Category: SPOTLIGHT INTERVIEW SERIES
Boss Rush Network Spotlight Series Interviews feature in-depth conversations with developers, publishers, creators, and industry veterans. Each episode explores their careers, experiences in the gaming industry, creative inspirations, and favorite games, offering a closer look at the people behind the games we play today.
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SPOTLIGHT SERIES INTERVIEW: Nicolas Gueguen on the Music of MIO: Memories In Orbit
On this Boss Rush Network Spotlight Series Interview, Edward Varnell sits down with songwriter, producer, and composer Nicolas Gueguen, the mind behind the soundtrack for MIO: Memories In Orbit, developed by Douze Dixiemes and published by Focus Entertainment.
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SPOTLIGHT SERIES INTERVIEW: Joseph Lieberman, Director of Marketing at Antlion Audio
On this Boss Rush Network Spotlight Series Interview, Edward Varnell sits down with Joseph Leiberman, Director of Marketing at Antlion Audio, about how he got into gaming, his time in the games industry, and more from PAX West.
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SPOTLIGHT SERIES INTERVIEW: Patrick Knisely, Creator of Indie Platformer Monochrome Heights
On this Boss Rush Network Spotlight Series Interview, Corey Dirrig sits down with Patrick Knisely of One Frog Games, the creator of the distinctive 2D platformer Monochrome Heights.
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SPOTLIGHT SERIES INTERVIEW: Lizzi Middleman, Associate Publisher & Director of Marketing at Choose Co
On this Boss Rush Network Spotlight Series Interview, Stephanie Klimov sits down with Lizzi Middleman, Associate Publisher and Director of Marketing at Choose Co, to talk about the return and impact of Choose Your Own Adventure books.
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SPOTLIGHT SERIES INTERVIEW: Matt Bozon, Founding Member of WayForward and Co-Creator of Shantae
This week, Corey Dirrig and LeRon Dawkins sit down with Matt Bozon, Founding Member of WayForward and the co-creator of the beloved Shantae series.
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SPOTLIGHT SERIES INTERVIEW: Nick Spanos, Level Designer at Buffalo Buffalo Studios on Fresh Tracks
In this Spotlight Interview, Stephanie Klimov sits down with Nick Spanos, Level Designer at Buffalo Buffalo Studios, to discuss PAX East 2025 and the studio’s upcoming debut title, Fresh Tracks, a rhythm-based rogue lite adventure.
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SPOTLIGHT SERIES INTERVIEW: Jeremy Nelson, Founder and Lead Game Designer, Little Buffalo Studios
In this Spotlight Interview, Stephanie Klimov sits down with Jeremy Nelson, Founder and Lead Game Designer at Little Buffalo Studios, to discuss the studio’s new game, Akiiwan: Survival, which Boss Rush demoed at PAX East 2025.
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SPOTLIGHT SERIES INTERVIEW: Planetary Core Games, Mobile Dev of Academy of Superpets
In this Boss Rush Podcast Spotlight interview, Stephanie Klimov sits down with the team from Planetary Core Games, the developer of the mobile game Academy of SuperPets, now available on iOS and Android.
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SPOTLIGHT SERIES INTERVIEW: Mateusz Duber, Founder and Studio Head of Beautiful Bee
In this Boss Rush Podcast Spotlight interview, Stephanie Klimov sits down with Mateusz Duber, the Founder and Studio Head of Beautiful Bee, to talk about their game Strings Theory.
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SPOTLIGHT SERIES INTERVIEW: Muslih Alzahrani, Creative Director at Starvania Studio
In this Boss Rush Podcast Spotlight interview, Stephanie Klimov interviews Muslih Alzahrani, the Creative Director for Starvania Studio, about their upcoming game, Bahamut and the Waqwaq Tree, a 2D adventure game inspired by Arabian and Middle Eastern mythology.
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SPOTLIGHT SERIES INTERVIEW: Ciro Camera and Massimo Origano of Imaginarylab
In this Boss Rush Podcast Spotlight interview, Stephanie Klimov and Patrick Klein sit down with Ciro Camera, Founder and 3D Artist, and Massimo Origano, Software Engineer at indie studio Imaginelab, to discuss their upcoming game Whirlight – No Time to Trip, which they previewed at PAX East 2025 in May.
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SPOTLIGHT SERIES INTERVIEW: Crashtroid, Video Game Composer
For this Spotlight Interview, Stephanie Klimov sits down with Crashtroid, video game composer, to talk about his career, the games he’s worked on, his passion for music, and more.
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SPOTLIGHT SERIES INTERVIEW: James Montagna, WayForward Game Director of Yars Rising
This week, Corey Dirrig and Stephanie Klimov chatted with WayForward’s James Montagna, Game Director of Atari’s Yars: Rising, about the challenges of directing a sequel to a 42-year-old franchise.
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SPOTLIGHT SERIES INTERVIEW: Kyle Banks, Solo Developer of Farewell North
This week, Stephanie Klimov sits down with Kyle Banks, the solo developer of Farewell North, discussing solo game development, caffeine, and making his dream game.
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SPOTLIGHT SERIES INTERVIEW: Anton Albiin, CEO & Founder of Perfect Random, Developer of SULFUR
For this Boss Rush Spotlight Interview, Stephanie Klimov sat down with Anton Albiin, CEO and Founder of Indie Studio Perfect Random, to discuss his career, inspiration, his game SULFUR, and more.
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SPOTLIGHT SERIES INTERVIEW: Tobi Stolz-Zwilling, Warhorse Studios, Developer of Kingdom Come Deliverance 2
This week, Stephanie Klimov sits down with Tobi Stolz-Zwilling, the PR Manager at Kingdom Come Deliverance 2 developer Warhorse Studios, to talk about the game, the hand-picked collector’s edition, and more.
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SPOTLIGHT SERIES INTERVIEW: Recurring Dream Studio, Indie Developers of Desktop Explorer
For this Boss Rush Spotlight Interview, Stephanie Klimov sits down with the independent studio Recurring Dream to discuss their heartfelt game Desktop Explorer, a game about someone who inherits a computer from the 90s and explores the previous owner’s life through the files.
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SPOTLIGHT SERIES INTERVIEW: Billy Basso, Creator and Developer of ANIMAL WELL
For this week’s Spotlight Interview, Corey Dirrig, Stephanie Klimov, and Patrick Klein sit down with Animal Well creator Billy Basso discussing the game’s surprising success, creating a game as a solo developer, his gaming background, and more.
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SPOTLIGHT SERIES INTERVIEW: Daffodil, Indie Developer of Street Uni X
For this Boss Rush Spotlight Interview, Stephanie Klimov sits down with indie developer Dafodil to discuss their new game Street Uni X, an incredibly serious take on the world of unicycle stunts and tricks in the vein of Tony Hawk’s Pro Skater.
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SPOTLIGHT SERIES INTERVIEW: Ritual Studios, Developers of Fretless: The Wrath of Riffson
In this Boss Rush Spotlight Interview, Stephanie Klimov and Patrick Klein chat with the team from Ritual Studios about Fretless: The Wrath of Riffson, the unique indie music adventure they first discovered at PAX East 2024.
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SPOTLIGHT SERIES INTERVIEW: Shovel Knight, Mina the Hollower, and New Ideas with Developer Sean Velasco of Yacht Club Games at PAX West 2024
In this Spotlight Interview conducted at At PAX West, Corey Dirrig had the chance to interview Sean Velasco of Yacht Club Games to discuss Shovel Knight from concept to Indie Mega Hit, experimenting with spin-offs and publishing with Cyber Shadow, Mina the Hollower’s development, and more.
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SPOTLIGHT SERIES INTERVIEW: Rocket Adrift, Indie Developers of PSYCHROMA
For this Spotlight Interview, Stephanie Klimov, and Patrick Klein sit down with the team from Rocket Adrift, the indie developer behind the narrative-driven side scroller, Psychroma.
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SPOTLIGHT SERIES INTERVIEW: John Kalderon, Angry Demon Studio, Developer of Gori: Cuddly Carnage
For this Spotlight Interview, Stephanie Klimov sits down with Angry Demon Studio founder John Kalderon to discuss independent development, the studio, Gori: Cuddly Carnage, and much more.
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SPOTLIGHT SERIES INTERVIEW: Tanat Boozayaangool, Founder of Tan Ant Games and Developer of Building Relationships
For this Spotlight Interview, Stephanie Klimov sits down with Tanat Boozayaangool, Founder of Tan Ant Games and Developer of the indie game Building Relationships-featured in the Summer Game Fest Indie Showcase—to discuss indie development, the game, and more.
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