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Boss Rush Banter: Why Titan is the Best Eikon in Final Fantasy XVI

3–4 minutes

Editor’s Note: This banter may contain slight spoilers for Final Fantasy XVI regarding Eikon abilities.

My recent playthrough of Final Fantasy XVI was a blast, but one of the most fun changes was the game’s approach to summons.

In this iteration, players called upon Eikons, which are known as summons in past games. Each one invoked a specific power tied to the various elements. While it was disappointing that there were no elemental advantages or weaknesses in this game, the mechanic was a blast to use.

There are eight Eikons in the game that Clive can use, each with their own unique abilities and attacks. Of these eight Eikons, which was your favorite to use?

I thought Titan was the best Eikon in the game in terms of attack and power. I loved using Titan’s abilities because of how powerful they were in any given moment.

Sure, Titan’s abilities are slower to unleash at full power, but I found them so useful even when they weren’t at a full charge.

What also made Titan so great was it was a good mix of offense and defense. I found myself using Windup and Upheaval so much offensively, but Titanic Block made for some satisfying defensive abilities.

Titan was so great to use because you got him early enough in the game that you had time to master his abilities. It wasn’t that it was hard to master Titan, but having that much time with him made for a lot of creative ways to use his abilities.

One that I wish we had more time with was Odin. You unlock the Eikon of Darkness late in the game and he has a lot of fun abilities. The problem is you’re knocking on the endgame’s doorstep by the time you get to use it.

I think Odin would be just above Titan, for me, had I got more time with him. The other one I did really enjoy is Bahamut.

In the other two Final Fantasy games I’ve played, I’ve always enjoyed summoning Bahamut. An absolutely fantastic battle with Bahamut proceeds the absorption of his abilities but, for me, it took a bit to master. This doesn’t make Bahamut bad by any sense, but rather I never felt like I fully utilized his abilities.

Next to the story, I thought the Eikon abilities were one of the best parts of Final Fantasy XVI. While many complained about the lack of party members, I saw these Eikons as a substitute for this as you could only have three equipped at any time. This led to some fun strategies.

But what about you? Which Eikon was your favorite from Final Fantasy XVI? Let us know in the comments below or head over to our Discord channel to join the conversation.

Featured Image: Square Enix (via The Gamer)


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2 responses to “Boss Rush Banter: Why Titan is the Best Eikon in Final Fantasy XVI”

  1. Michaela El-Ters Avatar

    Great banter! My favorite abilities to use were Phoenix and Bahamut. I loved using Phoenix Shift to dash in close to enemies and since I used the Phoenix abilities a lot in the early game it became a core sort of my rotation. Bahamut’s Impulse and Gigaflare abilities were super powerful and great for applying stagger as well. I also like Shiva’s dodge ability but I haven’t figured out the exact timing to get it to trigger consistently. I like Ramuh’s Pile Drive as a big AoE attack. I agree about Odin! Zanteszuken is fun, but you don’t get a lot of time with it. Garuda was useful for stagger in the beginning but I ended up phasing out her abilities by the end. Titan is very powerful but I admittedly didn’t use it a ton. I completed the Chronolith trial recently though and wish I had used it more! The block and counter is great.

    1. Josh Martinez Avatar

      I tend to play aggressively so the more power the better in any game for me. Titan fit that for me and while I did have to be patient at times, the damage made it worth it. There’s something satisfying about big heavy attacks and many of Titan’s abilities were just that. The block was so satisfying to use as well.

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XBOX Saves Kojima's Physint and Games from PAX West 2026 - Boss Rush Podcast - A Podcast about Video Games

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XBOX Gains Another KOJIMA GAME as Sony Backs Out, PAX West, and More - Xbox Casuals: An Xbox Podcast

Support ⁠Boss Rush on Patreon here⁠.Hideo Kojima just pulled off the wildest plot twist in gaming history, and Xbox is walking away with the ultimate prize. This week on Xbox Casuals, Corey Dirrig⁠ and ⁠Josh Finney break down the absolute pandemonium of PlayStation dropping Physint and Xbox immediately swooping in to secure the action-espionage title as a massive exclusive. We dive into the bizarre timeline, what this means for Kojima Productions' film ambitions, and how Xbox CEO Asha Sharma secured an absolute home run for the brand. Later in the show, they discuss the polarizing reviews for Insomniac's Wolverine, and share some behind-the-scenes stories from the Boss Rush team's incredibly successful trip covering PAX.This and more on Xbox Casuals, part of the Boss Rush Network.Join the ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Boss Rush Network Community Discord⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ here⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠.Follow the Boss Rush Network on ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠X/Twitter⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Bluesky⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Facebook⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠LinkedIn⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Threads⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, and ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Instagram⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠.Thank you for your continued support of ⁠Xbox Casuals⁠ and the ⁠Boss Rush Network⁠. If you're listening on podcast services, leave us a five star rating and a review or a comment. If you're ⁠watching this video on YouTube⁠, subscribe to the channel, like the video, leave a comment, and hit the bell so you don't miss an episode posting. Your continued listenership and viewership means a lot to us. ⁠See you next time on Xbox Casuals⁠!

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