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Six Weeks From Release, Brief Gameplay for Legend of Zelda: Tears of the Kingdom Finally Shown

2–4 minutes

On March 28th, Eiji Aonuma played roughly ten minutes of Nintendo’s Legend of Zelda: Tears of the Kingdom that releases May 12th, 2023. Here is what he demonstrated for us:

  • Hyrule reaches high into the sky, called “sky islands”.
  • How do we reach the sky islands? Aonuma points out to a falling object from the sky and proceeds to reveal a new mechanic:
  • RECALL (rewind) ability: You can rewind an object’s movement. This allows you backtrack that object’s movement and ascend into the sky.
Image credit: Nintendo
Image credit: Nintendo
  • Aonuma explored a few sky islands. There will be a few different methods to travel between them, including with your trusty paraglider.
  • On a larger island, there are man-made structures and trees. He mentions there aren’t much of those golden leafed trees on the surface. Something to be mindful of.
  • Constructs are new enemies on the sky island. Aonuma used branches to fight one.
Image credit: Nintendo
Image credit: Nintendo

FUSING ability: You can stick objects together with various effects. It can increase durability. This encourages experimentation as you can fuse various weapons. You can even fuse arrows with items. For example, you can fuse a leaf and ice elemental to freeze an enemy. You can also fuse things to your shield, like a puff mushroom.

Image credit: Nintendo
  • AIM ASSIST—Now you can attach a monster part and allows arrows to hone in on creatures like when hunting a bird.
  • ULTRAHAND ability: Fusion can also craft rafts and other modes of transportation. Aonuma demonstrated attaching and detaching a makeshift raft. With regard to the ones seen in the recent trailer–they are not found early in the game.
Image credit: Nintendo
  • ASCEND ability: You can pass through a ceiling to the floor above. There are a few limitations, but for the most part, it will apply to things with ceilings. You can now get to the top without utilizing stamina.
Image credit: Nintendo
  • You can speed your descent to the surface
Image credit: Nintendo

Time flew in those ten minutes, but Aonuma confirmed there is still lots of new features and mechanics yet to discover. There is definitely a theme of creativity and innovation on top of exploration. Lastly, a new Legend of Zelda: Tears of the Kingdom Nintendo Switch OLED was announced.

If you haven’t wanted the demonstration, check it out below:

Credit: Nintendo

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Nintendo Pow Block is Boss Rush Media and The Boss Rush Network’s Nintendo podcast. Each week, Edward, Corey, and their friends from around the internet come together to talk about the week in Nintendo, including news, rumors, new games, questions, and the fan-favorite Snacktendo segment. Check out Nintendo Pow Block Live on Twitch every Monday night at 8:30PM Eastern / 5:30PM Pacific or on Podcast Services and YouTube Wednesday mornings at 7AM. If you enjoy the show, consider leaving us a five star rating on iTunes and Spotify. Thanks for listening to Nintendo Pow Block!

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3 responses to “Six Weeks From Release, Brief Gameplay for Legend of Zelda: Tears of the Kingdom Finally Shown”

  1. […] the Kingdom is a confirmed sequel, many wondered how Nintendo would keep things fresh? Thankfully, Eiji Aonuma played ten minutes of the anticipated title late March to give people a taste of what’s new, such as Ascend, Recall, Fusing, and […]

  2. […] Tears of the Kingdom on Tuesday, March 28th, to show off some gameplay. While we learned a lot of new mechanics, there were also some other details that surfaced, one of which is something many fans have […]

  3. Cory Moniz Avatar
    Cory Moniz

    Wow, it looks great. Fuse looks to easily be the best new feature and will undoubtedly bring hours of joy. Watching that raft be created was incredible.

    The view from the sky looks amazing, it’s so refreshing to get a glimpse of what is in the distance compared to the original.

    My one fear is that, like so many others, I played so much of Botw that I overplayed it. With this game looking so similar, to the point of even having the exact same items in it (keese wing for ex), it might feel like I’m playing Botw again before long.

    But these new mechanics looks to be so fun and creative, reusing the same old items will probably feel brand new. In Botw you weren’t using a keese eyeball type item very often after a certain point, Totk looks to make it so that all items have fun and diverse purposes.

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Grand Theft Auto VI Netflix Reactions, Xbox Disc-to-Digital, & More - Boss Rush Podcast - A Podcast about Video Games

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Xbox Disc-to-Digital Games? Xbox’s Big Push for Game Preservation - Xbox Casuals: An Xbox Podcast

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