Tag: PAX West 2026
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PAX West 2026: Interview With Snowfall Games Co-founder Jaden Holladay About Portentum
Discover Portentum, the new deck-building game by Snowfall Games, blending auto-battles with cryptid themes at PAX West 2026!
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NINTENDO POW BLOCK EPISODE 509: Our Favorite Games from PAX West 2026
On this episode of Nintendo Pow Block, Edward Varnell and Corey Dirrig look back at their time at PAX West, sharing stories about the Boss Rush team, developer interviews, the Destiny community party, and some of their favorite games from the show.
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PAX West 2026: Interview With 13AM Games’ Creative Director Alex Rushdy About Dungeon Lurker
Discover the creative journey behind Dungeon Lurker, a unique 2D beat-em-up roguelite game inspired by nostalgic gaming moments.
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PAX West 2026: Gossip and Romance Your Way Through Midnight Callers: A Monstrous Multiplayer Dating Sim
PAX West 2026: High society, reputation, gossip, romance, and supernatural beings? You get all that in Midnight Callers.
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PAX West 2026: Imagine a Mobile Cozy City Building Sim… with Cats!
PAX West 2026: Cattia is a delightful and adorable cozy building sim game with cats that is sure to brighten even your most stressful days.
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PAX West 2026: Interview With Executive Producer Ty Taylor About Desolus
Ed interviews Ty Taylor about first-person puzzler, Desolus, at PAX West 2026.
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Boss Rush Diaries: PAX West 2026, Day Three
PAX West 2026: The Boss Rush Network team goes to work, interviewing developers and content creators, testing out new games, and attending insightful panels. See what we’ve been up to today!
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Boss Rush Diaries: PAX West 2026, Day One
Check out all the highlights and adventures from the Boss Rush Network’s team at PAX West 2026.
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PAX West 2026: Castlevania Belmont’s Curse Lives Up to the Hype
We tried Castlevania: Belmont’s Curse at PAX West 2026. Check out our coverage!
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NINTENDO POW BLOCK EPISODE 508: The Dawn Before PAX West 2026
This week on Nintendo Pow Block, Edward Varnell and Corey Dirrig sit down right before flying out to catch up on final convention preparations, media kits, and meeting up with the rest of the team. Alongside their pre-event travel chaos, they dive into a deep discussion on how artificial intelligence is changing video game development.
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