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Review: Monster Hunter Rise – A Rampaging Good Time

6–8 minutes

There’s been a lot of hype around Capcom’s latest entry into the Monster Hunter series, Monster Hunter Rise, on the Nintendo Switch. As a lifelong Hunter myself, I couldn’t wait to sink my teeth into all the goodness that Rise has to offer, and Rise serves up enough to satisfy even a Deviljho.

Monster Hunter Rise opens up with you, a fledgling hunter of Kamura, being informed that your village is about to undergo the Rampage. The Rampage is an event that happens every few years where Monsters go into an unbridled frenzy of rage and all gang up to attack the village. In typical Monster Hunter fashion, you will spend your time completing Village quests to progress in Village Hunter Rank. In doing so, the Guild will start to piece together what’s the cause behind the rampages.

Joining you in these village quests will be your two Buddies: a felyne Palico, and a canyne Palamute; though this can be changed to bring two of the same type if you’d like. These Buddies will help you in various ways during your hunts from providing support through healing horns, buffs to your attack and defense, laying down traps, and just straight up attacking the monster you’re hunting, as well as being able to swiftly move around the map while riding your Palamute!

You’ll start each hunt by first accepting a quest from Hinoa the Quest Maiden, one of two twin sisters in Kamura. After choosing what quest you’d like to go on, you can eat your fill of Fluffy Bunny Dango (the most adorable cut-scene animation I’ve ever seen in gaming) at the canteen to receive buffs to your health and stamina during the quest, and also specific food skills that can increase rewards you earn or alter different aspects of your stats. After picking out what items to take and gear you want to wear, along with one of the fourteen weapons that are offered to you in Rise, you and your Buddies will proceed to the quest!

When out on your quest, you can use the brand new addition of Wirebugs, to traverse all landscapes in the map. Think of the wirebugs as your all access pass to becoming a friendly neighborhood Spider-Man. Zipping around the map with these bugs feels so incredibly satisfying that there could have been a game designed solely around this concept, and I would have put as many hours into it as I have Rise. Nothing quite feels better than traversing through canyons and up mountains, zipping around and running up walls like a ninja, all to come crashing down with a massive attack on the monster’s head.

After skillfully slaying the monster, which can be more difficult than it looks as you only have three opportunities to faint (four if you manage to eat for the Insurance skill when consuming Dango in the Village) before losing the quest. However, if you are able to successfully slay or capture the monster, you’ll be rewarded with monster materials that you can then use to craft new armor and weapons at the smithy in Kamura village.

That’s the bread and butter of Monster Hunter. You fight monsters to gather materials, create better armor and weapons, then fight even larger and tougher monsters. (This reward cycle is so flawlessly executed in Rise that hours went by before I even realized it).

After returning from a quest, you’ll always have something to do in the Village. You could spend time visiting the Buddy Plaza to send your Palicos and Palamutes out on missions of their own, or to trade for items that you can craft into things like Mega Potions and Dash Juice. Visiting the smithy between hunts will allow you to craft beautifully designed gear, each piece featuring unique visual elements and skills from the monster the piece was crafted from.

The big new feature in Monster Hunter Rise is called Wyvern Riding. This plays out exactly like it sounds. Using your silk binding attacks, (new flashy and powerful moves that make use of your wire bugs and weapons), you will build up a ride gauge on the monster you’re hitting. Once it’s full, the monster will enter a mountable state and you can then ride around and cause it to attack other monsters in the area or simply slam it several times into a wall before toppling it over. Not only does this make you feel incredibly powerful, often dealing damage that rivals that of the Great Sword or Hammers strongest charged attack, but it’s just crazy fun too. Each monster attacks a little differently, and Wyvern Riding is just as important to master as your own weapon, so be sure to spend time doing so!

Also introduced in Rise is a new feature called Switch Skills, which allows you to customize how each of the 14 different weapons play. Veterans and newcomers alike will have a lot to uncover and learn in order to properly hone their hunting techniques. Combining the Switch Skills with a personalized setup of armor and skills will be necessary if you want to join your friends in taking down the menacing HR7 quests. If you’re still looking for an extra challenge, Arena quests are back from previous Monster Hunter titles.

Arenas are two person quests that set you against a monster (or more) with specific armor and weapons. This is where the brave go to prove their mettle. It’s one thing to be able to hunt a monster while decked out in proper defensive and offensive gear to do the most damage, but what about if you don’t have a choice? In the Arena, it’s all up to skill. After you’ve worked your way up through the Hunter Ranks (HR), you’ll eventually be requested by members of Kamura to join in defending the village from the Rampage. These events play out similar to a tower defense game, where you’ll be placing automated and manned ballistas, canons, and more in an attempt to keep the rampaging horde out of the village. These Rampage events are a very welcome change of pace from the standard hunting, and offer some very flashy and exciting combat moments, one of which includes dropping a Splitting Wyvern Shot, which is essentially a mini nuclear bomb, right on the large target monster of the rampage.

After completing your first rampage quest in the village, the elders of Kamura will send you after Rise‘s flagship monster, the Magnamalo. Beating this fearsome foe will roll credits for the Village part of the game; however there is more story and fun to be had in the Hub section, which is focused primarily on multiplayer.

I mentioned HR before, but it becomes even more important of a factor in the multiplayer Hub quests, and Capcom has done something rather amazing in order to streamline this ranking process in Rise. It used to be in older games of this series that you would have to raise your Hub HR separately from your Village HR. This changes in Rise thanks to the introduction of Special Licenses Tests. These tests allow players who have only spent time completing Village quests to unlock higher levels of HR in the Hub, up to a certain point. What this means is that you no longer have to grind out the same monsters again from Village in your low rank Hub quests! This is an incredibly wonderful addition to the series that really streamlines the process for players who enjoy getting into the games themselves before jumping in to hunt with friends.

These, among many other new quality of life improvements really make Rise feel like the pinnacle of Monster Hunter greatness. With 61 large monsters to hunt, and many more coming along the way with free content updates starting sometime in April, there is going to be no reason to be putting Rise down anytime soon.

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One response to “Review: Monster Hunter Rise – A Rampaging Good Time”

  1. […] still wondering whether you should pick up Monster Hunter Rise for Nintendo Switch, check out our review for the game and see if we can persuade you. Special thanks to Greysun Morales at GameRant for providing the […]

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Play Has a 30 Day Limit on PlayStation, We Are Xbox Memo, and More - Boss Rush Podcast - A Podcast about Video Games

Email us your ⁠⁠⁠⁠questions and topic ideas to the podcast here⁠⁠⁠⁠!Support ⁠⁠⁠⁠⁠⁠⁠⁠Boss Rush on Patreon⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ here⁠⁠⁠⁠. Digital ownership and platform trust are back in the spotlight, and both PlayStation and Xbox are making major moves that could change how we think about these platforms.In this episode of The Boss Rush Podcast, Corey Dirrig and LeRon Dawkins discuss reports on a 30-day online check-in requirement for digital games on PlayStation 5 and PlayStation 4, raising serious concerns about DRM, ownership, and what “buying” a game really means in an always-online future. PlayStation did confirm that this was a strategy to fend off an exploit, but assured GameSpot that digital games would not require an internet connection after its initial download. Then they shift to Xbox, where Asha Sharma and Matt Booty's internal “We Are Xbox” memo openly admits missteps and lays out a bold new vision focused on rebuilding trust, accessibility, and player-first engagement under Microsoft. Together, these stories highlight a pivotal moment for the entire gaming industry.This and more on the Boss Rush Podcast. Join the ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Boss Rush Network Community Discord⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ here⁠⁠⁠⁠⁠⁠⁠⁠⁠.Follow the Boss Rush Network on ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠X/Twitter⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Bluesky⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Facebook⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠LinkedIn⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Threads⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, and ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Instagram⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠.Thanks for your continued support of the Boss Rush Podcast and the Boss Rush Network! If you listen on podcast services, leave us a 5 star rating and a nice review or comment. If you're listening to this episode on YouTube, subscribe to the channel, like the video, leave a comment, and hit the bell so you don't miss an episode posting. ⁠⁠⁠⁠⁠⁠⁠⁠Visit our website for more great content⁠⁠⁠⁠⁠⁠⁠⁠ from Boss Rush and our community.

Mario Movie Franchise Hits $2 Billion & Switch 2's Lineup Stacks Up - Nintendo Pow Block Podcast - Now Your Podcasting with Power!

Email your ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠questions to the podcast here⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠. Nintendo Switch 2's lineup continues to become a stacked one for 2026, showing now signs of slowing down. This week on Nintendo Pow Block, ⁠⁠⁠⁠⁠⁠⁠Edward Varnell⁠⁠⁠⁠⁠⁠⁠⁠ and ⁠⁠⁠⁠⁠⁠⁠⁠Corey Dirrig⁠⁠⁠⁠⁠⁠⁠⁠ discuss the wave of new release date announcements including Splatoon Raiders, Yoshi and the Mysterious Book, Final Fantasy XIV on Switch 2, and more.They also discuss how Nintendo continues to expand its ecosystem with spin-offs, expansions, and their major franchises hitting new milestones, including the Super Mario movie franchise passing $2 billion globally. Pokémon TCG is getting a new expansion featuring Lucario, Resident Evil Requiem’s continues to hit new sales records for the franchise, and even a remastered collection of Ecco the Dolphin is making a comeback. They end the podcast as always with community questions and topics. This and more on Nintendo Pow Block!Join our Communities:Join the ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Boss Rush Network Community Discord⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠. Join the ⁠⁠⁠⁠⁠⁠Boss Rush Network Facebook Group⁠⁠⁠⁠⁠⁠.Follow Nintendo Pow Block on Social Media: Nintendo Pow Block Podcast: ⁠⁠⁠⁠⁠⁠X/Twitter⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠Bluesky⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠Instagram,⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠Threads⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠Facebook⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠YouTube⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠Twitch.TV⁠⁠⁠⁠⁠⁠Follow the Boss Rush Network: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠X/Twitter⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Bluesky⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Instagram⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠Threads⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Facebook⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠LinkedIn⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠YouTube⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠Twitch.TV⁠⁠⁠⁠⁠⁠Follow our Hosts: ⁠⁠⁠⁠⁠⁠Edward Varnell⁠⁠⁠⁠⁠⁠, Cofounder of Boss Rush Media and host of ⁠⁠⁠⁠⁠⁠Nintendo Pow Block⁠⁠⁠⁠⁠⁠⁠. ⁠⁠⁠⁠⁠⁠X/Twitter⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠Bluesky⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠Instagram⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Corey Dirrig⁠⁠⁠⁠⁠⁠, Cofounder and CEO of Boss Rush Media and host of the ⁠⁠⁠⁠⁠⁠Boss Rush Podcast⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠Nintendo Pow Block⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠Xbox Casuals⁠⁠⁠⁠⁠⁠, and ⁠⁠⁠⁠⁠⁠Tower Casuals: The Destiny Podcast⁠⁠⁠⁠⁠⁠. ⁠⁠⁠⁠⁠⁠X/Twitter⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠Bluesky⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠Instagram⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠Threads⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠Mastodon⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠Facebook⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠LinkedIn⁠⁠⁠⁠⁠⁠Support Boss Rush Network:Support Boss Rush on ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Patreon⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ and buy merch on our ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Store.⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ Subscribe to ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Boss Rush on YouTube⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ and visit our ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠website at BossRush.net⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ for more great content.Thanks for Your Continued Support!Thank you for supporting Nintendo Pow Block! If you’re listening on podcast platforms, leave us a five-star rating and a review. If you’re watching on YouTube, subscribe, like, comment, and hit the bell so you never miss an episode. Your support means the world—see you next time on Nintendo Pow Block!

Xbox Game Pass Gets Cheaper As Call of Duty Exits - Xbox Casuals: An Xbox Podcast

Xbox is making some aggressive moves, and it feels like things are finally out in the open. Under Asha Sharma and Matt Booty, the team laid out a clear four-part plan for the future, covering hardware, games, player experience, and services. On this week’s Xbox Casuals, Corey Dirrig and Josh Finney discuss what it all means, from stabilizing the current console generation and teasing Project Helix, to growing franchises and rethinking how Xbox Game Pass works going forward. There’s even talk of potential acquisitions and changes to exclusivity. It’s a lot to take in, but more than anything, it finally feels like Xbox is being upfront about where it’s headed and has lit some fire under the community. Now it’s just a matter of seeing how it all plays out.This and more this week on Xbox Casuals. Join our communities:Boss Rush Community Discord Tower Casuals Destiny DiscordFollow our Hosts: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Corey Dirrig⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, Founder of Boss Rush Media, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Tower Casuals: The Destiny Podcast⁠,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ and the ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Boss Rush Network⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Josh Finney⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, cofounder and cohost of ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Tower Casuals: The Destiny Podcast⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠. 

Life is Strange and PAX East Discussions - Boss Rush Gamescast - A Gameplay Discussion Podcast

In this episode of Boss Rush Gamescast, Pat Klein, Stephanie Klimov, and Stoy Jovic cover everything from standout moments at PAX East to the evolving world of arcade and indie games. The crew explores world building in Crimson Desert, storytelling in Life is Strange, and the continued evolution of Mario with newer experiences like Wonder. They also share personal insights on game collecting, the impact of missing major vendors at conventions, and why the arcade scene is finding new life. It’s a wide-ranging conversation packed with thoughtful takes and firsthand experiences from across the gaming space.Join the ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Boss Rush Network Community Discord⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Follow Boss Rush Network: Follow Boss Rush Network on ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠X/Twitter⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Bluesky⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Facebook⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠LinkedIn⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Threads⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, and ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Instagram⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Support Boss Rush Network:Support Boss Rush on ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Patreon⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ and buy merch on our ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Store.⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ Subscribe to ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Boss Rush on YouTube⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ and visit our ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠website at BossRush.net⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ for more great content.Thank you for your Support!

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