Logo of Boss Rush Network featuring bold, modern typography.

RETRO GAME REVIEW: Bastion Stands Test of Time Despite Some Hiccups

7–11 minutes

Title: Bastion
Developer: Supergiant Games
Publisher: Warner Bros. Games
Release Date: July 20, 2011 (Xbox 360); Aug. 16, 2011 (Windows); April 26, 2012 (Linux, Mac OS X); Aug. 29, 2012 (iOS); April 7, 2015 (PlayStation 4); Dec. 5, 2015 (PlayStation Vita); Dec. 12, 2016 (Xbox One); Sept. 18, 2018 (Switch)
Reviewed on: Nintendo Switch

Over a decade ago, Supergiant Games was a much different beast.

Today, we know the company for its work on Hades and its upcoming sequel, but back in 2011, the company was unproven. That is until it released Bastion.

In 2011 alone, the game sold over 500,000 copies and that was with a release only on the Xbox 360 and Windows. By 2015, the game had reached 3 million copies sold. It appeared like the developer was poised for greatness and it has largely lived up to that mantra.

Playing Bastion today offers a unique perspective into the humble beginnings of Supergiant Games. Hindsight is always 20/20 so playing this game with the knowledge of what is to come makes for an interesting experience.

All that said, revisiting early work can always feel daunting, especially when your best work likely happens later. The question then centers on how well a game stands up after time has set in. 

I can’t speak to how Bastion compares to later games from Supergiant such as Hades or Pyre. I can only comment on what it was like playing this game today. That experience, for me, was largely a mixed bag.

Synopsis

Gameplay footage for Bastion from Supergiant Games.
The eponymous Bastion as seen later in the game. (Image Credit: Supergiant Games via Mr. Rhapsodist)

Players control The Kid, who awakens in a broken world that is suffering from a recent event called the Calamity. The ruins are from the city of Caelondia and it manifests itself in floating rubble that reforms as the player draws near.

The Kid sets off to the Bastion, a place where people were to go in the event of a catastrophe. The Kid comes across Rucks, an elderly man who is also the game’s narrator, he directs him to seek out the cores to help grow the Bastion.

During his journey, The Kid comes across survivors and brings them to the Bastion. He also encounters the Ura, a race of people who fought a war with the Caels prior to the Calamity. 

The goal of The Kid is to fully restore the Bastion to its fullness and to reset time as a means to prevent the Calamity from happening. As The Kid learns more about the world and what caused the Calamity, this quest and its outcome bring up a lot of questions.

Gameplay

Gameplay footage for Bastion from Supergiant Games.
Bastion‘s iconic view and a peek at combat. (Image Credit: Supergiant Games via Wired)

Bastion utilizes an action-adventure format with a leveling system. The game offers a fixed overhead camera that follows The Kid as he embarks in the world. 

The Kid comes across various weapons throughout his journey and each one allows him to advance. The weapons range from projectiles to close-range items such as swords and hammers. 

Each of these weapons can be upgraded to learn additional skills. Strategy comes into play as you can only carry two weapons at a time without many options to switch each level. Players will have to utilize an arsenal building to change weapons. The Bastion gets one and levels usually have at least one. 

Combat is action-based and is reminiscent of 2D Zelda games. You’ll have to use strategy and positioning to take down foes, especially bosses.

Each level is a segmented mass and as players collect cores, and later shards, more levels open up. Along with levels, there are proving grounds where players are tested on their different weapons. These are challenging mini-games that require mastery of each weapon.

The game also utilizes a skills system where players can equip a skill. This acts as a third weapon and can only be traded out at arsenals as well. 

Analysis

Let first start out with I did enjoy this game. I think it holds up really well and fits well with recent games that are similar. That said, there were some areas that were a bit rough.

Narration: An Enjoyable Experience When You Listen

Gameplay footage for Bastion from Supergiant Games.
Narration text appears on screen as well as through voice acting. (Image Credit: Supergiant Games via Peakd)

The narration was solid, which can be really hard to accomplish. Games that opt for narration can be a mixed bag, but Bastion made it work well. Rucks, as a narrator, gives off an old Western feel as he speaks slowly and raspy while keeping the dialogue succinct. It was a nice change of pace.

Where the narration plays an issue is it’s the main means to deliver the game’s story. 

This game originally released on Xbox 360 and PC. These methods are intended to have the sound up and the player fully immersed. A lot of the narration happens during combat or as you explore the level rather than title cards with still images. Rucks speaks the narration while the words appear on the screen.

I played this game in handheld mode on the Switch. I didn’t always have the luxury of having the volume up or very loud, leading to me missing the narration at times. Having the text on screen was not enough because it required reading while also trying to take down an enemy or a horde of them.

This isn’t necessarily a knock on producers because they didn’t have handheld devices in mind given the release. It was almost five years later before the game got a handheld port onto the Vita and almost seven years before heading to the Switch. 

I recommend playing this game in a way where you can hear the narration and not have it muted. This game works really well in handheld mode, but this minor gripe makes it difficult since many use handheld gaming when they don’t have the option for the full gaming experience. 

Gameplay: A Segmented and Uneven Experience

The game map for Bastion from Supergiant Games.
The more you collect, the more you can see in the broken world of Bastion. (Image Credit: Supergiant Games via GameSpot)

As far as gameplay goes, I thoroughly enjoyed myself. The game offered a nice segmented approach that was easy to pick up on my lunch break or while watching TV. 

Combat flowed nicely and provided a good challenge while not being unfairly difficult. The proving grounds, in particular, really put your gaming skills to the test. In some ways, I could see it being easier to do some of them on a computer rather than a console, but all were doable. Nothing could compare to the sense of accomplishment you felt upon fully completing one.

Where the game felt a bit antiquated was the limiting of weapons. I can see the need for strategy and thought in determining what weapons you brought to each level. The challenge was you didn’t know what you were facing until you reached the level. 

This becomes prominent in the later levels, which are longer and more challenging. I’d struggle through the first part only to realize I didn’t have an ideal weapon setup. Sure, I could’ve just gone back to the Bastion to change but between the loading screens and short travel, it felt like a while.

I’d prefer letting approaches like The Legend of Zelda, where you can switch via a menu or even a mini-arsenal where you could only make one switch before it closes. Again, this was not a deal breaker, but definitely an annoyance.

Narrative: A Surprisingly Relatable Tale After All These Years

Gameplay footage for Bastion from Supergiant Games.
Bastion‘s narrative is definitely one of its strong suits. (Image Credit: Supergiant Games vis The Haphazard)

Narratively, this game is intriguing. There’s something about these smaller games where they really can embrace an introspective nature through their storytelling. 

I will avoid spoilers, but the ending does a fantastic job of providing you with a choice that feels like it has consequences. In short, there are two big choices in the final moments of the game that seem to have unique enough endings. 

The ending also does a good job of encouraging additional playthroughs to see where the other choices take you. In fact, the new game plus even hints that your choice has consequences as you start anew.

Outside of the ending, there are some heavy themes. In particular, intolerance and bigotry take center stage along with the brutalities of war. Taking a look at 2011, you can see this resonating with people, but sadly enough, these themes still resonate in 2023.

Promo material for Bastion from Supergiant Games.
Image Credit: Supergiant Games (via XBLA Fans)

Final Score (3.5 out of 5 Stars)

Rating: 3.5 out of 5.

Bastion is a good game that borderlines great. I know many loved this game upon initial release, but it just didn’t fully click with me.

I did enjoy myself during the roughly 10 hours it took me to beat it, but I had no desire to return for another playthrough. I think my problem was I got slightly bored in the latter half of the game. Admittedly, that may have been because I had trouble following the narrative.

Objectively, this is a game that is sure to have a lot of fans. The combat is solid and the narration is fantastic. It is clear this game was not made for handheld, but that doesn’t mean it suffers from being on the Switch. If you removed the narration, it would be perfect for the Switch.

Going back to the original question of if this game holds up today: absolutely. Minus a few gameplay mechanics, the game is just as playable now as I’m sure it was in 2011.

Couple this with a surprisingly deep narrative and you have a game that action-adventure fans are sure to love and cherish. That said, it may not be for everyone.

Featured Image: Supergiant Games (via TheGamer)


The Boss Rush Podcast: The Flagship Podcast of Boss Rush Media and the Boss Rush Network

The Boss Rush PodcastThe Boss Rush Podcast is the flagship podcast of Boss Rush Media and the Boss Rush Network. Each week, Corey, Stephanie, LeRon, and their friends from around the internet come together with other creators, developers, and industry veterans to talk about games they’ve been playing, discuss video game and entertainment based topics, and answer questions solicited on social media and the community Discord. 

New episodes of The Boss Rush Podcast release every Monday morning on YouTube and all major podcast applications like Apple Podcasts and Spotify. Patreon supporters gain one week early access

Listen on your favorite podcast application or watch on YouTube!
Anchor | Apple Podcasts | Spotify | Google | Twitch | Overcast | Pocket Casts | Stitcher | Amazon Music

Follow The Boss Rush Podcast on Social Media: Twitter | Discord | Instagram | Twitch | YouTube | Facebook Group

We Are Boss Rush. Be Better.

, , , , , , , , , , , ,
, , , , , , , , , , , ,

5 responses to “RETRO GAME REVIEW: Bastion Stands Test of Time Despite Some Hiccups”

  1. The Voice Avatar
    The Voice

    I returned to Bastion after recently finishing Pyre. Bastion has definitely aged, but is nice to revisit as the origin of Supergiant Games. Playing it now, I realize it is completely carried by the narration and music. Their art and gameplay have significantly improved since then, but those two aspects have a timeless quality to them. The gameplay wore out its welcome by the time I reached the end. I’m revisiting Transistor now and hope to try out Hades for the first time soon. Despite being a little disappointed that Bastion lost some of its sheen over time, it makes for a nice little time capsule.

  2. Josh Martinez Avatar

    Objectively, I think I agree. In my personal, subjective record book, I stand by my rating. It just didn’t click fully for me. I had enough fun with it but no desire to return. That’s been my odometer. I do see why so many love it and it does offer a cool snapshot of Supergiant Games and its beginnings.

  3. James Bojaciuk Avatar
    James Bojaciuk

    For me, it’s an easy 4.5/5. I like the borderline survival aspect of being limited in weapons, and not being able to repeat levels as the remaining world falls around you. I personally wish some elements of the story weren’t optional, but I think they also made the right call with presentation of it objectively and for the original release platform.

    Transistor is one of my favorite games of all time, and Pyre is greatly underappreciated. Give them a try! Keep in mind they both limit you in different ways (more interesting each time), and both are narrative heavy (though Pyre rarely, if ever, has narration over gameplay). I would recommend playing in order of release instead of skipping to Hades, since each game builds on the last mechanically.

    1. Michaela El-Ters Avatar

      I agree playing them in order is better. I played Hades and then tried to backwards to Transistor, which didn’t really work for me. They build on each other, progressively becoming more polished and refined experiences until Hades, which is actual perfection, imo.

      1. James Bojaciuk Avatar
        James Bojaciuk

        There’s also an interesting change in genre as each game has fewer resource and survival management systems. I think that’s why Transistor is my favorite. For me, that hit the perfect balance. I loved Hades, I played it for 60 hours and got close to 100%ing it (my fiancée actually did), but I also think it’s the one I’m least likely to play again. But part of my heart is always itching for another playthrough of their first three games. Hades is objectively the best in a lot of ways, while the others have rough parts, but those rough parts are what perfectly slot into my heart.

Leave a Reply

SPOTLIGHT: Dark Machine Games, Developer Behind White Knuckle - Boss Rush Podcast - A Podcast about Video Games

Dark Machine Games White Knuckle on Steam here.How does a small indie team turn a prototype into one of the most talked-about climbing games of the year?In this Boss Rush Network Spotlight Series interview, host Stephanie Klimov sits down with the team at Dark Machine Games to explore the incredible journey behind White Knuckle. What started as a rapid prototype quickly evolved into a unique first-person speed climbing experience blending tension, horror elements, and flow-state gameplay. The team dives into their inspirations for the game’s striking art and sound design, how community feedback shaped development during early access, and the unexpected boost from creators like Markiplier. They also discuss their growing recognition, including being featured in Forbes 30 Under 30, and what that means for the studio’s future. With new updates on the horizon, including the upcoming region “The Nest,” this episode highlights the power of community-driven development and the passion fueling one of indie gaming’s rising success stories.Join the ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Boss Rush Network Community Discord⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ here⁠⁠⁠⁠⁠⁠⁠⁠⁠.Follow the Boss Rush Network on ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠X/Twitter⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Bluesky⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Facebook⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠LinkedIn⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Threads⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, and ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Instagram⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠.Thanks for your continued support of the Boss Rush Podcast and the Boss Rush Network! If you listen on podcast services, leave us a 5 star rating and a nice review or comment. If you're listening to this episode on YouTube, subscribe to the channel, like the video, leave a comment, and hit the bell so you don't miss an episode posting. ⁠⁠⁠⁠⁠⁠⁠⁠Visit our website for more great content⁠⁠⁠⁠⁠⁠⁠⁠ from Boss Rush and our community.

Fire Emblem: Fortune's Weave and Splatoon Raiders Rated by PEGI - Nintendo Pow Block Podcast - Now Your Podcasting with Power!

Email your ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠questions to the podcast here⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠. As the industry continues to struggle with budgets, delays, and restructuring, Nintendo seem to be the only company who's figured it out. This week on Nintendo Pow Block, ⁠⁠⁠⁠⁠⁠Edward Varnell⁠⁠⁠⁠⁠⁠⁠ and ⁠⁠⁠⁠⁠⁠⁠Corey Dirrig⁠⁠⁠⁠⁠⁠⁠ are back to discuss what they've been playing and the news of the week. They get into Capcom's new IP Pragmata, news of a new round of layoffs at Iron Galaxy Studios, massive leaks tied to the Indonesian Ratings Board and 007 First Light, and what it means for game development. They also discuss Nintendo’s growing 2026 lineup with Splatoon Raiders and Fire Emblem ratings updates, the huge box office success of The Super Mario Galaxy Movie, progress on The Legend of Zelda live-action film, Starfield rated for Switch 2, the Assassin’s Creed Black Flag Resynced release date, Pragmata performance, and Telltale’s The Expanse launch, alongside a discussion on Bungie, Marathon vs. Destiny 2, content creation, and the launch of the Pow Block YouTube channel.They end the podcast as always with community questions and topics. This and more on Nintendo Pow Block!Join our Communities:Join the ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Boss Rush Network Community Discord⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠. Join the ⁠⁠⁠⁠⁠Boss Rush Network Facebook Group⁠⁠⁠⁠⁠.Follow Nintendo Pow Block on Social Media: Nintendo Pow Block Podcast: ⁠⁠⁠⁠⁠X/Twitter⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠Bluesky⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠Instagram,⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠Threads⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠Facebook⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠YouTube⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠Twitch.TV⁠⁠⁠⁠⁠Follow the Boss Rush Network: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠X/Twitter⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Bluesky⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Instagram⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠Threads⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Facebook⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠LinkedIn⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠YouTube⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠Twitch.TV⁠⁠⁠⁠⁠Follow our Hosts: ⁠⁠⁠⁠⁠Edward Varnell⁠⁠⁠⁠⁠, Cofounder of Boss Rush Media and host of ⁠⁠⁠⁠⁠Nintendo Pow Block⁠⁠⁠⁠⁠⁠. ⁠⁠⁠⁠⁠X/Twitter⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠Bluesky⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠Instagram⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Corey Dirrig⁠⁠⁠⁠⁠, Cofounder and CEO of Boss Rush Media and host of the ⁠⁠⁠⁠⁠Boss Rush Podcast⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠Nintendo Pow Block⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠Xbox Casuals⁠⁠⁠⁠⁠, and ⁠⁠⁠⁠⁠Tower Casuals: The Destiny Podcast⁠⁠⁠⁠⁠. ⁠⁠⁠⁠⁠X/Twitter⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠Bluesky⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠Instagram⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠Threads⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠Mastodon⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠Facebook⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠LinkedIn⁠⁠⁠⁠⁠Support Boss Rush Network:Support Boss Rush on ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Patreon⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ and buy merch on our ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Store.⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ Subscribe to ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Boss Rush on YouTube⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ and visit our ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠website at BossRush.net⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ for more great content.Thanks for Your Continued Support!Thank you for supporting Nintendo Pow Block! If you’re listening on podcast platforms, leave us a five-star rating and a review. If you’re watching on YouTube, subscribe, like, comment, and hit the bell so you never miss an episode. Your support means the world—see you next time on Nintendo Pow Block!

Xbox Game Pass Gets Cheaper As Call of Duty Exits - Xbox Casuals - An Xbox Podcast

Xbox is making some aggressive moves, and it feels like things are finally out in the open. Under Asha Sharma and Matt Booty, the team laid out a clear four-part plan for the future, covering hardware, games, player experience, and services. On this week’s Xbox Casuals, Corey Dirrig and Josh Finney discuss what it all means, from stabilizing the current console generation and teasing Project Helix, to growing franchises and rethinking how Xbox Game Pass works going forward. There’s even talk of potential acquisitions and changes to exclusivity. It’s a lot to take in, but more than anything, it finally feels like Xbox is being upfront about where it’s headed and has lit some fire under the community. Now it’s just a matter of seeing how it all plays out.This and more this week on Xbox Casuals. Join our communities:Boss Rush Community Discord Tower Casuals Destiny DiscordFollow our Hosts: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Corey Dirrig⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, Founder of Boss Rush Media, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Tower Casuals: The Destiny Podcast⁠,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ and the ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Boss Rush Network⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Josh Finney⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, cofounder and cohost of ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Tower Casuals: The Destiny Podcast⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠. 

What about Resident Evil Keeps Us Coming Back for More? - Boss Rush Gamescast - A Gameplay Discussion Podcast

This week on the Boss Rush Gamescast, Stoy Jovic and Stephanie Klimov discuss more of Resident Evil Requiem, why the series is so addicting, and more about the other games they're playing. Join the ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Boss Rush Network Community Discord⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Follow Boss Rush Network: Follow Boss Rush Network on ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠X/Twitter⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Bluesky⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Facebook⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠LinkedIn⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Threads⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, and ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Instagram⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Support Boss Rush Network:Support Boss Rush on ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Patreon⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ and buy merch on our ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Store.⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ Subscribe to ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Boss Rush on YouTube⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ and visit our ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠website at BossRush.net⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ for more great content.Thank you for your Support!

Discover more from Boss Rush Network

Subscribe now to keep reading and get access to the full archive.

Continue reading