
GAME REVIEW: Sentry City
Fight corrupt AI in this futuristic cyberpunk world. Can you save Sentry City? Continue reading GAME REVIEW: Sentry City
Fight corrupt AI in this futuristic cyberpunk world. Can you save Sentry City? Continue reading GAME REVIEW: Sentry City
The summer is bringing some challenges to Patrick and his work on the upcoming indie game, Monochrome Heights. This week he shares how he’ll be taking a game jam approach to help finish some segments of the game. Continue reading Monochrome Heights Devlog #14 – Taking a Game Jam Approach for the Summer
In his ongoing devlog series, this week Patrick talks about the act of polishing small details of his upcoming indie platformer, Monochrome Heights. Continue reading Monochrome Heights Devlog #13 – So Much Polishing
In this week’s devlog for the upcoming indie game Monochrome Heights, Patrick shares about the NPC characters in the game known as phasebots. Continue reading Monochrome Heights Devlog #12 – Meet the Phasebots
In this week’s devlog for the upcoming indie game Monochrome Heights, Patrick talks about the process of designing the layout of which levels should be grouped together, and organizing them into areas. Continue reading Monochrome Heights Devlog #11 – Designing a Level Layout
Will you survive the Layers of Fear that await you? Continue reading Official Unreal Engine 5 Technical Trailer Showcased for Layers of Fear
In this week’s devlog for the upcoming indie game Monochrome Heights, Patrick talks about defying player expectations, and when you should stick to convention. Continue reading Monochrome Heights Devlog #8 – Defying Player Expectations
In this week’s devlog for the upcoming indie game Monochrome Heights, Patrick talks about getting player feedback and the need for playtesting. Continue reading Monochrome Heights Devlog #7 – It’s Playtest Time
In this week’s devlog, Patrick talks about how planning the timeline for your development, especially on things you haven’t done before, can be difficult. Continue reading Monochrome Heights Devlog #6 – Time Estimates Are Hard
In this week’s devlog for the upcoming indie game Monochrome Heights, Patrick talks about staying persistent to try and squash some persistent bugs. Continue reading Monochrome Heights Devlog #5 – Persistent Bugs, Persistent Dev