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Space Marine 2 Lives Up to Its 2: Campaign Co-Op is Confirmed

2–3 minutes

Warhammer 40,000: Space Marine 2, the sequel to 2011’s cult classic, will release this winter. Developed by Saber Interactive and published by Focus Entertainment, the game is set to bring Captain Titus back to face new untold hordes of enemies.

Space Marine 2 will be fully co-op for up to three players. Saber Interactive has not said whether this will be solely online, or allow couch co-op.

The original’s combat featured a unique blend of traits found in brawlers and third person shooters. The player needed to engage enemies hand to hand to replenish their health, and to save ammunition for the series threats (predating the DOOM revival’s somewhat comparable system by five years). The sequel continues that gameplay.

Video Credit: Focus Entertainment

The enemies are Tyranids, a hive-mind collection of space bugs that eat everything in their path, leaving worlds barren. Imagine an entire spacefaring ecology of Xenomorphs from Aliens. When they invade, it’s a battle against time to save anything in their path. Saber Interactive’s creative director Oliver Hollis-Leick described them as, “extragalactic locust-like creatures, they’ve come in from goodness knows where, they spread like wildfire, they devour everything in their path, and they leave nothing in their wake.”

Warhammer 40,000: Space Marine 2 is developed by a wholly new team (this extends to Captain Titus himself, now portrayed by Clive Standen, rather than Mark Strong). Despite that, by all appearances they are hewing closely to the original game’s mold.

What do you think? Are you ready to battle against the horrors of deep space? Let us know in the comments below, or head to our Discord channel to join the conversation.

Source: Focus Entertainment (via Summer Games fest)

Featured Image: Warhammer 40,000: Space Marine 2


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Nintendo's Position against the Xbox & PlayStation Power Struggle - Boss Rush Podcast - A Podcast about Video Games

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Xbox is facing a crossroads, and the future of the brand depends on more than just nostalgia and remasters. In this episode of Xbox Casuals, Corey Dirrig and Josh Finney break down the challenges facing Microsoft’s gaming division, from a lack of fresh ideas and major releases to questions about the company’s long-term strategy. The hosts discuss why remastered classics alone cannot carry Xbox forward, how gaming and movie culture continue to influence each other, and what Xbox needs to do to reconnect with players.This and more on Xbox Casuals: An Xbox Podcast. Join ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠the Tower Casuals Community Discord⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Join ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠the Tower Casuals Podcast Clan⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠

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