Tag: Scarlet Hollow
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Boss Rush Banter: Should We Really Put Narrative Games in Early Access?
Early access is great when the game is nonlinear— when there’s a lot of systems and the play experience can be different each time, or even when the moment to moment gameplay is varied inside the overarching narrative— but what about when there’s a set beginning, middle, and end?
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SPOTLIGHT SERIES INTERVIEW: Tony Howard-Arias and Abby Howard of Black Tabby Games
This week, Stephanie Klimov and Patrick Klein are joined by Tony Howard-Arias and Abby Howard of Black Tabby Games for a deep dive into their journey as developers and storytellers.
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