Tag: game design
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Lev Dev Diary: The Creation of Sillypolitik
Boss Rush Contributor Lev’s development journey on the card strategy game Sillypolitik.
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Boss Rush Banter: You Should Worldbuild Using Tabletop One Shots
Many people toil endlessly on their worldbuilding projects only through documents. But there’s a more effective method of stress-testing a world.
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Boss Rush Banter: Star Wars Rogue Leader Wii – The Best Game That Never Was
Motion-based controls promised so much and failed to deliver, but for those longing for a sword-focused game, bad news – Star Wars Rogue Leaders: Rogue Squadron is the best game that never was.
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Boss Rush Banter: Nell’s Diner is the Best Phasmophobia Map
Kinetic Games topped themselves, building a map with layout and lighting that leaves players constantly pondering what went down in this haunted diner.
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MDEV 2025 Kicks Off in Downtown Madison
The annual Midwest game development conference kicks off with a presentation and panel on the state of the games industry in the Midwest.
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All My Homies Homebrew, You Should Too
Many TTRPGers debate the importance of homebrewing. Lev is emphatically in favor of it, and offer some examples of his homeboys doing it excellently.
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Boss Rush Banter: Zenless Zone Zero’s Teamwork Feels Immaculate
Zenless Zone Zero, despite being a single player game, has strong gameplay features related to teamwork, making it a unique experience.
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Boss Rush Banter: In Stars and Time Shows Tedium Can Work
Tedium is generally thought of as a negative thing in gaming, but in the right context, such as In Stars and times, it can enhance narratives.
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Monochrome Heights Devlog #8 – Defying Player Expectations
In this week’s devlog for the upcoming indie game Monochrome Heights, Patrick talks about defying player expectations, and when you should stick to convention.
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