Tag: gamedev
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GAME REVIEW: Botany Manor
Traverse a beautiful English Manor and discover its secrets as you attempt to resurrect unique plants from clues and hints.
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Monochrome Heights Devlog #16 – Behind the Scenes on the Demo Release
Step into the world of Monochrome Heights with the newly released demo! In this devlog, Patrick shares the challenges and triumphs of the development journey, from tackling complex systems to adding that extra bit of polish.
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GAME REVIEW: Attack of the Karens
A rouge-lite bullet shooter where you defend your city against cyborg Karen’s.
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GAME REVIEW: Looking Up I See Only a Ceiling
A psychological horror visual novel that explores a variety of things that go on in ones mind.
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Monochrome Heights Devlog #15 – How I Quit My Job (Again) To Finish The Game
Patrick is back with an update on his indie game, Monochrome Heights. After being stuck in a full-time job and battling burnout, he’s back to finish the game and share how it’s coming along.
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It’s Good to Be the King in the Kickstarter Campaign Game King’s Orders
Would you like to command a kingdom all from the tip of your quill and a bit of parchment? Try your skill in King’s Orders.
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New RPG Life-Sim Game, Tales of Seikyu, Now on Kickstarter
New Life-Sim RPG Tales of Seikyu on Kickstarter.
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GAME REVIEW: 8-Colors Star Guardians
The Star Guardians are here to protect the planet from evil space monsters by any means necessary.
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Release Date Given to Pacific Drive
Can you discover what is happening in the Pacific-Northwest?
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Turnip Boy Robs a Bank this January
Would you rob a bank if you were a turnip after you committed tax evasion?
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GAME REVIEW: Colored Effects
A delightful puzzle platformer that uses colors to effect each stage.
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Alan Wake II Extended Gameplay and Launch Trailers
After watching these trailers will you be picking up Alan Wake II?
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Monochrome Heights Devlog #14 – Taking a Game Jam Approach for the Summer
The summer is bringing some challenges to Patrick and his work on the upcoming indie game, Monochrome Heights. This week he shares how he’ll be taking a game jam approach to help finish some segments of the game.
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Monochrome Heights Devlog #13 – So Much Polishing
In his ongoing devlog series, this week Patrick talks about the act of polishing small details of his upcoming indie platformer, Monochrome Heights.
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Monochrome Heights Devlog #12 – Meet the Phasebots
In this week’s devlog for the upcoming indie game Monochrome Heights, Patrick shares about the NPC characters in the game known as phasebots.
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Monochrome Heights Devlog #11 – Designing a Level Layout
In this week’s devlog for the upcoming indie game Monochrome Heights, Patrick talks about the process of designing the layout of which levels should be grouped together, and organizing them into areas.
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Official Unreal Engine 5 Technical Trailer Showcased for Layers of Fear
Will you survive the Layers of Fear that await you?
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Monochrome Heights Devlog #8 – Defying Player Expectations
In this week’s devlog for the upcoming indie game Monochrome Heights, Patrick talks about defying player expectations, and when you should stick to convention.
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Monochrome Heights Devlog #7 – It’s Playtest Time
In this week’s devlog for the upcoming indie game Monochrome Heights, Patrick talks about getting player feedback and the need for playtesting.
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Monochrome Heights Devlog #6 – Time Estimates Are Hard
In this week’s devlog, Patrick talks about how planning the timeline for your development, especially on things you haven’t done before, can be difficult.
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Monochrome Heights Devlog #5 – Persistent Bugs, Persistent Dev
In this week’s devlog for the upcoming indie game Monochrome Heights, Patrick talks about staying persistent to try and squash some persistent bugs.
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GAME REVIEW: Papertris
A new twist can be found to the Tetris formula in this latest puzzle game called Papertris.
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Monochrome Heights Devlog #4 – Decisions Decisions
In this week’s devlog for the upcoming indie game Monochrome Heights, Patrick breaks down some of the different kinds of decisions he has to make about the game.
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Monochrome Heights Devlog #3 – Jumping Around
In the third devlog for the upcoming indie game Monochrome Heights, Patrick talks about having to jump around between disciplines and parts of the game when working on it.
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