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Boss Rush Banter: The Legend of Zelda: Echoes of Wisdom’s Recent Trailer Quells Fan Fears

3–4 minutes

Swords, dungeons, and Dampé, oh my!

Source: Nintendo

The new trailer for The Legend of Zelda: Echoes of Wisdom had a lot to offer. It showcased plenty of new features such as the Still Dimension and Princess Zelda’s Swordfighter Form, but perhaps the greatest byproduct of the trailer is the sigh of relief breathed by a number of Zelda fans.

A certain contingent of fans have been apprehensive towards Echoes of Wisdom, worried it might follow the Breath of the Wild philosophy of freedom to a fault. However the new trailer seems to be serving as a panacea to these worries.

Dungeons are Back!

Chief among their concerns is that Echoes of Wisdom would be another Zelda game without proper dungeons, at least not in the traditional format. Not only did the trailer explicitly confirm the existence of dungeons, but the narration described them as being “massive,” which is sure to be a breath of fresh air after the truncated dungeons the series has had since Breath of the Wild.

What a relief!

The appearance of a chest which likely holds a boss key brings hope we may be returning to the “keys and locked doors” style of dungeons from the games of yore. This is making many slighted Zelda fans very happy.

Source: Nintendo

Sword Combat, Baby!

The Legend of Zelda has always had a consistent approach to combat, with Link heroically facing his enemies down with a sword and shield like a medieval knight. In Echoes of Wisdom, Princess Zelda switches things up with the echo system!

While to me personally this is a fantastic exploration of some new mechanics, I’ve noticed a lot of negative sentiment towards the abandonment of traditional sword-based combat. Worry not!

While I am excited to embrace my inner Moblin-wrangler, players who felt isolated without traditional combat will have limited use of Princess Zelda’s Swordfighter Form, which seems tailored to counter this criticism. Though they will have to pick and choose when to use it, Zelda will be able to get into the fray herself with the Mysterious Sword, and players will be able to enjoy the sword combat the 2D series has always relied upon.

Source: Nintendo

An Expansive New Domain

Now this is the feature that has me breathing a sigh of relief. I’ll be honest, I am sick of the overworld from A Link to the Past. This will be the 3rd time the overworld is being used, and that feels like one time too many to me. I felt its peak was in A Link Between Worlds, and reusing it a third time felt somewhat lazy. It is a fine overworld, but especially after the reused map of Tears of the Kingdom, I just want something new.

However with every new trailer, this worry was calmed. The changes to the overworld seem to be extensive, with races like the Gerudo and even Deku finding a new home in the map. The newest trailer, and the reveal of the Still World, has completely silenced my worries.

Don’t get me wrong, I would still have rather had an entirely new map, but it really does seem as though the map from A Link to the Past is being used as a framework to build out from, instead of serving as the primary experience.

Source: Nintendo

There are still lingering concerns by some, about Echoes of Wisdom. For example, some worry that even with the return of traditional dungeons, the puzzles will still be so open-ended as to be trivial.

But the newest trailer has done a lot of work towards convincing The Legend of Zelda fans of many different stripes alike to come together, as Echoes of Wisdom is almost certainly going to have a little something for everyone. From the sounds of the PAX West showroom floor, the game is going to be phenomenal. What do you think, are your worries eased or do you still have some qualms? Let us know in the comments below!


Featured Image: Nintendo


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Support ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Boss Rush Network on Patreon⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠.Nintendo has a way of turning overlooked games into some of the biggest franchises in gaming. On this episode of the Boss Rush Podcast, Corey Dirrig⁠⁠ and Edward Varnell talk about major life changes, preparing for new chapters, and finding ways to keep moving forward. They also dive into how Monolith Soft became one of Nintendo’s most important studios, the role Smash Bros. played in introducing fans to series like Xenoblade and Fire Emblem, and how handheld gaming helped franchises such as Monster Hunter, Persona, Dragon Quest, and other RPGs find huge audiences.This and more on the Boss Rush Podcast, part of the Boss Rush Network. Email us your ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠questions and topic ideas to the podcast here⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠.Join the ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Boss Rush Network Community Discord⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ here⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠.Follow the Boss Rush Network on ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠X/Twitter⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Bluesky⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Facebook⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠LinkedIn⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Threads⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, and ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Instagram⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠.Thanks for your continued support of the Boss Rush Podcast and the Boss Rush Network! If you listen on podcast services, leave us a 5 star rating and a nice review or comment. If you're listening to this episode on YouTube, subscribe to the channel, like the video, leave a comment, and hit the bell so you don't miss an episode posting. ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Visit our website for more great content⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ from Boss Rush and our community.

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