
PAX West 2023: Mythwrecked: Ambrosia Island
While we were at PAX West, we had a chance to try Mythwrecked: Ambrosia Island. Check out our preview! Continue reading PAX West 2023: Mythwrecked: Ambrosia Island
While we were at PAX West, we had a chance to try Mythwrecked: Ambrosia Island. Check out our preview! Continue reading PAX West 2023: Mythwrecked: Ambrosia Island
We had a chance to play Mirthwood at PAX West. Check out our coverage! Continue reading PAX West 2023: Indie Fantasy Mirthwood Blends Farming Sim with RPG in a Beautiful Open World
Although brief in length, Venba treats you to a powerful (and tasty) story of a first generation Indian family that bond over their meals. Continue reading GAME REVIEW: Venba
We had a chance to play Biomorph at PAX West. Check out our coverage! Continue reading PAX West 2023: Biomorph Is an Immersive, Dark Metroidvania from Lucid Dreams Studio
We played Extremely Powerful Capybaras during our visit to PAX West. Check out our first impressions! Continue reading PAX West 2023: Extremely Powerful Capybaras Is an Indie Must-Play
This week on the Boss Rush Podcast, Corey, Stephanie, and LeRon are joined by Dan Scalis and Johnson Do, the developers at Scalisco, creators of A Corgi’s Cozy Hike, to talk about their careers, development, and their mission to rescue animals with their games. Continue reading PODCAST: A Corgi’s Cozy Hike Developer SCALISCO Talks Development – The Boss Rush Podcast Episode 185
BitSummit Let’s Go!! announced that Sony and Nintendo are joining the event as platinum sponsors. Continue reading Sony and Nintendo Join BitSummit Let’s Go!!
Nintendo has opened up a sale of indie games playable on Nintendo Switch. The sale ends on April 26th! Continue reading Nintendo’s April Indie Sale Ends on April 26
Happy launch day! Coffee Talk Episode 2: Hibiscus and Butterfly is now available. Check out our review and interview with the developer team. Continue reading GAME REVIEW: Coffee Talk Episode 2: Hibiscus and Butterfly Is a Beautiful Reminder that Video Games Are Art
In this week’s devlog, Patrick talks about how planning the timeline for your development, especially on things you haven’t done before, can be difficult. Continue reading Monochrome Heights Devlog #6 – Time Estimates Are Hard