Category: EDITORIALS
Boss Rush Network’s Editorials are thoughtful opinion pieces from our team of writers, diving into gaming and entertainment topics with personal insight, analysis, and perspective. These articles explore industry trends, big releases, and broader conversations shaping the world of games and media.
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The Legend of Groose: Why We Love Skyward Sword’s Goofy-Haired Doofus
Groose is one of the most loved characters in all The Legend of Zelda because of his character arc. What makes his Skyward Sword transformation so memorable
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The Good, the Bad, and the Redeemed: Examining Redemption Arcs
Not all redemption arcs are created equal. Let’s take a look at why some (Zuko) are better than others (Darth Vader).
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Cosplay Lore Could Be The Next Evolution of Fanfiction
With the rise of TikTok and other short form videos, It seems the next evolution of fanfiction and fan influence has arrived.
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Professional Wrestling and the Emmys: The Case for Roman Reigns and Jey Uso
Professional wrestling has often drawn snubs from the Emmys, but this year’s exclusion of Roman Reigns and Jey Uso may be the loudest.
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The Flow of Time is Cruel: Can a Gaming Masterpiece Always Be Revered as Such?
Can a video game masterpiece remain as such as time wears on? That depends on your definition of masterpiece.
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Why the WGA Strike is So Important
As we enter the third month of the WGA strike, Mary Helen wanted to take a minute to remind us of why this strike is so important.
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Why Television Remakes and Spin-Offs are Killing the Medium
Broadcast and cable television’s numbers have dropped over the years. Here might one of the reasons why.
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The Nintendo Switch Should Have Shipped With a Stylus
Tom talks about a missed opportunity with the Nintendo Switch’s hardware.
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2023 XBOX SHOWCASE: Ten Things We Want to See from Xbox and Bethesda
There are over 25 games in the works that we know of from Xbox Game Studios and Bethesda and quite a few that we don’t. Here are ten things we expect to see at the Xbox Showcase on Sunday, June 11, 2023.
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Making a Case for Master Kohga
Not many people care for Master Kohga, a villain and boss in The Legend of Zelda: Breath of the Wild and The Legend of Zelda: Tears of the Kingdom; however, there is a case to be had for this type of antagonist.
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Monochrome Heights Devlog #14 – Taking a Game Jam Approach for the Summer
The summer is bringing some challenges to Patrick and his work on the upcoming indie game, Monochrome Heights. This week he shares how he’ll be taking a game jam approach to help finish some segments of the game.
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Iki Island’s Final Mission is the Perfect Coda for Ghost of Tsushima
Ghost of Tsushima’s optional ending beautifully reflects its beginning.
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Monochrome Heights Devlog #13 – So Much Polishing
In his ongoing devlog series, this week Patrick talks about the act of polishing small details of his upcoming indie platformer, Monochrome Heights.
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The Legend of Zelda: A Recipe for Eternal Success
Numbers don’t lie. With the latest success with The Legend of Zelda: Tears of the Kingdom, let’s look back at what makes the franchise timeless.
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Monochrome Heights Devlog #12 – Meet the Phasebots
In this week’s devlog for the upcoming indie game Monochrome Heights, Patrick shares about the NPC characters in the game known as phasebots.
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Disney, Hulu Merger Shows a Path Forward for TV Streaming Platforms
Disney has joined the ranks in a growing trend to streaming consolidation. What can the future hold within the TV landscape.
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Monochrome Heights Devlog #11 – Designing a Level Layout
In this week’s devlog for the upcoming indie game Monochrome Heights, Patrick talks about the process of designing the layout of which levels should be grouped together, and organizing them into areas.
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Monochrome Heights Devlog #10 – An Unexpected Break
This week Patrick talks about taking a break (sort of) from working on the upcoming indie game, Monochrome Heights.
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Why Everyone Should Play A Persona Game At Least Once
Playing the Persona games changed my life. You should let it change yours too.
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Being Latinx in the Gaming Industry: Interview with Co-Founder Joe Tirado
We had the chance to sit down and chat with Strategic Director and Co-founder Joe Tirado to learn more about Latinx in Gaming’s growing initiatives, challenges they’ve faced, and future journey as they continue to support the fast-growing Latin American community.
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Monochrome Heights Devlog #9 – Feature Freeze?
In this week’s devlog for the upcoming indie game, Monochrome Heights, Patrick talks about adding new elements into the game after initially declaring a feature freeze.
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It’s Time to Map Right on the D-Pad/Scroll Wheel to More Heroes in Overwatch.
Tom details some changes he would make to heroes already on Overwatch 2’s roster inspired by Lifeweaver’s controls before they were patched.
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Monochrome Heights Devlog #8 – Defying Player Expectations
In this week’s devlog for the upcoming indie game Monochrome Heights, Patrick talks about defying player expectations, and when you should stick to convention.
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Two Recent Triumphs for Independent Animation: A Fox in Space, Lackadaisy
Tom shines the spotlight on two independently animated shorts. One is a pilot based on a comic. The other is a new episode in an ongoing series.
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