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GAME REVIEW: The Day I Became a Bird

3–5 minutes

Title: The Day I Became a Bird
Developer: Hyper Luminal Games
Publisher: Numskull Games
Available On: April 15th 2026
Platforms: Steam, Sony PS4/PS5, Nintendo Switch
Reviewed On: Nintendo Switch 2

Introduction

The Day I Became a Bird is an artistic and relaxing narrative-driven story about a young boy and the experience of a first crush. Inspired by the original illustrated book.

An illustration of a bird with a reddish-brown head and blue-gray body, surrounded by art supplies including pencils, rulers, and sketch pads.

Synopsis

Follow a boy named Frank as he goes to and from school while unraveling an innocent and sweet story through storytelling, music, and puzzles.

Analysis

Another day getting ready and heading off to school. Follow the story of a young boy as he traverses school and navigates his first crash. He watches from afar in observation as he learns and adapts to getting closer to the person he admires.

A colorful animated classroom scene with several children engaging in various activities, including sitting at desks, reading, and standing in small groups. There is a science display featuring a cage in the foreground with a few tables and backpacks visible.

The gameplay

The Day I Became a Bird starts off inFranks’s home as he gets ready to head off for school. Interacting with his dog, grabbing some breakfast, and then hopping on his bicycle to get in a day of learning with his peers. It’s here at school that he notices a girl named Sylvia and she is obsessed with birds.   

A child's bedroom featuring a bed with unmade covers, a blue rug, a lamp, and a desk with gaming equipment. The room is decorated with drawings and a window with curtains, with scattered toys on the floor.

Frank is shy and keeps his distance watching and observing what Sylvia is doing, which is drawing all sorts of different birds. Through storytelling, quick-time events, and simple puzzles. After having a bicycle accident, you watch the story of Frank unfolding revealing that he is developing a crush on Sylvia.   

Frank travels to a few different areas in the game, mainly school and the park. He interacts with the environment to unveil small pieces of the story and to collect golden feathers within each level. Most puzzles consist of putting pieces of a picture back together to advance the story along while one of the bigger missions is a fetch quest to get leaves, coat hangers, branches, etc. to make a costume.  

A stylized animated scene in a park featuring two children interacting on a wooden bench, surrounded by flowers, rocks, and birds near a river. Game interface displays a progress indicator and collectibles.

The costume Frank ends up making is of a giant bird. Frank is shy and is working up the bravery to approach Sylvia with what he believes will be the most effective way to gain her attention. He travels to school in the oversized bird cage to test his theory where everyone seems to point, stare, and even laugh at him. Later he comes across Sylvia watching birds, sketching, and singing in the park. When Frank doesn’t get noticed he feels unworthy causing him distress.

It is finally when the awkwardness of the bird costume causes him to topple over hitting the ground that things start to come together. Sylvia finally notices Frank in the costume, but she can see past this homemade bird suit and acknowledges Frank directly. Frank didn’t have to pretend to be a bird after all to be noticed and this realization brought him happiness.  Of course, we all want to be seen, acknowledged, and wanted.

A quirky, cartoonish bird-like creature with an eye in the center, situated in a room with blue walls. The floor is scattered with various objects like crayons and a paper, and a simple lamp is visible in the corner.

Final Score

Rating: 3.5 out of 5.

The Day I Became a Bird brings a lighthearted tale to life through various art mediums and perspectives, varying gameplay and story sequences, and tells a unique way in which a kid just wants to be noticed by someone. The beautiful hand-drawn artwork really shines through and gives this game actual storybook vibe, which is fitting since this is based off one. The music also was a great accompaniment to the overall landscape of this game. 

The game is very simplistic, so I did not come across too many issues with the game. I had a few issues with some of the touch-screen oriented tasks which just seemed uncalibrated at times, but it could be speed of the hardware. Either way the minor issues did not affect overall enjoyment of the game at hand.  

A whimsical creature with one large eye and a beak stands on a chalk-drawn playground, surrounded by colorful drawings including a rainbow and hopscotch, with a small bird nearby.

Based on what I experienced in the game this is a nice quaint puzzle type game that shows a team’s passion of trying to convey a story. The Art style was definitely holds the players attention and the quick paced story sequences between puzzles and areas made for a nice pace while understanding what is taking place to Frank. I think this is a great game for families to experience and I think I will let my child play this game to experience a solid story about boys meet girl. Don’t be shy and jump from the nest.

Share your reactions below or join the conversation on the Boss Rush Discord.

Shane Kelley is a Senior writer for Boss Rush Network, as well as a writer for Another Zelda Podcast. His favorite game is The Legend of Zelda: Ocarina of Time. You can find him on X or Bluesky to talk video games, Marvel, cribbage, and axe throwing.

Images: taken by author

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