Author: Patrick Knisely
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Monochrome Heights Devlog #18 – Final Thoughts
In the final Monochrome Heights devlog, Patrick reflects on the release of the game, his mixed feelings post-launch, and looks ahead to his future as an indie developer.
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Monochrome Heights Devlog #17 – Time for Some Fun
In the newest Monochrome Heights devlog, Patrick discusses the importance of balancing enjoyable tasks with more challenging aspects of game development.
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Monochrome Heights Devlog #16 – Behind the Scenes on the Demo Release
Step into the world of Monochrome Heights with the newly released demo! In this devlog, Patrick shares the challenges and triumphs of the development journey, from tackling complex systems to adding that extra bit of polish.
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Monochrome Heights Devlog #15 – How I Quit My Job (Again) To Finish The Game
Patrick is back with an update on his indie game, Monochrome Heights. After being stuck in a full-time job and battling burnout, he’s back to finish the game and share how it’s coming along.
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Monochrome Heights Devlog #14 – Taking a Game Jam Approach for the Summer
The summer is bringing some challenges to Patrick and his work on the upcoming indie game, Monochrome Heights. This week he shares how he’ll be taking a game jam approach to help finish some segments of the game.
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Boss Rush Banter: Why Don’t We Get More Spin-Off Games?
With so many remakes and sequels driving the video game industry, it’s clear established IP is favored by big game developers. But then, why aren’t there more games based on popular NPCs?
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GAME REVIEW: Battle Kid: Fortress of Peril
Battle Kid: Fortress of Peril is a modern NES game released on cartridge over a decade ago, but now available on Xbox and Switch. If you’re a fan of retro-style gaming, it might be for you. Check out the full review to be sure.
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Monochrome Heights Devlog #13 – So Much Polishing
In his ongoing devlog series, this week Patrick talks about the act of polishing small details of his upcoming indie platformer, Monochrome Heights.
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Monochrome Heights Devlog #12 – Meet the Phasebots
In this week’s devlog for the upcoming indie game Monochrome Heights, Patrick shares about the NPC characters in the game known as phasebots.
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Monochrome Heights Devlog #11 – Designing a Level Layout
In this week’s devlog for the upcoming indie game Monochrome Heights, Patrick talks about the process of designing the layout of which levels should be grouped together, and organizing them into areas.
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Boss Rush Banter: Did The Zelda-Themed Splatfest Fix Splatoon 3’s Tricolor Turf War Battles?
In the last splatfest, Nintendo made adjustments to the tri-color battles in Splatoon 3. Did these new changes including having a unique stage make this the best version yet of the mode?
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Monochrome Heights Devlog #10 – An Unexpected Break
This week Patrick talks about taking a break (sort of) from working on the upcoming indie game, Monochrome Heights.
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Monochrome Heights Devlog #9 – Feature Freeze?
In this week’s devlog for the upcoming indie game, Monochrome Heights, Patrick talks about adding new elements into the game after initially declaring a feature freeze.
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Monochrome Heights Devlog #8 – Defying Player Expectations
In this week’s devlog for the upcoming indie game Monochrome Heights, Patrick talks about defying player expectations, and when you should stick to convention.
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Monochrome Heights Devlog #7 – It’s Playtest Time
In this week’s devlog for the upcoming indie game Monochrome Heights, Patrick talks about getting player feedback and the need for playtesting.
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Monochrome Heights Devlog #6 – Time Estimates Are Hard
In this week’s devlog, Patrick talks about how planning the timeline for your development, especially on things you haven’t done before, can be difficult.
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Monochrome Heights Devlog #5 – Persistent Bugs, Persistent Dev
In this week’s devlog for the upcoming indie game Monochrome Heights, Patrick talks about staying persistent to try and squash some persistent bugs.
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Boss Rush Banter: What Did You Think of The Legend of Zelda: Tears of the Kingdom Gameplay Presentation?
In today’s Boss Rush Banter, we ask what you think about today’s gameplay presentation from The Legend of Zelda: Tears of the Kingdom. Did it leave you wanting more in a good way? Are you still bubbling over with questions? What are you going to try fusing first?
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Monochrome Heights Devlog #4 – Decisions Decisions
In this week’s devlog for the upcoming indie game Monochrome Heights, Patrick breaks down some of the different kinds of decisions he has to make about the game.
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Boss Rush Banter: Do You Prefer Linear Stories in Games or Decisions and Multiple Endings?
In today’s Boss Rush Banter, Patrick asks if you prefer to play games with linear stories or if you enjoy branching narratives with multiple endings.
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Monochrome Heights Devlog #3 – Jumping Around
In the third devlog for the upcoming indie game Monochrome Heights, Patrick talks about having to jump around between disciplines and parts of the game when working on it.
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Monochrome Heights Devlog #2 – Good Enough
In his second devlog for the upcoming indie game Monochrome Heights, Patrick discusses the difficulty in deciding when something is good enough.
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Monochrome Heights Devlog #1 – Introduction
Patrick Knisely shares his first devlog introducing his upcoming indie game Monochrome Heights.
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