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Boss Rush Banter: “New” Zelda Doesn’t Hold the Same Replay Value

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I love Tears of the Kingdom and Breath of the Wild. These games are some of my favorite video games of all time; my initial experiences playing them are more akin to a weeks long fever dream than to a gaming experience, as each time I was pulled into a kind of delirious binge. The gameplay loops and cut-scenes (particularly in Tears of the Kingdom) are phenomenal. But as time passes, I have far less desire to go back and play these two seminal accomplishments in gaming.

As a lifelong Zelda fan, I yearly play through several of the franchise’s 20 canonical games, along with the half-dozen spin-offs. I love to play Zelda. So one might expect that the “new” Zelda games, those set in the Era of the Wilds, would provide endless adventures. But here’s the thing: while they have provided well over 1,000 hours of gaming, once I completed these games, I never went back. And I think I know the reason.

“New” Zelda gives players all the items and abilities immediately–and thereby kills replayability. The advantage of building the games this way is obvious: players can experiment from the outset and spend the next several hundred hours perfecting their use and combination of these abilities. But once that journey is over, there’s nothing to pull players back.

“Old” Zelda gradually releases items to players over the course of the adventure. As such, the gaining of items is closely aligned with the story development. The items aren’t available all game long, so their use remains special. This creates a kind of sentimentality and excitement for game progression, the “Oh I love this part” moments that are lacking in Breath of the Wild and Tears of the Kingdom. I’ve likely played far more hours in these Era of the Wilds games than previous eras, but have come away with less emotional attachment.

Image: Nintendo

“New” Zelda feels like peak gameplay design; “old” Zelda feels like engrossing story with simpler gameplay. But as time passes, I continue to go back and play Twilight Princess, Wind Waker, Skyward Sword, and A Link to the Past. These games have staying power. I can’t fault Nintendo for embracing “new” Zelda after the massive sales numbers and awards garnered; but I hope that Nintendo can find a way to preserve the magic of the bygone era while delivering immersive open worlds and fascinating lore.

Tell us what you think! Do you agree that “new” Zelda doesn’t hold the same replay value? Share your reactions in the comments below or join the conversation on Boss Rush Network’s Discord and Facebook.

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4 responses to “Boss Rush Banter: “New” Zelda Doesn’t Hold the Same Replay Value”

  1. erichagmann Avatar

    I never want to go back to TotK and probably never BotW either. I appreciate the older adventures that I know can get wrapped up in a short time, whereas the new games require a much greater investment. Link to the Past, for me, is the perfect Zelda adventure because I still have a cool map to explore, great music to accompany me, and a realistic goal to finish it within a week or less. I need more Zelda games like this – especially as I become a busier and busier adult!

    1. David Lasby Avatar
      David Lasby

      100% agree. A Link to the Past is my perfect Zelda game as well for all the reasons you mentioned. Thanks for the read and conversation!

  2. Michaela El-Ters Avatar

    David, great banter!! I agree completely. I greatly enjoyed my time with BotW and TotK when they came out, but unlike other Zelda games like Ocarina of Time and The Wind Waker, I don’t have a desire to replay the new games at all. They’re honestly too big and overwhelming for another playthrough. They’re fun on a first go around, but incredibly daunting to revisit.

    The older games have a simple gameplay loop with the ingenious dungeon designs and item distribution that keep me coming back.

    I’m sad Nintendo will likely never go back to the old Zelda formula because it means I will likely only play the “new” Zelda games once and then move on. It also makes the wait between games more painful, in a way; waiting six years for a game I will probably only ever play once in my life is disappointing to say the least.

    1. David Lasby Avatar
      David Lasby

      Thanks for reading and the discussion Michaela! I definitely feel the same!

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Grand Theft Auto VI Netflix Reactions, Xbox Disc-to-Digital, & More - Boss Rush Podcast - A Podcast about Video Games

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Xbox Disc-to-Digital Games? Xbox’s Big Push for Game Preservation - Xbox Casuals: An Xbox Podcast

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Physical Games, Steam Machines, & Black Flag Returns - Boss Rush Gamescast - A Gameplay Discussion Podcast

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