Tag: game development
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Editorial: It’s 2025. Why Won’t Games Let Me Save My Loadouts?
Almost every game has at least one cumbersome menu overflowing with equippables to sort through. How hard would it be to let me save a few sets?
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Monochrome Heights Devlog #14 – Taking a Game Jam Approach for the Summer
The summer is bringing some challenges to Patrick and his work on the upcoming indie game, Monochrome Heights. This week he shares how he’ll be taking a game jam approach to help finish some segments of the game.
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Monochrome Heights Devlog #13 – So Much Polishing
In his ongoing devlog series, this week Patrick talks about the act of polishing small details of his upcoming indie platformer, Monochrome Heights.
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Monochrome Heights Devlog #11 – Designing a Level Layout
In this week’s devlog for the upcoming indie game Monochrome Heights, Patrick talks about the process of designing the layout of which levels should be grouped together, and organizing them into areas.
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Monochrome Heights Devlog #8 – Defying Player Expectations
In this week’s devlog for the upcoming indie game Monochrome Heights, Patrick talks about defying player expectations, and when you should stick to convention.
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Monochrome Heights Devlog #3 – Jumping Around
In the third devlog for the upcoming indie game Monochrome Heights, Patrick talks about having to jump around between disciplines and parts of the game when working on it.
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Monochrome Heights Devlog #2 – Good Enough
In his second devlog for the upcoming indie game Monochrome Heights, Patrick discusses the difficulty in deciding when something is good enough.
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Monochrome Heights Devlog #1 – Introduction
Patrick Knisely shares his first devlog introducing his upcoming indie game Monochrome Heights.
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Boss Rush Banter: Should You Do A Game Jam?
If you’re curious about dipping your toe into the waters of game development, should you participate in a game jam?
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