Tag: indiedev
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Turnip Boy Robs a Bank this January
Would you rob a bank if you were a turnip after you committed tax evasion?
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GAME REVIEW: Colored Effects
A delightful puzzle platformer that uses colors to effect each stage.
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GAME REVIEW: Sentry City
Fight corrupt AI in this futuristic cyberpunk world. Can you save Sentry City?
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Monochrome Heights Devlog #14 – Taking a Game Jam Approach for the Summer
The summer is bringing some challenges to Patrick and his work on the upcoming indie game, Monochrome Heights. This week he shares how he’ll be taking a game jam approach to help finish some segments of the game.
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Monochrome Heights Devlog #13 – So Much Polishing
In his ongoing devlog series, this week Patrick talks about the act of polishing small details of his upcoming indie platformer, Monochrome Heights.
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Monochrome Heights Devlog #12 – Meet the Phasebots
In this week’s devlog for the upcoming indie game Monochrome Heights, Patrick shares about the NPC characters in the game known as phasebots.
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Monochrome Heights Devlog #11 – Designing a Level Layout
In this week’s devlog for the upcoming indie game Monochrome Heights, Patrick talks about the process of designing the layout of which levels should be grouped together, and organizing them into areas.
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Official Unreal Engine 5 Technical Trailer Showcased for Layers of Fear
Will you survive the Layers of Fear that await you?
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Monochrome Heights Devlog #8 – Defying Player Expectations
In this week’s devlog for the upcoming indie game Monochrome Heights, Patrick talks about defying player expectations, and when you should stick to convention.
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Monochrome Heights Devlog #7 – It’s Playtest Time
In this week’s devlog for the upcoming indie game Monochrome Heights, Patrick talks about getting player feedback and the need for playtesting.
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Monochrome Heights Devlog #6 – Time Estimates Are Hard
In this week’s devlog, Patrick talks about how planning the timeline for your development, especially on things you haven’t done before, can be difficult.
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Monochrome Heights Devlog #5 – Persistent Bugs, Persistent Dev
In this week’s devlog for the upcoming indie game Monochrome Heights, Patrick talks about staying persistent to try and squash some persistent bugs.
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GAME REVIEW: Papertris
A new twist can be found to the Tetris formula in this latest puzzle game called Papertris.
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Monochrome Heights Devlog #4 – Decisions Decisions
In this week’s devlog for the upcoming indie game Monochrome Heights, Patrick breaks down some of the different kinds of decisions he has to make about the game.
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Monochrome Heights Devlog #3 – Jumping Around
In the third devlog for the upcoming indie game Monochrome Heights, Patrick talks about having to jump around between disciplines and parts of the game when working on it.
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Supergiant Games Reveals Hades 2 at The Game Awards
Are you excited for the sequel to Hades?
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Kickstarter Funded Indie, The Outbound Ghost, Releases on All Major Platforms
Have you seen The Outbound Ghost before and would you play it?
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Kickstarter Backed Horror Game Saint Kotar Recieves Console Launch Trailer
Have you heard about the Kickstarter funded Saint Kotar before?
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Playtonic Reveals Release Date for Lil Gator Game
Release date revealed for Lil Gator Game.
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The Full List of Games Shown at the Indie World Presentation
Such a healthy amount of games shown in the Indie World presentation.
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Kickstarter Backed Game Chained Echoes Gets a Release Date
Did you know about Chained Echoes?
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Summer Game Fest: New Game Highwater Highlights the Effects of Climate Change
Highwater floats onto the scene later this year in 2022.
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Game Fest News: Layers of Fears Trailer Adds Stunning Layer of Visuals Using Unreal Engine 5
New Trailer for Layers of Fears looks haunting in Unreal Engine 5.
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Season: A Letter to the Future is Coming Autumn 2022 to Sony Consoles
Season: A Letter to the Future gets a nice sized trailer at Sony State of Play.
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