Logo of Boss Rush Network featuring bold, modern typography.

GAME REVIEW: Tails of Iron

10–14 minutes

Game: Tails of Iron
Developer: Odd Bug Studio
Publisher: United Label
Platform: PC (Reviewed), PS5, PS4, Xbox Series X/S, Xbox One, Switch
Release Date: September 17th, 2021

Update: a free expansion titled “Bloody Whiskers” released on November 24th. Check out our thoughts HERE.

Interested in a video version of this review? Then check it out below! Note: the video covers both the base game and the free expansion.

In recent years, the term “Soul’s like” has come to mean any number of things, from games that have punishing difficulties, to action RPGs that take place in a vague, open world. Too many times it’s simply a marketing phrase, an attempt to capitalize on the successful Dark Souls franchise by making a loose comparison. Far too often, this expression sets the gamer up for disappointed, especially when it comes to indie games.

But every now-and-then a game will come along that honors that “Soul’s like” description and manages to exceed expectations. Titles such as Hollow Knight, Dead Cells, and Salt and Sanctuary have wowed gamers, and in many ways surpassed their inspiration to become notable games in their own right.

Tails of Iron may very well become one of those games.

Prince Redgi kneels before his father, King Ratticus.

The second game coming from Odd Bug Studio, this action adventure RPG casts players as Redgi, the youngest and smallest child of the great king Ratticus. Long ago, Redgi’s father drove the vicious Frog Spawn out from the land, and built a glorious kingdom upon the liberated territory. Now in his old age, Ratticus looks for a successor to pass on his crown. Although Redgi is much smaller than his brethren, he proves himself to be the most capable amongst his siblings. However, Redgi’s coronation is cut short by a violent invasion by the vengeful frogs. As the new ruler of a besieged kingdom, it is your task to reclaim the throne and defeat the insidious toads once and for all.

Tails of Iron’s premise of rats versus frogs makes for a great fairytale, with whimsical characters and an imaginative setting, but don’t be deceived by some of its cuter themes. Tails of Iron can be brutal, both in its game play and its presentation. This world inhabited by anthropomorphic creatures is certainly grim, where the horrors of war have left the streets caked with blood, and a cloud of despair hovers ever so ominously over the kingdom.

Don’t let the hand drawn artstyle and cute rats fool you: Tails of Iron presents a brutal adventure.

The hand drawn artstyle is wonderfully executed, helping bring this cruel world to life. Environments are especially well done, with an expert use of layering to create the illusion of a vast space. Backgrounds can seem to stretch on forever, while the foregrounds compliment the visuals and are rarely intrusive. Lighting can be especially difficult to get right in these 2D settings, but the developers manage to pull it off convincingly. When crafting a setting in such a forlorn state, it’s easy to become reliant on dark hues and pitch black shadows; Tails of Iron uses just enough color to make nearly every setting “pop” on the screen and really stand out from the competition.

The sound design is noteworthy, even if it doesn’t steal the show from the graphics. All of the ratfolk speak in squeaks and whistles, with small thought bubbles communicating what they have to say. It feels appropriate, adding to the cuteness of the rodents that are juxtaposed with the horrific setting. The only voice work is in the form of narration, performed by veteran actor Doug Cockle, best known for portraying Geralt of Rivia in The Witcher series of games. His deep voice compliments the story superbly, although I can’t help but imagine Geralt is just spinning a yarn about a war between rats and toads in a pub somewhere, and that’s just funny to me.

Tails of Iron is light on music, but what is there is fantastically done. More often than not, you are accompanied by the ambient noises inhabiting this desolate environment, such as the wind howling and crickets chirping, all of which combine to really engross you in the game’s atmosphere. In towns you will often hear festive music emanating from the taverns as life slowly begins to return to the beset settlements. This becomes even more joyous and loud as you progress in the game, and offers a nice way to chart your growth in restoring the kingdom.

In addition to the frogs, Redgi will have to battle other vile creatures, such as the beetle-like grubs seen above.

Combat is where Tails of Iron really shines. Too many games that use the “Soul’s like” moniker copy too much from the Dark Souls games, so much so that they lose sense of their own identity. Tails of Iron is much more inspired by Souls games than aiming to replicate it, and the developers show great prowess in intelligently borrowing just the right elements to compliment their original title.

Controls are similar to Souls, but not identical. I should note that while you can play with a keyboard, both I and the game developers strongly recommend using a gamepad when playing, as it offers much more accurate and responsive control, which is necessary to survive in these fast-paced skirmishes.

Using a standard DualShock or Xbox controller, pressing the right shoulder button will deliver a quick, one handed attack towards the enemy. These are great for swiftly tearing apart a foe’s health bar when you find an opening. The left trigger button will block, and timing just right will parry most attacks. Just as in the Souls games, the right trigger button is used for slow, strong attacks, but unlike the former title, Tails of Iron utilizes a separate two handed weapon for this powerful move. This allows the player to more easily equip two distinct weapons that have two explicit uses. There is also no reason to hold your one handed weapon with two hands like you may do in Souls games, so the triangle/y button is assigned to your ranged weapon by default, plenty useful when needing to down airborne foes or peppering an enemy from afar.

Many of your foes tower over you, generating a real “David versus Goliath” experience.

Bug juice is your method of healing in Tails of Iron, and the player can drink from their flask to restore vitality with the left shoulder button. In other similar games, healing is limited to only a few uses before you need to refill your flask. Here, holding down the button will make Redgi slowly drink from his vial. Once your canteen is empty, you can either fill it up at kegs that are usually near safe areas, or defeat bug enemies to slightly replenish your juice. It’s a clever way of keeping the action consistent instead of forcing players to return back to a save station every time they need to heal.

Redgi also gains the ability to coat his weapon with poison for a short amount of time. Using poison will cause your foes to take extra damage when hit, and utilizing it is perfect for taking down your more powerful adversaries. I like the idea of poisoning your weapons, but I think this could have been done a little bit better. You only have one type of poison that you can apply, and you only get a handful of uses before you need to replenish. I would have liked to see the ability to craft more potent toxins from items that you gather on your adventure. As it is, it just feels like an idea that was tacked on to make some encounters a tad easier.

While the game certainly isn’t easy, it’s much more forgiving than many of its counterparts. For starters, there are indicators for most attacks, with a yellow flash showing that a move that can be parried, while a red flash signifies that an unblockable attack is inbound. I found this very similar to how the Arkham games helped streamline combat, allowing the player to feel more like a trained warrior that is capable of surviving an onslaught. While you may not feel like Batman playing Tails of Iron, you’ll certainly come away believing that Redgi is one badass rodent.

Indicators keep the action fast-paced, and really allow you to feel like a soldier heartily trained for savage warfare.

In contrast to most all RPGs, Tails of Iron does not have a leveling system, nor do you have any stats, per se. All of your attributes are measured by your gear. As you conduct your campaign against the frogs, you’ll unearth plenty of items to outfit your royal rodent, from axes and spears, to shields made of  both wood and stone. Managing your equipment is always a balance of the weight of your gear versus their defense or attack values. Do you opt for greater strength, but much slower windup? Do you prefer the ability to promptly dodge incoming attacks, or to shrug off blows head-on? In Tails of Iron, you’ll need to adjust for every unique situation ahead of you and adapt your play style based on what new things you uncover if you hope to survive.

It’s also helpful that there is no stamina bar to keep watch of in Tails of Iron. A key component of the Souls franchise, stamina has been used in other games to further keep players on their toes, as if they attack too much they’ll be too spent to dodge or block the enemy’s counter onslaught. Not so here. Players can freely slash and dodge to their heart’s content without fear of Redgi becoming exhausted. It keeps combat fast paced, which I like, although I can’t say I don’t miss the added layer of strategy a stamina meter presents.

Death is always a big part of the Souls games, but Tails of Iron sticks to a more traditional method, where dying will send you back to the last save point. You never lose experience or gear or anything else other than time. Save points are also spread out evenly about every two or three screens, so you’re never backtracking too far. For some, this easier difficulty may feel like a deterrent but I quite enjoyed not having to overly stress about death and embraced the freedom to experiment with my tactics during challenging battles.

You’ll find plenty of gear to outfit Redgi with, all with their own strengths and weaknesses.

All bosses have a visible health bar so you can see how much further you have to go in a fight, but standard enemies do not. It’s not a huge deal, but some foes can really take a wallop, and I did wish to see my progress on them more than once.

Tails of Iron includes several side quests which you can undertake, which I love. Side questing has become one of my favorite aspects of modern RPGs, and I’m always down to earning some additional rewards. The only issue with the quests in this game is that they don’t feel all that optional. Progression is regularly tied to you acquiring some gold, which you can only earn by completing side quests, thus you’re forced to complete the majority of these side tasks in order to continue the game.

Likewise, there are many areas off the beaten path that you can explore, ripe with secondary bosses to slay and extraordinary loot to claim. These feel too few and far between though. I wish that the locales that you explore were just a little less linear and allowed for more open exploration as in the Metroid games.

There is a handy map that allows you to easily see where you need to go and what areas you haven’t explored. Some players may dislike this option though, because it can rid them of the feeling of exploring uncharted land. If areas were much larger, I could see the map as being necessary. I found it helpful in finding my next destination, which is commonly marked for you. There are a few times however when the game doesn’t tell you exactly where you need to go or what you need to do, which can lead to some confusion. I don’t mind a little puzzle solving, but the lack of consistency threw me for a loop the few times that it cropped up.

The special Crimson Knight Edition offers a slew of extras to give players the upper edge in their battle against the dreaded frog spawn.

Verdict: 4.5/5 Stars

Tails of Iron is a thoroughly enjoyable game that lives up to its “Souls like” description: it’s not an imitation, but a dutiful comparison, a descriptor that informs you that if you enjoyed Dark Souls, you’ll likely enjoy this one, too. Not all games that take on that moniker can say that. The combat is fast and fluid, and the story and setting are both delightful (even when they are at their most horrific). There are some minor issues that prevent this from achieving the highest of praise, but I still feel that this indie title will thrill players for years to come.

Images provided by the developer.

Josh Cornett is a lifelong gamer who enjoys games across all platforms and genres. He has gone by the alias of “Block” ever since college, when he was nicknamed “Blockbuster” for his extensive video game and movie collection. Currently, he reviews a wide variety of games on his Youtube channel, and talks about all things gaming related on his Twitter and Facebook pages.

We Are Boss Rush. Be Better.

,
,

One response to “GAME REVIEW: Tails of Iron”

  1. […] If you haven’t already played the base game, I encourage you to check out my review of it HERE, as I won’t be going in-depth on anything outside of what’s included in the free […]

Leave a Reply

SPOTLIGHT: Dark Machine Games, Developer Behind White Knuckle - Boss Rush Podcast - A Podcast about Video Games

Dark Machine Games White Knuckle on Steam here.How does a small indie team turn a prototype into one of the most talked-about climbing games of the year?In this Boss Rush Network Spotlight Series interview, host Stephanie Klimov sits down with the team at Dark Machine Games to explore the incredible journey behind White Knuckle. What started as a rapid prototype quickly evolved into a unique first-person speed climbing experience blending tension, horror elements, and flow-state gameplay. The team dives into their inspirations for the game’s striking art and sound design, how community feedback shaped development during early access, and the unexpected boost from creators like Markiplier. They also discuss their growing recognition, including being featured in Forbes 30 Under 30, and what that means for the studio’s future. With new updates on the horizon, including the upcoming region “The Nest,” this episode highlights the power of community-driven development and the passion fueling one of indie gaming’s rising success stories.Join the ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Boss Rush Network Community Discord⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ here⁠⁠⁠⁠⁠⁠⁠⁠⁠.Follow the Boss Rush Network on ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠X/Twitter⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Bluesky⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Facebook⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠LinkedIn⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Threads⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, and ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Instagram⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠.Thanks for your continued support of the Boss Rush Podcast and the Boss Rush Network! If you listen on podcast services, leave us a 5 star rating and a nice review or comment. If you're listening to this episode on YouTube, subscribe to the channel, like the video, leave a comment, and hit the bell so you don't miss an episode posting. ⁠⁠⁠⁠⁠⁠⁠⁠Visit our website for more great content⁠⁠⁠⁠⁠⁠⁠⁠ from Boss Rush and our community.

Mario Movie Franchise Hits $2 Billion & Switch 2's Lineup Stacks Up - Nintendo Pow Block Podcast - Now Your Podcasting with Power!

Email your ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠questions to the podcast here⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠. Nintendo Switch 2's lineup continues to become a stacked one for 2026, showing now signs of slowing down. This week on Nintendo Pow Block, ⁠⁠⁠⁠⁠⁠⁠Edward Varnell⁠⁠⁠⁠⁠⁠⁠⁠ and ⁠⁠⁠⁠⁠⁠⁠⁠Corey Dirrig⁠⁠⁠⁠⁠⁠⁠⁠ discuss the wave of new release date announcements including Splatoon Raiders, Yoshi and the Mysterious Book, Final Fantasy XIV on Switch 2, and more.They also discuss how Nintendo continues to expand its ecosystem with spin-offs, expansions, and their major franchises hitting new milestones, including the Super Mario movie franchise passing $2 billion globally. Pokémon TCG is getting a new expansion featuring Lucario, Resident Evil Requiem’s continues to hit new sales records for the franchise, and even a remastered collection of Ecco the Dolphin is making a comeback. They end the podcast as always with community questions and topics. This and more on Nintendo Pow Block!Join our Communities:Join the ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Boss Rush Network Community Discord⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠. Join the ⁠⁠⁠⁠⁠⁠Boss Rush Network Facebook Group⁠⁠⁠⁠⁠⁠.Follow Nintendo Pow Block on Social Media: Nintendo Pow Block Podcast: ⁠⁠⁠⁠⁠⁠X/Twitter⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠Bluesky⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠Instagram,⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠Threads⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠Facebook⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠YouTube⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠Twitch.TV⁠⁠⁠⁠⁠⁠Follow the Boss Rush Network: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠X/Twitter⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Bluesky⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Instagram⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠Threads⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Facebook⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠LinkedIn⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠YouTube⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠Twitch.TV⁠⁠⁠⁠⁠⁠Follow our Hosts: ⁠⁠⁠⁠⁠⁠Edward Varnell⁠⁠⁠⁠⁠⁠, Cofounder of Boss Rush Media and host of ⁠⁠⁠⁠⁠⁠Nintendo Pow Block⁠⁠⁠⁠⁠⁠⁠. ⁠⁠⁠⁠⁠⁠X/Twitter⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠Bluesky⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠Instagram⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Corey Dirrig⁠⁠⁠⁠⁠⁠, Cofounder and CEO of Boss Rush Media and host of the ⁠⁠⁠⁠⁠⁠Boss Rush Podcast⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠Nintendo Pow Block⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠Xbox Casuals⁠⁠⁠⁠⁠⁠, and ⁠⁠⁠⁠⁠⁠Tower Casuals: The Destiny Podcast⁠⁠⁠⁠⁠⁠. ⁠⁠⁠⁠⁠⁠X/Twitter⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠Bluesky⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠Instagram⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠Threads⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠Mastodon⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠Facebook⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠LinkedIn⁠⁠⁠⁠⁠⁠Support Boss Rush Network:Support Boss Rush on ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Patreon⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ and buy merch on our ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Store.⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ Subscribe to ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Boss Rush on YouTube⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ and visit our ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠website at BossRush.net⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ for more great content.Thanks for Your Continued Support!Thank you for supporting Nintendo Pow Block! If you’re listening on podcast platforms, leave us a five-star rating and a review. If you’re watching on YouTube, subscribe, like, comment, and hit the bell so you never miss an episode. Your support means the world—see you next time on Nintendo Pow Block!

Xbox Game Pass Gets Cheaper As Call of Duty Exits - Xbox Casuals - An Xbox Podcast

Xbox is making some aggressive moves, and it feels like things are finally out in the open. Under Asha Sharma and Matt Booty, the team laid out a clear four-part plan for the future, covering hardware, games, player experience, and services. On this week’s Xbox Casuals, Corey Dirrig and Josh Finney discuss what it all means, from stabilizing the current console generation and teasing Project Helix, to growing franchises and rethinking how Xbox Game Pass works going forward. There’s even talk of potential acquisitions and changes to exclusivity. It’s a lot to take in, but more than anything, it finally feels like Xbox is being upfront about where it’s headed and has lit some fire under the community. Now it’s just a matter of seeing how it all plays out.This and more this week on Xbox Casuals. Join our communities:Boss Rush Community Discord Tower Casuals Destiny DiscordFollow our Hosts: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Corey Dirrig⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, Founder of Boss Rush Media, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Tower Casuals: The Destiny Podcast⁠,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ and the ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Boss Rush Network⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Josh Finney⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, cofounder and cohost of ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Tower Casuals: The Destiny Podcast⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠. 

Life is Strange and PAX East Discussions - Boss Rush Gamescast - A Gameplay Discussion Podcast

In this episode of Boss Rush Gamescast, Pat Klein, Stephanie Klimov, and Stoy Jovic cover everything from standout moments at PAX East to the evolving world of arcade and indie games. The crew explores world building in Crimson Desert, storytelling in Life is Strange, and the continued evolution of Mario with newer experiences like Wonder. They also share personal insights on game collecting, the impact of missing major vendors at conventions, and why the arcade scene is finding new life. It’s a wide-ranging conversation packed with thoughtful takes and firsthand experiences from across the gaming space.Join the ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Boss Rush Network Community Discord⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Follow Boss Rush Network: Follow Boss Rush Network on ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠X/Twitter⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Bluesky⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Facebook⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠LinkedIn⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Threads⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, and ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Instagram⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Support Boss Rush Network:Support Boss Rush on ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Patreon⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ and buy merch on our ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Store.⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ Subscribe to ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Boss Rush on YouTube⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ and visit our ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠website at BossRush.net⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ for more great content.Thank you for your Support!

Discover more from Boss Rush Network

Subscribe now to keep reading and get access to the full archive.

Continue reading