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Boss Rush Banter: Which Zelda Game Did it Better — Breath of the Wild or Tears of the Kingdom?

4–6 minutes

The Legend of Zelda: Breath of the Wild was the first Zelda title to make a significant impact on the franchise and the gaming industry since the 1998 hit, Ocarina of Time. While this Nintendo series has always been held to a high standard with quality title after quality title, Breath of the Wild took things to new heights alongside the launch of the Nintendo Switch. Then, in 2023, a direct sequel dropped, expanding this version of Hyrule further. While there are many similarities between Breath of the Wild and Tears of the Kingdom, the slight differences lead me to ask — which did it better as a modern 3D Zelda game?

Comparison image of two video game covers: 'The Legend of Zelda: Breath of the Wild' on the left and 'The Legend of Zelda: Tears of the Kingdom' on the right, both featuring landscapes and the character Link.
Credit: Nintendo

With 33 mainline games (including remakes), there have only been a handful of direct sequels: The Legend of Zelda: Majora’s Mask to Ocarina of Time, The Legend of Zelda: Phantom Hourglass to The Wind Waker, and The Legend of Zelda: Tears of the Kingdom to Breath of the Wild. If you stand back, the first two sequels listed had significant changes to gameplay and/or characters that allowed the game to stand on its own, for better or for worse. Majora’s Mask recycled Ocarina of Time‘s assets in such a creative way. Link is transported to Termina after his adventures and is faced with a three-day countdown until the moon crashes and obliterates everything. There are less dungeons, more side quests, and a focus on time management. The tone is also much darker. While I prefer The Legend of Zelda: Ocarina of Time between the two, I’ve heard many arguments that I find reasonable that Majora’s Mask is superior.

The Legend of Zelda: Phantom Hourglass occurs after Link’s adventures in The Wind Waker. There is no King of Red Lions; instead you have a new sassy side kick — Linebeck. While you still sail the open waters, you are exploring new islands, and more importantly, are using a completely different gameplay style with the…stylus. Another central theme in Phantom Hourglass is the continuous return to the Temple of the Ocean King. Both of these major differences were pretty divisive to the series, and not many will claim this is their favorite Zelda title; however, one can appreciate its attempts to be unique.

Now we arrive at the new-age Zelda. While open worlds have been around before The Legend of Zelda: Breath of the Wild, but its attitude of “if you see it, you can travel to it” has inspired other games to adopt this concept (including traveling via paraglider). It certainly was revolutionary to the series, opening up the game for the player to tackle in any order and manner. In Breath of the Wild, the formula was turned on its head: no traditional dungeons, no traditional items, breakable weapons, and a set of powers. The story is minimal and tucked away in memories.

The Legend of Zelda: Tears of the Kingdom follows Link and Zelda after the defeat of Calamity Ganon. A whole new race was introduced, the Zonai, as well as a new set of abilities: Ultrahand, Ascend, Fuse, Recall. The map was expanded in a vertical manner, allowing you to explore the sky, caves, and Depths. Although well-received, many fans struggled to find enough differences to allow Tears of the Kingdom to stand out.

Nintendo implemented some changes in hopes to satisfy player feedback, such as themed dungeons, and while weapons are still breakable, you can fuse items with them to increase their stability on the battlefield. And yet, was that enough to be a stronger game between the two?

The Legend of Zelda: Tears of the Kingdom had an interesting premise with more involvement with the Princess herself which I like; however, it was revealed in a similar manner as the memories from Breath of the Wild. I also appreciated the fact the story of Ganondorf’s revival can stand independently, and the newer powers extended Nintendo’s dedication to allow the player to explore and do whatever they please. However, whether it is the abilities or items, you still solve puzzles in shrines and tackle the same regions in any order. Breath of the Wild‘s Magnesis, Bombs, Cryonis, and Stasis were plenty revolutionary and a lot of fun to use.

When looking at the two games side by side, The Legend of Zelda: Tears of the Kingdom is clearly the “bigger” game, but I think it grew too large and diluted the differences that resulted in a soggy experience. Aside from King Rauru and Ganondorf, there weren’t many compelling new characters, and the newer locations were just okay. Sure, they were beautiful, but there was a lot of open, empty space. It honestly felt like I was playing more of Breath of Wild. It offered more, but I didn’t feel like it was any better. One of our writers actually wrote a fantastic editorial on how Tears of the Kingdom as a sequel is problematic, and I felt our thoughts were aligned in many ways. In the end, I believe that between the two, Breath of the Wild “did it better” as the new age Zelda. Even with the few flaws it had, Tears of the Kingdom simply blew up the map and swapped a few mechanics and swapped the story while telling it in a similar fashion. Despite the slight improvements, Tears of the Kingdom still pales in comparison to Breath of the Wild’s clear and targeted direction.

Which title do you think did it better as a modern 3D Zelda game? Please share your thoughts with us on our Boss Rush Facebook Group or our Boss Rush Discord.


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2 responses to “Boss Rush Banter: Which Zelda Game Did it Better — Breath of the Wild or Tears of the Kingdom?”

  1. erichagmann Avatar

    I much much prefer Breath of the Wild – everything felt so new and wondrous. I was curious about every corner, and excited to explore all the nooks and crannies. I also thought the shrines were way more creative.

    TotK became a chore for me. The sky islands were cool but there wasn’t enough content so it felt repetitive. The depths were exciting at first but then I realized they’re mostly empty. Exploring the same Hyrule with the same goal of finding all the shrines, activating all the temple switches, and seeing the same activities (sign post guy and korok hunting) got old fast. It has its moments, but it did not capture my imagination like BotW.

    1. Madpharmacist Avatar

      I definitely have to agree with you there. I absolutely loved the return of Ganondorf and the design of the Zonai, but it just isn’t different enough to beat the innovative steps BoTW took!

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The Massive Xbox Reset: Can Asha Sharma Save the Brand? - Boss Rush Podcast - A Podcast about Video Games

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EXP: Xbox's Business Aims to be Efficient, Small, and Discless - Nintendo Pow Block Podcast - Now Your Podcasting with Power!

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Asha Sharma Continues the XBOX Reset with 3200 Layoffs and 4 Studios Out - Xbox Casuals: An Xbox Podcast

Email the podcast your questions or topics: towercasuals@gmail.com The move to digital downloads is changing the way we buy, own, and play video games, and it has many players wondering if physical games are slowly becoming a thing of the past. In this episode of Xbox Casuals, ⁠⁠⁠⁠Corey Dirrig⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ and ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Josh Finney⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ dive into the ongoing debate between physical and digital media, exploring the benefits and drawbacks of each. They discuss the reality of digital ownership, what happens when online stores shut down, and why many gamers are concerned about preserving their collections. At the same time, they look at the convenience of instant downloads, digital game libraries, and subscription services that have made gaming more accessible than ever. They also examine how Xbox and PlayStation are accelerating the industry’s move toward an all-digital future and share practical tips for protecting your game library, no matter which format you prefer.This and more on Xbox Casuals: An Xbox Podcast. Join ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠the Tower Casuals Community Discord⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Join ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠the Tower Casuals Podcast Clan⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠

Fire Emblem Returns & Xenoblade Genesis Shock! (with KABIPLAYS) - Boss Rush Gamescast - A Gameplay Discussion Podcast

What is the ultimate Joker origin story, and could Fire Emblem and Xenoblade be cooking up their biggest entries yet? In this episode of the Boss Rush Games Cast, Patrick Klein, Taylor, and Stoy Jovic welcome special guest KABIPLAYS (@KabiPlays) to dive deep into the massive summer video game showcases. The crew shares their honest thoughts on the Fire Emblem: Fortune’s Weave reveal—debating its time-traveling mechanics and multi-route setup—and unpacks the massive hype surrounding Xenoblade Genesis. Plus, Kabi shares her journey from playing Duck Hunt on the NES to sinking 1,000 hours into extraction shooters, while the team takes a detour to debate the best DC Jokers, discuss the Gears of War: E-Day "bro-mance," and question Nintendo’s controversial $70 Switch 2 definitive editions.This and more on Gamescast! Join the ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Boss Rush Network Community Discord⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Follow Boss Rush Network: Follow Boss Rush Network on ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠X/Twitter⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Bluesky⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Facebook⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠LinkedIn⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Threads⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, and ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Instagram⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Support Boss Rush Network:Support Boss Rush on ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Patreon⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ and buy merch on our ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Store.⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ Subscribe to ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Boss Rush on YouTube⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ and visit our ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠website at BossRush.net⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ for more great content.

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