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RETRO GAME REVIEW: F-Zero

6–9 minutes

Title: F-Zero
Developer: Nintendo EAD
Publisher: Nintendo
Release Date: August 21, 1991
Platforms: Super Nintendo, Wii Virtual Console, Wii U, Nintendo 3DS, SNES Classic, Nintendo Switch Online
Reviewed on: SNES Classic
Price: $19.99/year (USD), included with Nintendo Switch Online

I believe that nostalgia is the strongest force in the universe. The hatred energy generated by the gatekeepers of any franchise they grew up with could make the Hoover Dam look like a night light. This seems to be especially strong with the Super Nintendo. Practically every game is treated like an original member of the Beatles, just nothing but praise about how important it was to their childhood. And then there’s me! The SNES was the one console that I never had as a kid and never picked up when used game stores started popping up. So in an effort to see what all the fuss was about, (And to get my money’s worth out of the SNES Classic), I wanted to go through and start reviewing some of the games that defined a generation. 

I started with the franchise that Nintendo never remembers that it owns, F-Zero. Spanning through fourteen years and at least three console generations, F-Zero is now basically relegated to Super Smash Bros. stages and cameos, because violently bouncing off of a speeding racetrack is always going to be hilarious. But older gamers will remember it as a racing game that launched with the Super Nintendo Entertainment System on August 23, 1991. While nostalgic enough to keep getting released on digital storefronts, it just never seems to gain enough traction for another full release. But even keeping a cult following must mean the series has been doing something correctly. 

Story

In the year 2560, intergalactic trade billionaires are basically really bored from making money. For some unspecified reason, they decide that traditional F-1 races from Earth hundreds of years in the past are somehow memorable enough to copycat and decided to create multiple race tracks throughout space. Plus, they could gamble on it. Thus, the F-Zero Grand Prix is born and eventually shortened to just F-Zero.

If you’re playing this on any current day console, good luck finding any of this information! I had to look up the original instruction booklet for any kind of clue. And I can’t even trust the book, especially when someone misspelled “beginner”. 

Where’s Clippy when you need it? Image Credit: Nintendo

Graphics

All things considered, for being a launch title for the SNES, dealing with the technology available for 1991, this game is freaking impressive. This is all in part due to the technique of Mode 7 scrolling. To dumb down the tech talk, mixing elements of scale and layers allowed Nintendo to replicate a 3-D effect, which is a huge accomplishment for the time. Because of Mode 7, it basically looks like you are truly flying around the racetracks and other cars, because the whole dang world is turning around faster than whiplash. Not only are you racing in a well done pseudo 3-D effect, the system keeps up with the action. Nary is there even a stutter from the system, as everything starts fast and stays there. But as fast as you are going in the race, a lot of details are basically left ignored. If you are racing in a place called Mute City, you would expect to see, y’know, a city. But the most you really get is squares. Just squares. 

Sound

Judging sound is always hard, being so subjective. It also takes a hit when you deal with retro levels of technology that could only do so much for their time. Even with all those caveats and excuses, this soundtrack rocks. Everything is a pulse pounding, hi-octane, fast-paced banger of a track that fits the action perfectly. Alongside the music, the sound effects are really accurate to the action going on. You can hear the revving of the engines, the bumps and bruises of crashes, the pit zones giving you energy, all getting a distinct effect. Even if most people only know these songs from the Big Blue stage in Super Smash Bros, awesome has to start somewhere.

Gameplay

F-Zero is one of those everlasting games you can play any time and immediately catch on and get up to speed with it, thanks to a very competitive system of racing. With blazing fast speed and really well done controls, the competition starts high and stays there, keeping your fingers glued to the buttons at all times. The track layouts are well designed, complete with hairpin turns, straightaways, jumps, boosts, everything you need in a futuristic racing setting. Plus, the inclusion and implication of the various hazards are effectively done. You have things like rough terrain that slow your car down, ice that’s hard to turn on, strong winds that blow your car off track, and even electrified magnetic walls that pull you into damage. All on a brand new (For 1991) system launch title! 

And you thought your morning commute was rough. Image Credit: Nintendo

While I cannot give enough praise and compliments to the racing itself, that’s about the only real positive this game has going for it. For pure racing, it can’t be beat, but it certainly could be considered lackluster, especially without weapons involved. We are dealing with a futuristic setting; you mean to say there can’t be one missile in the game? And while the racing is highly competitive, there’s only 4 recognizable car models. The rest are these nameless cars whose sole purpose is to get in everyone’s way. To quote the famous philosopher, they must have taken a wrong turn at Albuquerque and didn’t realize they’re in a race now. Which then leads into the biggest obstacle the game has: the bumper car physics when it comes to crashing. With no weapons to speak of, maneuverability becomes the name of the game. Trust me, if you even attempt to trade some paint with Samurai Goroh, you’ll start hitting walls like a teenager experiencing feelings. And not a little bounce or two—you get flung into the opposite wall, spun around, and get T-Boned by the other racers. Do you have any idea how hard it is to do a three point turn at 300 kilometers per hour? 

The thing I find really interesting is the fact that this entry in the cult classic series, the one that started it all, has virtually no character. You have 4 playable cars, each with a unique design and some different stats, but that’s really it. No unlockable characters, no multiple color choices, no nothing. Hell, you don’t even see the drivers in the game. So you don’t really have that face of the franchise until possibly F-Zero X on the N64. And with no real set pieces in stages or even a familiar setting, it runs very close to being a somewhat bare bones experience. Plus, with only fifteen tracks, and a handful of difficulty settings, in theory, you can burn through this game quicker than a Hummer’s fuel efficiency. That is my only car joke, and I’m not sure if it’s even accurate anymore.

Not exactly a great postcard photo. Image Credit: Nintendo

Final Score

Rating: 3.5 out of 5.

Overall, F-Zero comes across as a really high-end tech demo. It’s a polished product that could show off what the new machine could do, and it did exactly it’s job. The graphics, music, and gameplay make this stand out for late 1991. But with the lack of depth, unlocks, multiplayer, personality, and how short the game is, it is anything but a perfect package. While it was completely overshadowed by Super Mario Kart (which I have major issues with. You have an entire screen, but you’re only going to use half of it?), F-Zero offers an exquisitely unique presentation that will always keep fans begging for sequels. 

What do you think? Is F-Zero worthy of the winner’s podium? Or does it need a pit stop? Head on over to the Boss Rush Discord and Facebook to let us know!

Featured Image: Nintendo

Nintendo Pow Block Podcast – Wednesdays at 7AM ET

Nintendo Pow Block

Nintendo Pow Block is Boss Rush Media and The Boss Rush Network’s Nintendo podcast. Each week, Edward, Corey, and their friends from around the internet come together to talk about the week in Nintendo, including news, rumors, new games, questions, and the fan-favorite Snacktendo segment. Check out Nintendo Pow Block Live on Twitch every Monday night at 8:30PM Eastern / 5:30PM Pacific or on Podcast Services and YouTube Wednesday mornings at 7AM. If you enjoy the show, consider leaving us a five star rating on iTunes and Spotify. Thanks for listening to Nintendo Pow Block!

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SPOTLIGHT: Dark Machine Games, Developer Behind White Knuckle - Boss Rush Podcast - A Podcast about Video Games

Dark Machine Games White Knuckle on Steam here.How does a small indie team turn a prototype into one of the most talked-about climbing games of the year?In this Boss Rush Network Spotlight Series interview, host Stephanie Klimov sits down with the team at Dark Machine Games to explore the incredible journey behind White Knuckle. What started as a rapid prototype quickly evolved into a unique first-person speed climbing experience blending tension, horror elements, and flow-state gameplay. The team dives into their inspirations for the game’s striking art and sound design, how community feedback shaped development during early access, and the unexpected boost from creators like Markiplier. They also discuss their growing recognition, including being featured in Forbes 30 Under 30, and what that means for the studio’s future. With new updates on the horizon, including the upcoming region “The Nest,” this episode highlights the power of community-driven development and the passion fueling one of indie gaming’s rising success stories.Join the ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Boss Rush Network Community Discord⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ here⁠⁠⁠⁠⁠⁠⁠⁠⁠.Follow the Boss Rush Network on ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠X/Twitter⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Bluesky⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Facebook⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠LinkedIn⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Threads⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, and ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Instagram⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠.Thanks for your continued support of the Boss Rush Podcast and the Boss Rush Network! If you listen on podcast services, leave us a 5 star rating and a nice review or comment. If you're listening to this episode on YouTube, subscribe to the channel, like the video, leave a comment, and hit the bell so you don't miss an episode posting. ⁠⁠⁠⁠⁠⁠⁠⁠Visit our website for more great content⁠⁠⁠⁠⁠⁠⁠⁠ from Boss Rush and our community.

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Email your ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠questions to the podcast here⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠. Nintendo Switch 2's lineup continues to become a stacked one for 2026, showing now signs of slowing down. This week on Nintendo Pow Block, ⁠⁠⁠⁠⁠⁠⁠Edward Varnell⁠⁠⁠⁠⁠⁠⁠⁠ and ⁠⁠⁠⁠⁠⁠⁠⁠Corey Dirrig⁠⁠⁠⁠⁠⁠⁠⁠ discuss the wave of new release date announcements including Splatoon Raiders, Yoshi and the Mysterious Book, Final Fantasy XIV on Switch 2, and more.They also discuss how Nintendo continues to expand its ecosystem with spin-offs, expansions, and their major franchises hitting new milestones, including the Super Mario movie franchise passing $2 billion globally. Pokémon TCG is getting a new expansion featuring Lucario, Resident Evil Requiem’s continues to hit new sales records for the franchise, and even a remastered collection of Ecco the Dolphin is making a comeback. They end the podcast as always with community questions and topics. This and more on Nintendo Pow Block!Join our Communities:Join the ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Boss Rush Network Community Discord⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠. Join the ⁠⁠⁠⁠⁠⁠Boss Rush Network Facebook Group⁠⁠⁠⁠⁠⁠.Follow Nintendo Pow Block on Social Media: Nintendo Pow Block Podcast: ⁠⁠⁠⁠⁠⁠X/Twitter⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠Bluesky⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠Instagram,⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠Threads⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠Facebook⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠YouTube⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠Twitch.TV⁠⁠⁠⁠⁠⁠Follow the Boss Rush Network: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠X/Twitter⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Bluesky⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Instagram⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠Threads⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Facebook⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠LinkedIn⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠YouTube⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠Twitch.TV⁠⁠⁠⁠⁠⁠Follow our Hosts: ⁠⁠⁠⁠⁠⁠Edward Varnell⁠⁠⁠⁠⁠⁠, Cofounder of Boss Rush Media and host of ⁠⁠⁠⁠⁠⁠Nintendo Pow Block⁠⁠⁠⁠⁠⁠⁠. ⁠⁠⁠⁠⁠⁠X/Twitter⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠Bluesky⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠Instagram⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Corey Dirrig⁠⁠⁠⁠⁠⁠, Cofounder and CEO of Boss Rush Media and host of the ⁠⁠⁠⁠⁠⁠Boss Rush Podcast⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠Nintendo Pow Block⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠Xbox Casuals⁠⁠⁠⁠⁠⁠, and ⁠⁠⁠⁠⁠⁠Tower Casuals: The Destiny Podcast⁠⁠⁠⁠⁠⁠. ⁠⁠⁠⁠⁠⁠X/Twitter⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠Bluesky⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠Instagram⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠Threads⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠Mastodon⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠Facebook⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠LinkedIn⁠⁠⁠⁠⁠⁠Support Boss Rush Network:Support Boss Rush on ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Patreon⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ and buy merch on our ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Store.⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ Subscribe to ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Boss Rush on YouTube⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ and visit our ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠website at BossRush.net⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ for more great content.Thanks for Your Continued Support!Thank you for supporting Nintendo Pow Block! If you’re listening on podcast platforms, leave us a five-star rating and a review. If you’re watching on YouTube, subscribe, like, comment, and hit the bell so you never miss an episode. Your support means the world—see you next time on Nintendo Pow Block!

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