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Boss Rush Banter: Has Regular Inclusion of DLC Changed Player Expectations in Gaming?

2–3 minutes

You’ve beaten the final boss, accomplished all of the sidequests, and maybe you’re working on your second playthrough of one of your favorite games. Then, out of nowhere, news drops from the developers that their game is getting additional features in the form of DLC, or Downloadable Content. Now, there’s even more for you to do. DLC is always fun to have, but it does beg the question: has it’s existence changed our expectations for gaming?

The idea of DLC dates back all the way to the Dreamcast, but in today’s gaming world, DLC is such a large part of so many key franchises. Series like The Legend of Zelda or Pokémon got Expansion Packs on their Switch installments, leading many to suspect that most first-party games will include some form of DLC following the game’s launch. 

Most people love the idea of having even more to do in a game. For example, after a few months, I grew bored with Pokémon Sword, but “The Isle of Armor” DLC not only gave me something more to do, but had my friends and I back at it with trading, battling, and team building. And while I’m excited for the new Pokémon games, Pokémon Brilliant Diamond and Pokémon Shining Pearl, I’m nervous of getting bored again after only a few playthroughs. If DLC for the Sinnoh remakes were announced though, maybe knowing there was more to do would be enough to sway my decision whether to get the games or not.

But sometimes, the idea of DLC can get fans carried away, and for some, can even ruin a gaming experience. To some fans, the existence of DLC begs the question: Why couldn’t the developers include this content in the base game? DLC can really open your eyes to just what was missing from a gaming experience, and many people don’t love the idea that you’ll need to drop even more cash just to get the “full” gaming experience. Additionally, after DLC has been released, playing the game without it can feel empty or hollow, almost like something is missing. 

How about you? Has DLC changed the way you view gaming? Do you want DLC for all your favorite titles, or do you think DLC should be reserved for only select releases? Whatever your thoughts are, we’d love to read them below or have you join the conversation on the Boss Rush Discord.

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3 responses to “Boss Rush Banter: Has Regular Inclusion of DLC Changed Player Expectations in Gaming?”

  1. Scott M Avatar
    Scott M

    I understand releaseing a game when it is release-able and saving certain extra levels for DLCs. Its a way to keep the game alive to the active players and give the developers some slack. Plus it can act as a stealth sequel/continuation.

    I hate DLC in multiplayer games. It sucks wen you’re playing with people who have more of the game than you do.

  2. Leon R.M. Auguste Avatar

    I will say, I played through the Isle of Armor DLC for Sword. I was a bit disappointed in the limited amount of content received. I haven’t played through the entirety of The Crown Tundra, but I will say I like that one only slightly more.

    I think if the future Pokemon games are like this, where DLC will be required to play additional content – I’ll be bowing out. For instance, I won’t be getting the new Diamond and Pearl remakes purely because I’ve already played the heck out of the originals. Of course, there will always be a dedicated fanbase, and I respect that. It’s just that my time has come and passed for that period of my life 🤷🏻.

  3. DDOCentral Avatar

    Reblogged this on DDOCentral.

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XBOX Saves Kojima's Physint and Games from PAX West 2026 - Boss Rush Podcast - A Podcast about Video Games

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XBOX Gains Another KOJIMA GAME as Sony Backs Out, PAX West, and More - Xbox Casuals: An Xbox Podcast

Support ⁠Boss Rush on Patreon here⁠.Hideo Kojima just pulled off the wildest plot twist in gaming history, and Xbox is walking away with the ultimate prize. This week on Xbox Casuals, Corey Dirrig⁠ and ⁠Josh Finney break down the absolute pandemonium of PlayStation dropping Physint and Xbox immediately swooping in to secure the action-espionage title as a massive exclusive. We dive into the bizarre timeline, what this means for Kojima Productions' film ambitions, and how Xbox CEO Asha Sharma secured an absolute home run for the brand. Later in the show, they discuss the polarizing reviews for Insomniac's Wolverine, and share some behind-the-scenes stories from the Boss Rush team's incredibly successful trip covering PAX.This and more on Xbox Casuals, part of the Boss Rush Network.Join the ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Boss Rush Network Community Discord⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ here⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠.Follow the Boss Rush Network on ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠X/Twitter⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Bluesky⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Facebook⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠LinkedIn⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Threads⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, and ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Instagram⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠.Thank you for your continued support of ⁠Xbox Casuals⁠ and the ⁠Boss Rush Network⁠. If you're listening on podcast services, leave us a five star rating and a review or a comment. If you're ⁠watching this video on YouTube⁠, subscribe to the channel, like the video, leave a comment, and hit the bell so you don't miss an episode posting. Your continued listenership and viewership means a lot to us. ⁠See you next time on Xbox Casuals⁠!

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