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PAX East 2025: Neon Inferno Ambitiously Brings the 2D Shooter Genre into the Future

5–7 minutes

The upcoming side-scrolling shooter Neon Inferno may take place in the not-so-distant future, but it aims to update one of gaming’s classic genres for the modern day.

Zenovia Interactive

2D run-and-gun shooters were staples of 80’s and 90’s gaming, with such classics as Contra, Metal Slug, Jazz Jackrabbit, and Turrican being not only some of the greatest in the genre, but some of the best gaming titles of their generation.

With the rise of 3D gaming in the late nineties, the dominance of the run-and-gun shooter faded in favor of the first-person shooter, but it never completely died out, as modern masterpieces such as Cuphead, Mighty Goose, and Probo Rush have still managed to captivate gamers today.

Few have been as ambitious as developer Zenovia Interactive’s Neon Inferno, however, which elements from the genre’s absolute best games and weaves them into one stylish, high octane, futuristic adventure.

Gameplay

Published by Retroware, players take control of either Angelo Morano or Mariana Vitti, two assassins for the notorious crime syndicate “The Family,” as they track down targets in the neon soaked streets of 2055 New York City in exhilarating 2D side-scrolling co-op action.

Neon Inferno ups the ante of the standard run-and-gun shooter with incredible gameplay enhancements that keep the game feeling fresh and frantic all the way through.

In addition to your typical pistol firearm, players can acquire upgrades to make blasting away goons a breeze, such as a tri-shot and homing bullets. A melee attack in the form of a cybernetic blade can also be utilized to quickly end foes who dare to get up close.

Players may feel overwhelmed with the amount of bullets flying by, but they have loads of defensive abilities in their repertoire to help them make it to the end. A double jump makes platforming and avoiding obstacles a cinch, and a dodge roll aids you when staying on the ground is your only option.

One of the game’s most useful features is the ability to deflect bullets. At the press of a button (Y on the XBox controller provided for the demo), the player can swipe at bullets and explosives, sending them careening back from whence they came. Holding down the deflect button will allow you to enter a bullet time mode, where you can carefully choose the direction you want these to go, nailing enemies from anywhere on the screen. Watch out, though, as only green projectiles can be deflected, as the flickering red-and-blue ones will still cause you harm.

Lastly, the action doesn’t just stay on one plane in Neon Inferno, as gamers will have to contend with enemies in the background as well. By holding down one of the buttons (LB for the demo), characters will remain still and shift their attention towards the background, and moving the joystick or d-pad will direct their aiming reticle around the environment. This handles very similarly to the outstanding Wild Guns game from 1994.

Neon Inferno is also incredibly accessible for gamers, which is great considering how challenging the genre can be. Difficulty ranges from beginner friendly to the uber tough “Arcade” setting, which challenges players to complete the game with a single life. On the normal difficulty, I could sustain 5 hits before facing death, with the option to continue from several in-level checkpoints.

Hands-On Impressions

For my hands-on experience, I chose the female character Mariana, largely because I dug her design the most; speaking afterwards with my player two, we determined both characters control exactly the same.

Together with my partner, we laid waste to dozens of gang members through the snowy streets of futuristic NYC. I frequently parried green projectiles coming our way, while he would carefully close the distance on an enemy in slow motion, finishing them with a knife thrust or a blast to the face just before time returned to normal.

At various points we would be ambushed by foes in both the foreground and background. In these cases, one of us would focus on eliminating groups on one plane, while the other sought to defend our partner from more imminent threats. We naturally took turns doing this, and it made me feel like we were a coordinated team despite only meeting literally minutes before.

After a mid-stage boss battle against a thug with a Samus-esque canon for an arm, we jacked a motorcycle and continued our pursuit of the target on the bustling highway. During this phase of the level, I took control of the bike, weaving between two lanes of traffic, avoid civilian cars and enemy bikers. My partner riding on behind could then focus on shooting any baddies as they came upon us, though nothing prevented me from firing my own gun when it became necessary.

Soon enough, a massive aircraft began flying parallel to the road, and we had to dismantle its turrets and send the vessel crashing to the pavement. Our target emerged from the flames, still alive, and sporting a jetpack to boot. We ditched our ride, and jumped across the burning debris. It was here we met our first death, but we were able to resume right at the start of the aircraft battle. After a second attempt, and successfully dodging his explosives and blasting him from the air, our target went down. My heart thumping, I wanted more. Alas, the demo was over.

Retroware

If the rest of Neon Inferno plays like the demo’s first stage, then players are in for a hell of a ride when the game finally releases later this year. Currently the game is only confirmed for Steam. Eager fans can wishlist the game now.

Source: Zenovia Interactive, PAX East 2025

The Boss Rush Podcast – A Podcast About Video Games

The Boss Rush Podcast is the flagship podcast of Boss Rush Media and The Boss Rush Network. Each week, hosts Corey Dirrig, LeRon Dawkins, Stephanie Klimov, and Pat Klein, as well as their friends, fellow content creators, developers, and industry veterans come together to discuss their week in gaming, including what they’ve been playing, a randomly chosen rotating weekly segment, the Boss Rush Banter of the week, answer community write-ins, and more. New episodes are released every Thursday. Members of The Boss Rush Network’s Patreon will receive the exclusive Pre-Show at any tier along with other perks.

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Destiny 2 Emerges from the Ashes of Bungie with Lord Cognito - Boss Rush Podcast - A Podcast about Video Games

Support ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Boss Rush Network on Patreon⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Has Bungie finally pulled off the ultimate self-resurrection, or is this just another fleeting moment of hope for a fractured community? This week on the Boss Rush Podcast, Corey Dirrig⁠, ⁠LeRon Dawkins⁠, and ⁠Andre Wilson are joined by Lord Cognito of the Iron Lords Podcast and Defining Duke to break down Bungie's massive strategic update. The crew dives deep into the emotional whiplash of the Destiny fanbase, the monumental decision to un-vault legacy content, and the studio's pivot toward an agile release framework for both Destiny and Marathon. The panel also tackles the industry implications behind the scenes, questioning whether this dramatic roadmap shift is a calculated PR save by Sony or a genuine course correction driven by one of gaming's most relentless communities.This and more on the Boss Rush Podcast, part of the Boss Rush Network.Guest:Lord Cognito, CEO of Lords of Gaming, Iron Lords Podcast, & Defining DukeEmail us your ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠questions and topic ideas to the podcast here⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠.Join the ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Boss Rush Network Community Discord⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ here⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠.Follow the Boss Rush Network on ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠X/Twitter⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Bluesky⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Facebook⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠LinkedIn⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Threads⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, and ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Instagram⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠.Thanks for your continued support of the Boss Rush Podcast and the Boss Rush Network! If you listen on podcast services, leave us a 5 star rating and a nice review or comment. If you're listening to this episode on YouTube, subscribe to the channel, like the video, leave a comment, and hit the bell so you don't miss an episode posting. ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Visit our website for more great content⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ from Boss Rush and our community.
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XBOX Gains Another KOJIMA GAME as Sony Backs Out, PAX West, and More - Xbox Casuals: An Xbox Podcast

Support ⁠Boss Rush on Patreon here⁠.Hideo Kojima just pulled off the wildest plot twist in gaming history, and Xbox is walking away with the ultimate prize. This week on Xbox Casuals, Corey Dirrig⁠ and ⁠Josh Finney break down the absolute pandemonium of PlayStation dropping Physint and Xbox immediately swooping in to secure the action-espionage title as a massive exclusive. We dive into the bizarre timeline, what this means for Kojima Productions' film ambitions, and how Xbox CEO Asha Sharma secured an absolute home run for the brand. Later in the show, they discuss the polarizing reviews for Insomniac's Wolverine, and share some behind-the-scenes stories from the Boss Rush team's incredibly successful trip covering PAX.This and more on Xbox Casuals, part of the Boss Rush Network.Join the ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Boss Rush Network Community Discord⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ here⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠.Follow the Boss Rush Network on ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠X/Twitter⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Bluesky⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Facebook⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠LinkedIn⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Threads⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, and ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Instagram⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠.Thank you for your continued support of ⁠Xbox Casuals⁠ and the ⁠Boss Rush Network⁠. If you're listening on podcast services, leave us a five star rating and a review or a comment. If you're ⁠watching this video on YouTube⁠, subscribe to the channel, like the video, leave a comment, and hit the bell so you don't miss an episode posting. Your continued listenership and viewership means a lot to us. ⁠See you next time on Xbox Casuals⁠!

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