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Boss Rush Banter: Are Single Party Member RPGs Still Worth Creating or Are They Relics of the Past?

3–4 minutes

Throughout the multitude of genres in gaming, none have resonated with me more than role-playing games. In particular, I have found myself most drawn to turn-based console RPGs, often referred to simply as JRPGs. This specific brand of RPG primarily gained prominence following the Japanese release of Chunsoft’s Dragon Quest back in 1986. Helmed by Yuji Horii, a game designer who found themselves greatly inspired by western RPGs such as Ultima and Wizardry, Dragon Quest was created as an effort to simplify and translate the ideas present in these western RPGs for the Japanese console market. With renowned manga artist Akira Toriyama producing much of the artwork while composer Koichi Sugiyama handled the music, Dragon Quest managed to receive enough commercial praise and recognition to allow it to develop into the internationally beloved and influential series we know today.

I’ve played many entries within the Dragon Quest series over the years but somehow never found myself playing through the first entry until the recent release of Dragon Quest I & II HD-2D Remake. Of course, this quality of life filled remake is certainly not the same experience released on the 8-bit Famicom 40 years ago; however, it still managed to capture my imagination and invoke my curiosity for the history of both Dragon Quest and console RPGs as a whole. What stood out to me most during my playthrough was how much of a solitary experience it was. For the duration of the adventure, you are effectively traveling entirely alone, left to fend off a seemingly endless supply of monsters as you march your way across the world in pursuit of the nefarious Dragonlord. With the pressure resting entirely on your (mostly) silent protagonist’s shoulders, it’s hard to not put yourself into their shoes a bit; the tension is palpable as your crawl your way through dungeons and the joy felt upon a successful discovery of a secret is paramount. There’s just something unique and enticing about taking on the world entirely on your own that manages to further emphasize the unbridled sense of adventure commonly associated with Dragon Quest as a series.

A character in armor facing a large purple dragon in a fantasy-themed battle scene, with a user interface showing battle options.
Image Source: Square Enix

The gameplay implications of a one-person party in a turn-based RPG are not quite as easy to romanticize, however. While the combat in Dragon Quest I HD Remake was exhilarating at times, especially during the boss encounters, there were also plenty of occasions where it felt fairly mindless. While I feel this can be true in many RPGs to some degree, only being able to make one decision per turn cycle definitely feels limiting in terms of finding expressive solutions to encounters. Many of the battles will tend to consist of repeating your most powerful attack while only breaking to heal when your health drops below 30%, rinse and repeat until everything is dead. In defense of this remake, it has notably added significantly more options for the protagonist compared to previous iterations through a generous list of skills and abilities that are unlocked as you progress; still, the one action per turn limit prevents you from getting especially creative.

With these musings in mind, I can’t help but wonder if we will ever see a major turn-based JRPG released with only a single party member in the near future. In many ways, I feel as though solo adventuring RPGs, for lack of a better term, still very much exist but have long since veered into the action-RPG genre — think games like Nier, Dark Souls, or more recently, Final Fantasy XVI. This transition in genre seems to me like a reasonable means of maintaining the excitement of solitary exploration while ensuring that the gameplay stays at the forefront of the experience. Even so, I just can’t help myself from imagining what sort of innovation could bring a turn-based single party member RPG back into the limelight.

What do you think? Should more developers experiment with creating single party member RPGs? Should they be left in the past entirely? Please share your thoughts with us on our Boss Rush Facebook Group or our Boss Rush Discord.


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One response to “Boss Rush Banter: Are Single Party Member RPGs Still Worth Creating or Are They Relics of the Past?”

  1. Jordan D. Avatar

    It’s not exactly new at this point, but the first thing that came to mind for me was Undertale. It still has the one-action-per-turn problem that limits expressive play, but makes up for it by turning the enemy’s attacks into bullet hell segments. I think innovations like that, where both parties’ actions are expanded into their own bespoke mechanics and minigames, could keep this subgenre alive and fresh for a long time.

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Destiny 2 Emerges from the Ashes of Bungie with Lord Cognito - Boss Rush Podcast - A Podcast about Video Games

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Resident Evil Movie Becomes a Hit and 007 Delayed until 2027 - Nintendo Pow Block Podcast - Now Your Podcasting with Power!

Hey! Listen! ⁠⁠⁠⁠Email Nintendo Pow Block your questions, topics, and comments⁠⁠⁠⁠! Can the gaming industry survive if it stops taking risks? On this episode of Nintendo Pow Block, Edward Varnell, Corey Dirrig, and Stephanie Klimov dive into Masahiro Sakurai’s alarming warning about creativity drying up, as he ends the Japan Game Awards’ Game Designer award after 16 years. Plus, the team breaks down Nintendo's latest news and tech updates, including Splatoon Raiders having no plans for DLC or balance updates, yet another delay for 007 First Light as IO Interactive aims for 30fps on Switch 2, and Capcom’s performance target details for Monster Hunter Wilds. Finally, they discuss Nintendo leveraging the upcoming live-action The Legend of Zelda movie to capture new audiences, alongside the record-breaking critical reception for Zach Cregger’s new Resident Evil film. This and more on Nintendo Pow Block, part of the ⁠⁠⁠Boss Rush Network⁠⁠⁠. Join our Communities:Join the ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Boss Rush Network Community Discord⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠. Join the ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Boss Rush Network Facebook Group⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠.Follow Nintendo Pow Block on Social Media: Nintendo Pow Block Podcast: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠X/Twitter⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Bluesky⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Instagram,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Threads⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Facebook⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠YouTube⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Twitch.TV⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Follow the Boss Rush Network: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠X/Twitter⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Bluesky⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Instagram⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Threads⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Facebook⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠LinkedIn⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠YouTube⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Twitch.TV⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Support Boss Rush Network:Support Boss Rush on ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Patreon⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ and buy merch on our ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Store.⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ Subscribe to ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Boss Rush on YouTube⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ and visit our ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠website at BossRush.net⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ for more great content.Thanks for Your Continued Support!Thank you for supporting Nintendo Pow Block! If you’re listening on podcast platforms, leave us a five-star rating and a review. If you’re watching on YouTube, subscribe, like, comment, and hit the bell so you never miss an episode. Your support means the world—see you next time on Nintendo Pow Block!

Xbox Restructures Continue, But Does it Make Sense? Plus Bungie's New Found Spark - Xbox Casuals: An Xbox Podcast

Support ⁠⁠⁠Boss Rush on Patreon here⁠⁠⁠. Can bringing back classic campaigns help save Destiny, and can Activision actually restore Halo to its former glory?On this episode of ⁠the Tower Casuals + Xbox Casuals Crossover⁠, ⁠Corey Dirrig⁠⁠⁠ and ⁠⁠⁠Josh Finney⁠⁠ break down reports that Bungie could bring back The Red War and Forsaken through an MCC-style modular hub. They also discuss Bungie’s new studio leadership under Sony and Marathon’s ambitious roadmap, including the massive Tick Queen boss and dedicated PvE modes.Then, the guys dive into the fallout from Xbox’s massive restructuring, including Activision taking over Halo, Bethesda absorbing Obsidian, and reports of low morale across Xbox studios.Plus, they discuss The Elder Scrolls VI and its potential platform exclusivity, Xbox prioritizing Hideo Kojima’s Physint, and the biggest rumored BlizzCon reveals, from Diablo 5 to the long-awaited StarCraft FPS.This and more ⁠on this week’s Tower Casuals + Xbox Casuals episode⁠, part of the ⁠Boss Rush Network⁠. Join the ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Boss Rush Network Community Discord⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ here⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠.Follow the Boss Rush Network on ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠X/Twitter⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Bluesky⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Facebook⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠LinkedIn⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Threads⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, and ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Instagram⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠.Thank you for your continued support of Tower Casuals: The Destiny Podcast and ⁠⁠⁠Xbox Casuals⁠⁠⁠ and the ⁠⁠⁠Boss Rush Network⁠⁠⁠. If you're listening on podcast services, leave us a five star rating and a review or a comment. If you're ⁠⁠⁠watching this video on YouTube⁠⁠⁠, subscribe to the channel, like the video, leave a comment, and hit the bell so you don't miss an episode posting. Your continued listenership and viewership means a lot to us. ⁠⁠⁠See you next time⁠⁠⁠!

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