has done that in a way that is rewarding and enjoyable. For now, I’m enjoying every second of it. What do you think? Have you been enjoying the variety of things to do in Final Fantasy VII Rebirth, or is it too much? Let us know in the comments, or join us on Boss Rush Discord!

Featured Image: Square Enix


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2 thoughts on “Boss Rush Banter: Final Fantasy VII Rebirth is Filled to the Brim with Content, But That Isn’t a Bad Thing

  1. I’m happy to see genuine side content making its way back into mainstream gaming. For too long it’s been Ubisoft style “side content,” millions of icons clogging the map that aren’t particularly interesting or worthwhile once you get there. But so much of what Rebirth offers sounds like what I love. Genuine side campaigns and truly fleshed out minigames are always exciting. My personal favorite are the business games throughout the Yakuza series: particularly managing the hostess clubs with that arcade style management sim from 0 and Kiwami 2.

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