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PAX West 2023: Mythwrecked: Ambrosia Island

3–4 minutes

While attending PAX West 2023, I had the opportunity to sit down with Indie publisher Whitethorn Games and play their upcoming release Mythwrecked: Ambrosia Island. The game is the second from award-winning developer Polygon Treehouse.

The micro-studio debuted in 2017 with their debut title Röki, which was nominated for “Best Debut Game” at both the BAFTA Game Awards and The Game Awards. Their co-founder Alex Kanaris-Sotiriou was named as a BAFTA Breakthrough Creative the following year.

Check out the trailer for Mythwrecked: Ambrosia Island below:

Source: Whitethorn Games

Game Story

In Mythwrecked, players control Alex, a backpacker who is on a much-needed vacation. Unfortunately, her trip is interrupted by a huge storm, and she washes up on Ambrosia Island. This isn’t any ordinary island, however; this is home to the ancient Greek Gods. There’s a problem though: the Gods have all forgotten who they are, and Alex must help them recover their memories and unlock the mysteries of the island. Otherwise, she may be stuck on Ambrosia Island forever.

Gamplay Features

  • 💙 Make friends with Greek Gods: players must carefully navigate dialogue opportunities and complete tasks to increase friendship points. Doing so will unlock new dialogue opportunities for Alex.
  • 🔎 Find hidden mementos to restore their memories: Players are rewarded for their curiosity! Exploration is key to progression in the game.
  • 🏝️ Return the island to its former glory: Your accomplishments change the area around you as you progress deeper in the island and progress through the game.
  • ⛵️ Solve the mystery & find a way home: Alex will need help from the Gods if she is ever to get home; but they can’t help her if they don’t remember their identities or their powers.

Mythwrecked has a day and night cycle that opens different opportunities for Alex as she explores. Couches serve as save stations and are scattered across the island, though that wasn’t as relevant for the playable demo as the first area only was available.

Accessibility

As I played the demo of Mythwrecked, I was able to talk with Alex Kanaris-Sotiriou, the game’s lead developer and creative director. He told us about what it was like working with Whitethorn Games and praised the company for its commitment to accessibility.

Whitethorn Games is the only Indie developer with a Chief Accessibility Officer, a position dedicated to the notion that video games are for everyone. As such, the publisher offers assistance to developers to make sure their games meet their standards of accessibility. The position is currently staffed by Britt Dye.

Mythwrecked: Ambrosia Island has the following accessibility features:

  • high-contrast colors
  • fonts for dyslexia
  • non-narrative captions (environmental sounds, animal noises, etc.)

Analysis

The demo for Mythwrecked: Ambrosia Island was a lot of fun; the exploration, puzzle-solving, and mysteries make the game intriguing. Visually, the presentation is gorgeous, and the relaxed environment gives the game chill vibes while maintaining interest.

I wish the demo could have been a bit longer because I felt like I was just getting the hang of the game. I would also have liked to have gained entrance deeper into the island and observed other biomes or scenery beyond the tropical beach, though the opening area was beautiful.

Finally, the game would benefit from a change in camera settings; currently the game has a fixed camera, though I don’t know what the final version of the game will feature.

Overall, Mythwrecked: Ambrosia Island is a well-made Indie game with a unique spin on the RPG / Adventure game format. Those who love Indie games will definitely want to check this one out when it releases on PC in 2024. No word yet on a console release, though the developer mentioned that Whitethorn Games is working on that.

Tell us what you think! Will you be playing Mythwrecked: Ambrosia Island? Share your reactions in the comments below or join the conversation on Boss Rush Network’s Discord and Facebook.

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GameStop’s $55B Gamble, Xbox Cancels Copilot, & AMD’s “RAMpocalypse” - Boss Rush Podcast - A Podcast about Video Games

Email us your ⁠⁠⁠⁠⁠questions and topic ideas to the podcast here⁠⁠⁠⁠⁠.Support ⁠⁠⁠⁠⁠⁠⁠⁠⁠Boss Rush on Patreon⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠.GameStop just shocked the internet with a massive $55.5 billion intent for eBay, Xbox is pulling the plug on Gaming Copilot, and AMD warns AI demand could drive gaming component prices even higher.This week on the Boss Rush Podcast, Corey Dirrig and LeRon Dawkins discuss one of the most surprising weeks in industry news.They discuss CEO Ryan Cohen’s baffling “transformational” plan for GameStop with a potential acquisition of eBay, Xbox’s continued leadership shakeup, the future of AI in gaming, and why rising RAM prices could impact every gamer heading into the fall. They also share their reactions to Nintendo’s surprise reveal of a cinematic new take on Star Fox 64 for Switch 2 and discuss whether this long-awaited revival could finally push the franchise forward again.This and more on the Boss Rush Podcast. Join the ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Boss Rush Network Community Discord⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ here⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠.Follow the Boss Rush Network on ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠X/Twitter⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Bluesky⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Facebook⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠LinkedIn⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Threads⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, and ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Instagram⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠.Thanks for your continued support of the Boss Rush Podcast and the Boss Rush Network! If you listen on podcast services, leave us a 5 star rating and a nice review or comment. If you're listening to this episode on YouTube, subscribe to the channel, like the video, leave a comment, and hit the bell so you don't miss an episode posting. ⁠⁠⁠⁠⁠⁠⁠⁠⁠Visit our website for more great content⁠⁠⁠⁠⁠⁠⁠⁠⁠ from Boss Rush and our community.

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