Category: EDITORIALS
Boss Rush Network’s Editorials are thoughtful opinion pieces from our team of writers, diving into gaming and entertainment topics with personal insight, analysis, and perspective. These articles explore industry trends, big releases, and broader conversations shaping the world of games and media.
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Response: Yes, We Really Do Need an Ocarina of Time Remake, But Not for the Reasons You’d Think
Stephanie presents a counter argument that yes, we do need a Legend of Zelda: Ocarina of Time remake, but perhaps for different reasons.
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Do We Really Need an Ocarina of Time Remake?
Another legendary video game is getting the remake treatment, but can it actually be any better than the original classic?
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Interview with Seon-ho Kim on a Boss Rush Game for the Ages, Light Odyssey
Light Odyssey is a challenging soul-like where you play as a creature named Bandi who must take down boss after boss to restore light in the realm. Stephanie speaks with Seon-ho Kim on the development process and inspirations behind it.
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Going Behind the Scenes with Sung-gil Yim on Remake of Sunsoft’s Hashire Hebereke
Hashire HEBEREKE: EX is a remake of Sunsoft’s Hashire Hebereke, an arcade-style like racer known for their adorable and memorable characters. Today, Stephanie interviews CEO of CRT GAMES on the development of this remake.
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Interview with Hyo-Hyeon Kim on Galvatein: Adventurer’s Guild
Galvatein: Adventurer’s Guild is a medieval fantasy sim that relies on a visual novel art style and where your decisions matter! As a guild receptionist, you are charged with discussing quests with a slew of adventurers. Let’s dive into the world behind Galvatein: Adventurer’s Guild with interview with Hyo-Hyeon Kim!
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Five Ways to Save Money and Keep Gaming Amid Economic Struggles
Times are getting difficult, economically and video games, unfortunately, tend to get the ax. Here are some ways you can save and keep playing.
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So, Then I Just Backed it: A Series on My Kickstarter Adventures (Part 19) Car Game Interview with Carrigan Werner
Car game is an indie game from Bubbynug and Thawed Codebase.
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Quality Over Profit: What Paranormal Activity: Threshold’s Cancellation Reveals About the Industry
Paramount did not grant an extension to allow developer Brian Clarke to polish Paranormal Activity: Threshold. Let’s dive deep into what happened, what we need to do as a community, and what challenges lie ahead.
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Miscreant: The Biggest Indie Anthology of the Year
The Miscreant Anthology features over 175 creators and 700 pages of poems, comics, art, and games. This is how I got involved!
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Slay the Spire 2: Early Access Review
The classic deckbuilding roguelike returns with a sequel. But is it worth purchasing in early access?
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MOVIE REVIEW: Project Hail Mary is the Greatest Sci-Fi Movie of the Year
Based off the best-selling book by the same name, Project Hail Mary promises to be the best sci-fi movie of the year.
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Editorial: Earthbound is Surprisingly Refreshing in 2026
With the state of video games being so divisive in 2026, Earthbound offers a refreshing experience that anyone can appreciate in this modern
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Living Leon S. Kennedy’s Legacy: Interview with Nick Apostolides
Check out this exclusive interview with Nick Apostolides, reprising his role as Leon Kennedy in Resident Evil Requiem.
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EDITORIAL: Let’s Not Forget About AJ Styles
WWE and TNA legend AJ Styles has officially retired from professional wrestling. Don’t overlook his career as we say goodbye.
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Nintendo Inspired My First Marathon: Dawn of the Final Month
With less than a month to go, is gaming enthusiast Stephanie ready for the Kyoto Marathon?
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Lev Dev Diary: The Creation of Sillypolitik
Boss Rush Contributor Lev’s development journey on the card strategy game Sillypolitik.
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Boss Rush Bucket List: Volume II
Boss Rush Bucket: Volume II has arrived with a list of must-play video games of all time.
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Editorial: It’s 2025. Why Won’t Games Let Me Save My Loadouts?
Almost every game has at least one cumbersome menu overflowing with equippables to sort through. How hard would it be to let me save a few sets?
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Barcus Wroot Should Have Been a Companion in Baldur’s Gate 3
Baldurs Gate 3 only has young, attractive, and average height or tall companions. Where’s the love for all the gnomes, halflings, and dwarves?
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So, Then I Just Backed it: A Series on My Kickstarter Adventures (Part 18) Unstill Interview with Jacob Tylek
So, Then I Just Backed it: A Series on My Kickstarter Adventures (Part 18) Unstill Interview with Jacob Tylek
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Inazuma Eleven: Victory Road is Strikingly Unique and Deserves Your Attention
Following several delays, title changes, and a drastic increase in scope, Level-5’s Inazuma Eleven: Victory Road has finally made it’s way off of the bench.
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So, Then I Just Backed it: A Series on My Kickstarter Adventures (Part 17) Fragment Interview with David Fuery
Kickstarter Indie game that was fully funded and will be coming out early next year.
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A Wisconsin Hello: How the Midwest is Building a Game Developers Hub
How my trip to MDEV in Madison Wisconsin gave me definitive proof that the Midwest will become a game developers hub.
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Monochrome Heights Devlog #18 – Final Thoughts
In the final Monochrome Heights devlog, Patrick reflects on the release of the game, his mixed feelings post-launch, and looks ahead to his future as an indie developer.
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