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PAX East 2026: Step Back into a Ruthless World in Ecumene Aztec; a Demo Overview

3–4 minutes

PAX East 2026

One of my favorite booths at PAX always ends up being Games from Poland. They bring a large variety of games of all genres and styles, and today I’ll go over my experience with the Ecumene Aztec demo. I even had the opportunity to speak with the CEO of the development studio, Paweł Rodan, while I played.

A silhouetted figure stands in front of a large, expressive face in the background, depicting an ancient Aztec theme. The scene is dark and atmospheric, with detailed artwork showcasing the character's tense expression.
Credit: Ecumene Games

Ecumene Aztec is a third-person action-adventure game with plenty of stealth elements set in 1521. This was a crucial time in history for the Aztec people as the Spanish conquistadors invaded. The game has already completed its first round of playtesting and has prioritized further refining the game from feedback, and the team is currently working on another game mechanic involving blood, as it was an integral part of the Aztec culture and belief system. The release date is TBD.

The demo kicks off with a narration in the Aztec native tongue, and it sets the stage for the grueling conflict that lays ahead for the protagonist. You are a young man, set to become the next sacrifice, following your son’s. And yet, due to a twist of fate, the attack from the conquistadors opened an opportunity for escape. This escape sequence throws you right into the action and behaves as your tutorial as well. I was actually quite impressed by this opening segment. Not only was it action-packed, but it set the tone for what to expect from the rest of the game. I could tell a lot of effort went into this segment as well because so much was going on. I was tempted to stop and take in the environment (and chaos); however, I just had to keep pushing forward. The tutorial taught me the basic controls such as running, crouching, etc.

When I finally escaped, I arrived in the rainforest and a cave system. I did pause here and panned a full 360 around my character. I stopped and explained to Pawel that I felt like I was exploring a real world. Truly, the world already has become one that I wanted to explore further. After I resumed the demo, I then learned about crafting, stealth, stealth kills, and combat. Two melee weapons were available, and I would say this was where I struggled a little. Perhaps I was just still getting used to the controls, and I was grateful that the tutorial enemies were more forgiving that ones I would’ve run into in real life! Pawel explained more weapons will be available as the game progresses.

Pawel was gracious enough to answer questions I had. He explained that they hired a consultant to ensure the proper research was conducted to represent the Aztecs and their culture appropriately, and that consultant also was the one who did the voice over in the native tongue in the opening scene. With this assurance, I am even more eager to see the rest of this game, as the culture and setting is as rich as they come.

While Ecumene Aztec is still in the thick of development, the demo left a good taste in my mouth. I would be interested in revisiting it after more polish and this additional blood mechanic!

A promotional artwork for the video game 'Aztec' by Ecumene Games, featuring a large skull adorned with feathers, set against a sunset background with ruins and flying birds. The bottom of the image displays gameplay scenes and the tagline 'Survive. Avenge. Prevail.'
Credit: Ecumene Games

If you are interested in check out a demo of Ecumene Aztec, there is one available on Steam now: Ecumene Aztec. And check out the trailer below:

Courtesy of IGN

Stay tuned as Boss Rush Network keeps you up to date on Ecumene Aztec. Until then, thank you to the dev team, especially Pawel!


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Featured Image Source: Ecumene Games via Steam

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Can Asha Sharma Change the Course of the Xbox? - Boss Rush Podcast - A Podcast about Video Games

Email us your ⁠⁠⁠questions and topic ideas to the podcast here⁠⁠⁠!Support ⁠⁠⁠⁠⁠⁠⁠Boss Rush on Patreon⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ here⁠⁠⁠. Xbox is showing signs of life, with Asha Sharma openly questioning key parts of its current strategy, including Xbox Game Pass, exclusivity, multiplatform releases, and even the role of Call of Duty in its ecosystem.In this episode of the Boss Rush Podcast, Corey Dirrig and LeRon Dawkins discuss Xbox leadership’s growing concerns around pricing and long-term value, and what that could mean for the future of Game Pass, including possible new tiers and changes to day-one releases. They also discuss recent interviews with previous Xbox executives like Ed Fries, highlighting how developers once quietly supported Xbox to keep Sony from dominating the industry. Plus, a $950 DIY “Steam Machine” built by Zac Builds raises fresh questions about what Valve might deliver in the hardware space. The episode wraps with a fun round of “Real or Fake Video Game Titles.”As Xbox rethinks its strategy, developers navigate platform influence, and creators push new hardware ideas, the players will feel the biggest impact. The big question is whether Xbox can adapt fast enough to catch up.This and more on the Boss Rush Podcast. Join the ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Boss Rush Network Community Discord⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ here⁠⁠⁠⁠⁠⁠⁠⁠.Follow the Boss Rush Network on ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠X/Twitter⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Bluesky⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Facebook⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠LinkedIn⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Threads⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, and ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Instagram⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠.Thanks for your continued support of the Boss Rush Podcast and the Boss Rush Network! If you listen on podcast services, leave us a 5 star rating and a nice review or comment. If you're listening to this episode on YouTube, subscribe to the channel, like the video, leave a comment, and hit the bell so you don't miss an episode posting. ⁠⁠⁠⁠⁠⁠⁠Visit our website for more great content⁠⁠⁠⁠⁠⁠⁠ from Boss Rush and our community.

Fire Emblem: Fortune's Weave and Splatoon Raiders Rated by PEGI - Nintendo Pow Block Podcast - Now Your Podcasting with Power!

Email your ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠questions to the podcast here⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠. As the industry continues to struggle with budgets, delays, and restructuring, Nintendo seem to be the only company who's figured it out. This week on Nintendo Pow Block, ⁠⁠⁠⁠⁠⁠Edward Varnell⁠⁠⁠⁠⁠⁠⁠ and ⁠⁠⁠⁠⁠⁠⁠Corey Dirrig⁠⁠⁠⁠⁠⁠⁠ are back to discuss what they've been playing and the news of the week. They get into Capcom's new IP Pragmata, news of a new round of layoffs at Iron Galaxy Studios, massive leaks tied to the Indonesian Ratings Board and 007 First Light, and what it means for game development. They also discuss Nintendo’s growing 2026 lineup with Splatoon Raiders and Fire Emblem ratings updates, the huge box office success of The Super Mario Galaxy Movie, progress on The Legend of Zelda live-action film, Starfield rated for Switch 2, the Assassin’s Creed Black Flag Resynced release date, Pragmata performance, and Telltale’s The Expanse launch, alongside a discussion on Bungie, Marathon vs. Destiny 2, content creation, and the launch of the Pow Block YouTube channel.They end the podcast as always with community questions and topics. This and more on Nintendo Pow Block!Join our Communities:Join the ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Boss Rush Network Community Discord⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠. Join the ⁠⁠⁠⁠⁠Boss Rush Network Facebook Group⁠⁠⁠⁠⁠.Follow Nintendo Pow Block on Social Media: Nintendo Pow Block Podcast: ⁠⁠⁠⁠⁠X/Twitter⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠Bluesky⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠Instagram,⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠Threads⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠Facebook⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠YouTube⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠Twitch.TV⁠⁠⁠⁠⁠Follow the Boss Rush Network: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠X/Twitter⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Bluesky⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Instagram⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠Threads⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Facebook⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠LinkedIn⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠YouTube⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠Twitch.TV⁠⁠⁠⁠⁠Follow our Hosts: ⁠⁠⁠⁠⁠Edward Varnell⁠⁠⁠⁠⁠, Cofounder of Boss Rush Media and host of ⁠⁠⁠⁠⁠Nintendo Pow Block⁠⁠⁠⁠⁠⁠. ⁠⁠⁠⁠⁠X/Twitter⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠Bluesky⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠Instagram⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Corey Dirrig⁠⁠⁠⁠⁠, Cofounder and CEO of Boss Rush Media and host of the ⁠⁠⁠⁠⁠Boss Rush Podcast⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠Nintendo Pow Block⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠Xbox Casuals⁠⁠⁠⁠⁠, and ⁠⁠⁠⁠⁠Tower Casuals: The Destiny Podcast⁠⁠⁠⁠⁠. ⁠⁠⁠⁠⁠X/Twitter⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠Bluesky⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠Instagram⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠Threads⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠Mastodon⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠Facebook⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠LinkedIn⁠⁠⁠⁠⁠Support Boss Rush Network:Support Boss Rush on ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Patreon⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ and buy merch on our ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Store.⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ Subscribe to ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Boss Rush on YouTube⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ and visit our ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠website at BossRush.net⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ for more great content.Thanks for Your Continued Support!Thank you for supporting Nintendo Pow Block! If you’re listening on podcast platforms, leave us a five-star rating and a review. If you’re watching on YouTube, subscribe, like, comment, and hit the bell so you never miss an episode. Your support means the world—see you next time on Nintendo Pow Block!

Xbox Game Pass Gets Cheaper As Call of Duty Exits - Xbox Casuals - An Xbox Podcast

Xbox is making some aggressive moves, and it feels like things are finally out in the open. Under Asha Sharma and Matt Booty, the team laid out a clear four-part plan for the future, covering hardware, games, player experience, and services. On this week’s Xbox Casuals, Corey Dirrig and Josh Finney discuss what it all means, from stabilizing the current console generation and teasing Project Helix, to growing franchises and rethinking how Xbox Game Pass works going forward. There’s even talk of potential acquisitions and changes to exclusivity. It’s a lot to take in, but more than anything, it finally feels like Xbox is being upfront about where it’s headed and has lit some fire under the community. Now it’s just a matter of seeing how it all plays out.This and more this week on Xbox Casuals. Join our communities:Boss Rush Community Discord Tower Casuals Destiny DiscordFollow our Hosts: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Corey Dirrig⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, Founder of Boss Rush Media, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Tower Casuals: The Destiny Podcast⁠,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ and the ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Boss Rush Network⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Josh Finney⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, cofounder and cohost of ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Tower Casuals: The Destiny Podcast⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠. 

What about Resident Evil Keeps Us Coming Back for More? - Boss Rush Gamescast - A Gameplay Discussion Podcast

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