GAME REVIEW: 8-Colors Star Guardians

Title: 8-Colors Star Guardians
Developer: Andrea Demetrio
Publisher: Flynn’s Arcade
Release Date: January 11th 2024
Reviewed on: Nintendo Switch

Introduction

8-Colors Star Guardians is a space themed strategy RPG. The game originally came out on Steam.

Synopsis

Choose your plan of attack by selecting three of the five different star guardians who have varying moves and stats. Then choose how you will take out the eight alien monsters.

Analysis

After selecting three of the five available star guardians you will select an alien threat to obliterate. You will fight the monsters through trial and error to find the best combination of heroes to take out the threat by discovering potential weaknesses they may have. Use these weaknesses you discover and exploit them to victory.

The gameplay 

After an introduction from our 8-bit space power ranger-like cast you find eight space monstrosities to select from. Choose three of the guardians and select a monster. Try out the attacks, that the guardians possess, in turn-base style combat to see what is effective. Through this process you can determine which guardians are most effective or in combination are effective against each threat. This of course allows for some fun strategies while making your choices.  

The gameplay is basic back and forth turn-based style type of fighting. Select from a move set list to attack, defend, heal, and boost. Through the trial and error, you will eventually come out on top and move on to the next space scum.

Each character has slight differences in their stats which makes the balancing of the team both fun and rewarding, especially when you find the perfect team to decimate the bad guy. The story progresses even after the defeat of all the advisories.

Final Score:

Rating: 3.5 out of 5.

8-Colors Star Guardians: Seeing this game for the first time gave me flashbacks to old PC and Macintosh games I use to play but in a single color of green. The mashup of space power rangers and the formula similar to Mega Man X type of level selection strategy was familiar and inviting.

The fun came in the form of learning the abilities of each character, assembling them to create a well-rounded team, and then pairing it with a strategy to subdue the threat. What was also enjoyable was the new abilities that the guardians obtained after each victory, further expanding your strategic selections.

The games story was there to cement the reasoning the characters are defending there home. This glue, while background lore in nature, kept the exciting parts of gameplay in full view. This is what really makes the game fun to me. In the end this is what a game should provide to its audience.

Shane Kelley is a Senior writer for Boss Rush Network, as well as a writer for Another Zelda Podcast. His favorite game is The Legend of Zelda: Ocarina of Time. You can find him on Twitter to talk video games, Marvel, and axe throwing.

Sources: Taken by Author

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