Category: EDITORIALS
Boss Rush Network’s Editorials are thoughtful opinion pieces from our team of writers, diving into gaming and entertainment topics with personal insight, analysis, and perspective. These articles explore industry trends, big releases, and broader conversations shaping the world of games and media.
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Disney, Hulu Merger Shows a Path Forward for TV Streaming Platforms
Disney has joined the ranks in a growing trend to streaming consolidation. What can the future hold within the TV landscape.
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Monochrome Heights Devlog #11 – Designing a Level Layout
In this week’s devlog for the upcoming indie game Monochrome Heights, Patrick talks about the process of designing the layout of which levels should be grouped together, and organizing them into areas.
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Monochrome Heights Devlog #10 – An Unexpected Break
This week Patrick talks about taking a break (sort of) from working on the upcoming indie game, Monochrome Heights.
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Why Everyone Should Play A Persona Game At Least Once
Playing the Persona games changed my life. You should let it change yours too.
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Being Latinx in the Gaming Industry: Interview with Co-Founder Joe Tirado
We had the chance to sit down and chat with Strategic Director and Co-founder Joe Tirado to learn more about Latinx in Gaming’s growing initiatives, challenges they’ve faced, and future journey as they continue to support the fast-growing Latin American community.
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Monochrome Heights Devlog #9 – Feature Freeze?
In this week’s devlog for the upcoming indie game, Monochrome Heights, Patrick talks about adding new elements into the game after initially declaring a feature freeze.
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It’s Time to Map Right on the D-Pad/Scroll Wheel to More Heroes in Overwatch.
Tom details some changes he would make to heroes already on Overwatch 2’s roster inspired by Lifeweaver’s controls before they were patched.
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Monochrome Heights Devlog #8 – Defying Player Expectations
In this week’s devlog for the upcoming indie game Monochrome Heights, Patrick talks about defying player expectations, and when you should stick to convention.
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Two Recent Triumphs for Independent Animation: A Fox in Space, Lackadaisy
Tom shines the spotlight on two independently animated shorts. One is a pilot based on a comic. The other is a new episode in an ongoing series.
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Monochrome Heights Devlog #7 – It’s Playtest Time
In this week’s devlog for the upcoming indie game Monochrome Heights, Patrick talks about getting player feedback and the need for playtesting.
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Monochrome Heights Devlog #6 – Time Estimates Are Hard
In this week’s devlog, Patrick talks about how planning the timeline for your development, especially on things you haven’t done before, can be difficult.
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Toxic Fandom: It’s Time to Stop and Be Kind
A recent episode of The Mandalorian brought up a painful reminder that toxic fandom needs to stop.
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Monochrome Heights Devlog #5 – Persistent Bugs, Persistent Dev
In this week’s devlog for the upcoming indie game Monochrome Heights, Patrick talks about staying persistent to try and squash some persistent bugs.
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Seeking Solace In Video Games
Sometimes when I’m having a bad day, video games can be my best friend.
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Monochrome Heights Devlog #4 – Decisions Decisions
In this week’s devlog for the upcoming indie game Monochrome Heights, Patrick breaks down some of the different kinds of decisions he has to make about the game.
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Why I Fell in Love With The Legend of Zelda Franchise
The Legend of Zelda has had a profound impact on Josh’s life. See why he loves the games so much.
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Monochrome Heights Devlog #3 – Jumping Around
In the third devlog for the upcoming indie game Monochrome Heights, Patrick talks about having to jump around between disciplines and parts of the game when working on it.
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So, Then I Just Backed it: A Series on My Kickstarter Adventures (Part 7)
Shane continues his journey through Kickstarter by interview Ryan Farmer and playing his game Encounters: Shattered Wastelands.
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The Importance of Reflection
Ed talks about why reflection from games are important to him.
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Monochrome Heights Devlog #2 – Good Enough
In his second devlog for the upcoming indie game Monochrome Heights, Patrick discusses the difficulty in deciding when something is good enough.
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Lost: How One Show Shaped Television, Entertainment For Years to Come
Lost has left a lasting impact on the entertainment that many still feel today. Here’s how ABC’s hit show reshaped television.
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Monochrome Heights Devlog #1 – Introduction
Patrick Knisely shares his first devlog introducing his upcoming indie game Monochrome Heights.
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Happy Birthday Horizon Forbidden West
Happy Birthday Horizon Forbidden West! Mary Helen shared her thoughts on this iconic PlayStation title.
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Is the Sunset of More Gaming Media Outlets the Death Knell of High Quality Journalism in Gaming?
This is an editorial piece. The views and opinions expressed in this article are those of the writer and do not necessarily represent the views and opinions of Boss Rush Network. TABLE OF CONTENTS + Introduction+ (Not So) Brief History of Video Game Journalism in the U.S + Community Mistrust in Journalistic Integrity+ Where Does…
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