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GAME REVIEW: A Planet Full of Cats

4–6 minutes

Title: A Planet Full of Cats
Developer: Devcats
Publisher: Devcats
Release Date: 4/9/2026
Platforms: PC (Steam)
Reviewed On: Steam

Synopsis

A Planet Full of Cats is the latest installment in the Full of Cats series made by Devcats. As you can imagine based off the title, it’s filled with our favorite felines. More specifically, these play like hidden-object games with an added splash of adventure. Prior titles include, but not limited to, A Castle Full of Cats, A Tower Full of Cats, A Building Full of Cats, and An Arcade Full of Cats.

The setting for A Planet Full of Cats takes place on an alien planet. You play as a space-adventuring bounty hunter cat name Judy who responds to a mysterious signal emitting from a planet within the Federated Feline System. Explore the habitat room by room and get blown away at the level of detail and world-building that amplifies this hidden-object game beyond the norm!

A colorful illustration featuring a trio of cartoon cats in futuristic outfits, accompanied by an octopus-like creature, with the text 'A PLANET FULL OF CATS' displayed prominently.
Image Credit: Devcats

Author’s Note: A key was provided to review this game. Thank you to the Devcats team!


Analysis

Gameplay

At its core, yes, A Planet Full of Cats, much like Devcats’ other titles, is a hidden-object style game. The goal of each room explored is to locate a number of cats and other creatures or items that blend into the background. When you find a feline, you click on them, and the character model springs to life in a bright color and illustration. The idea is that “finding” them translates you to helping these cats from a mysterious alien invasion.

The idea of saving these cats will vary depending on each room. Some have been infected and stuck in a freezing cold room. There, you can’t simply click on them, and bam, you’re done. You need to backtrack, which incorporates a level of metroidvania, and find the proper upgrade. You also need to collect coats to keep them warm. Another scenario involves savings cats from a crash-landed spaceship. Some are passenger cats, while others are in charge of putting out fires or quelling electrical dangers.

A colorful illustration of a futuristic laboratory filled with various machines and pipes, surrounded by ice. The scene features glass tubes containing mysterious substances and playful pink creatures interacting with the equipment.
Image Credit: Devcats

Each room that you click-on has some iteration of hidden-object, making it a varied and enjoyable experience. It’s not always click and done, which is appreciated. I believe that incorporating some adventure element keeps the game fresh. You have requests made by other characters, puzzles you must solve, and special upgrades to your armor as a reward to exploring ancient mysteries. To be honest, it gives off Metroid vibes. The upgrades are added to Judy’s Samus-like suit. You can blow apart weak areas in walls, heal, and shoot lasers. It was impressive the nod toward Metroid in a game of this genre.

The UI is relatively simple, with the number if hidden objects to locate at the top. You scroll around a large room and can do pretty much anything with a click of the mouse. The menu provides details on your suit, characters you meet, and a map (also very Metroid looking). I do wish there was a bit more interactivity with the menu screen and maybe a hint system for what to do next (there is a hint system for locating that last few hard-to-find kitties). There were a few instances where I had a few objectives but no idea where to go or how to go about it. Granted, this is a minor thought, as the game is small enough in scope that you would likely figure it out eventually with enough patience.

A digital schematic illustration featuring a map layout with interconnected components, presented in an orange blueprint style on a dark grid background.
Image Credit: Devcats

Overall, gameplay is relatively user-friendly and interesting with the added metroidvania spin on an otherwise “simple” hidden-object genre.

Graphics and Sound

One of the shining points of A Planet Full of Cats is the art design. Everything appears hand-drawn, and each room is a massive stage filled to the brim with cats and items. The level of detail is impressive, and while it’s intentionally busy, it’s not overwhelming either. I felt like I was searching through a real space, as other items in the room that don’t count toward the hidden-object mission are just as detailed! The cats are adorable, and each one changes after you save them. I appreciate that added level of detail, and it made me feel warm and fuzzy inside that I was able to pull that cat out from a pipe or put a coat on a cold kitty.

The colors are also outstanding. Everything was vivid, and each section of the base had its own theming. From frozen labs to an overgrown catnip area, they were handcrafted with their own color palette that is a genuine feast for the eyes.

Colorful illustration of a futuristic industrial scene featuring cartoon cats, green pipes, and vibrant machinery with a dark central graphic element.
Image Credit: Devcats

The soundtrack is atmospheric and futuristic. Honestly, it could be something straight out of a Metroid game. It fits in theme with A Planet Full of Cats, although from a personal taste, I found it to be a touch distracting at times while I’m busy scrutinizing every corner of a room. So, sometimes I turn it down, but not for lack of quality!

Final Score

Rating: 4.5 out of 5.

A Planet Full of Cats is an impressive title that changed my thoughts on how developers can approach hidden-object games. Many times, I sadly find myself getting bored with traditional titles of that type; however, Devcats not only fill my screen with adorable cats, but they don’t lean solely on that as the selling point. They also infuse metroidvania elements that create a sense of cohesion whilst traveling from room to room. I appreciate the level of detail, color, and sense of exploration, making A Planet Full of Cats a wonderfully fun and wholesome experience.


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Featured Image Source: Devcats via StridePR

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Nintendo's Position against the Xbox & PlayStation Power Struggle - Boss Rush Podcast - A Podcast about Video Games

Support ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Boss Rush Network on Patreon⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠.Nintendo has a way of turning overlooked games into some of the biggest franchises in gaming. On this episode of the Boss Rush Podcast, Corey Dirrig⁠⁠ and Edward Varnell talk about major life changes, preparing for new chapters, and finding ways to keep moving forward. They also dive into how Monolith Soft became one of Nintendo’s most important studios, the role Smash Bros. played in introducing fans to series like Xenoblade and Fire Emblem, and how handheld gaming helped franchises such as Monster Hunter, Persona, Dragon Quest, and other RPGs find huge audiences.This and more on the Boss Rush Podcast, part of the Boss Rush Network. Email us your ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠questions and topic ideas to the podcast here⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠.Join the ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Boss Rush Network Community Discord⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ here⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠.Follow the Boss Rush Network on ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠X/Twitter⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Bluesky⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Facebook⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠LinkedIn⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Threads⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, and ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Instagram⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠.Thanks for your continued support of the Boss Rush Podcast and the Boss Rush Network! If you listen on podcast services, leave us a 5 star rating and a nice review or comment. If you're listening to this episode on YouTube, subscribe to the channel, like the video, leave a comment, and hit the bell so you don't miss an episode posting. ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Visit our website for more great content⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ from Boss Rush and our community.

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