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GAME REVIEW: Car Driving School Simulator

5–7 minutes

Title: Car Driving School Simulator
Developer: BoomBit
Publisher: BoomBit
Release Date: September 17th, 2025
Platforms: Mobile, Nintendo Switch, PC via Steam
Price: $11.99 (USD)

This is a review of the Steam release of Car Driving School Simulator.

Author’s Note: A key was provided for this game by BoomBit.

Car Driving School Simulator isn’t very compelling either as a car-driving game, or as a simulator. I’m not sure I would ever want somebody using this title to learn to drive. In fact, the most informative takeaway is learning what not to do, by watching the insane moves committed by the cars you share the road with. 

Review

The idea is sound, the focus of Car Driving School Simulator is simply to get from one point to another while strictly adhering to the rules of the road. While this might sound a bit silly, there is surprising complexity to be found in translating the driving experience to a simulator approach. The issue is that everything is poorly optimized. The physics feel bad,  the rules aren’t consistent, and the AI governing the other cars is horrendous, often progression-haltingly so. Another round of optimization could have saved this title, but as it stands, I certainly couldn’t recommend it.

View from the driver's seat of a car, showcasing the steering wheel and dashboard with digital displays. The scene outside includes other vehicles and palm trees, indicating a city setting.
Image Credit: BoomBit

Presentation

Car Driving School Simulator is certainly not a looker. Truthfully it doesn’t have to be, nobody expects grand visuals from games with “simulator” in the title outside of the big name ones. A mishmash of pre-bought assets is the norm, and that is generally okay. Unfortunately, even within this forgiving framework, Car Driving School Simulator is a bit unpleasant on the eyes.

Thankfully the vehicles, the star of the show, look okay. There is a nice variety on display, and the car or truck they are referencing is clearly conveyed. They are colourful, and I appreciate the details that went into things like the signal lights being clear to see. The visual language generally is good, you can clearly tell when your lights are on, what color the stoplight is, and where the stop signs are. Everything is very clear.

Unfortunately everything aside from the vehicles is unappealing. The models for your environment, from roads to buildings, are PS1-esque but without the charm of that era. Any folks who are sensitive to the quality of tree models in the last few Pokémon titles would do well to give this game a wide berth, as the trees on display are perhaps rivalled by the likes of Super Mario 64 or Ocarina of Time. Models clip into one another without much thought or attention put into their integration. You’ll often see multiple of the same NPC model walking down the street and face first into a building. Worst of all, the different maps don’t provide nearly enough variety to make up for the immense visual inconsistency. It leads to a visual experience that is not very enjoyable.

A green car navigating a roundabout in a driving simulation game, with various other vehicles and a stylized urban environment in the background.
Image Credit: BoomBit

Gameplay

The visuals are bad, so what? The list of simulation games with bad graphics and excellent gameplay is long. Unfortunately, Car Driving School Simulator is not part of that list. The idea of a game that simulates driving lessons is a good one, and could even be a genuinely helpful game to those looking to learn to drive. Unfortunately this title is marred by poor controls, jank, and bad rule enforcement, to the point that it is more frustrating than helpful.

Initially I had hoped a game titled Car Driving School Simulator might have a focus on the management of a car driving school, but a more accurate title would be Driving Lessons Simulator, The entirety of the game consists of driving from a starting point to a finishing point, while staying safe and adhering to the rules of the road. You are docked for violations, such as bumping another car or blowing a stop sign. On the flipside you are rewarded for proper use of signal lights, or quickly activating your windshield wipers when it starts to rain. Proper adherence to the rules of the road is key.

There are two modes of play. One is the “lesson” mode, where you can take on missions which require you to perform specific tasks in order to achieve success. These are formatted as driving lessons, and include objectives like difficult navigation, careful parking, and driving in hazardous conditions. There are about 100 missions, and this is good for a couple hours of play. Otherwise the meat and potatoes comes from the free-drive, where the game drops you off in one of the featured city and encourages you to simply drive around. You’ll rack up points by driving safely and following the rules, whereas you will incur debt by being reckless and forgetting procedure.

A blue pickup truck driving on a winding road with speed limit signs of 55 and 35 mph, surrounded by houses and trees in a mountainous region.
Image Credit: BoomBit


The progression is appreciated, and free drive is an enjoyable mode. Primarily, I simply wish there was more inter-mission progression. It’d be nice if there was a way to buy the different vehicles for use in free mode, or perhaps modifications to your ride, such as improved brakes. This also could have been an area where some sort of driving school management system could have provided variety. Simply driving around a bland town with no real objective, and no means with which you can make your own fun, grows boring quickly.

The biggest slight against Car Driving School Simulator is the most damning, and it is simply that the game doesn’t play very well. Handling feels stiff at the lower end, and way too loose at the upper end. Hit detection can be pretty wonky, and I’ve definitely ghost-clipped pieces of the environment. The rules enforcement is quite bad, particularly for signal lights, and I was constantly getting dinged for not signaling when a signal wasn’t required, or when I did in fact signal. The pathfinding for other vehicles is laughably bad, to the point that in certain missions, they created pile-ups or blocked the way to the objective. This is functionally a soft-lock, as trying to nudge them out of the way counts as a collision and docks you points. This is very much death by a thousand cuts. Nothing is truly terrible, but everything is a little bad.

A busy city intersection featuring multiple vehicles including a bus and two cars, surrounded by buildings and traffic lights.
Image Credit: BoomBit

Final Score

Rating: 2.5 out of 5.

Unfortunately, this leaves me unable to meaningfully recommend Car Driving School Simulator to anybody. I certainly cannot recommend it to fans of driving games, as the handling is quite bad. The visuals certainly aren’t worth a play for, and there isn’t enough meat on this bone to even recommend to somebody simply looking for something to play, especially at the current price of $11.99. It is worth a playthrough if you can catch the game on sale, but go in with meted expectations. While the idea of a game that simulates driving lessons is sound, the execution in Car Driving School Simulator is unfortunately quite poor. 

Video Credit: BoomBit

Featured Image: BoomBit


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Nintendo Direct, Xbox Summer Showcase, & Summer Game Fest Reactions - Boss Rush Podcast - A Podcast about Video Games

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