Logo of Boss Rush Network featuring bold, modern typography.

FIRST IMPRESSIONS: Metroid Dread

4–7 minutes

The end of our first weekend with Metroid Dread is here, and we simply cannot stop talking about this game! The team at Boss Rush Network has come together to share our first impressions of this long-awaited title for one of Nintendo’s oldest franchises.

Patrick Knisely:

Metroid Dread feels like the perfection of the Metroid formula to date. It isn’t insanely innovative, but it has tight controls, beautiful graphics, a wonderful sense of exploration, and a satisfying feeling of progression through upgrades. It’s tough but friendly to new players by being relatively forgiving, utilizing incredible level design, and keeping the plot summary and tutorials clear and concise. The art, music, and sound design all combine so well with the gameplay to provide a real sense of fear and anxiety, especially when it comes to the E.M.M.I. robot enemies. So far the game is living up to its title. It has its hooks in me; I’ve had a hard time setting it down.

Jack Brough:

It’s hard to believe that the 19-year wait for an original 2-D Metroid is over, and the wait seems to have been worth it. The advancements in graphics, gameplay, and cinematic storytelling are nothing short of stunning. I have been a fan of the series for quite some time, and I have filled the void with other games in the Metroidvania genre.

Games like Hollow Knight, Ori and the Will of the Wisps, and Bloodstained: Ritual of the Knight have made the exploration, item upgrade system, and backtracking more defined in the past five years, and I feared that the Metroid series would not join the competition. After my first hour with Metroid Dread, I am glad to say that I was wrong. The opening cinematic teleported me back to a time before I had the worries of someone in their mid 30s. Stunning visuals, narrated voice acting, fast action, and an eerie new setting prove that Metroid is back at the top of its game.

Transitions between a 2-D and 3-D perspective are used to tie in the cinematic storytelling and gameplay in an organic and seamless manner. The story is setup in such a mysterious way that I cannot wait to search for answers to those questions. Controlling Samus is fluid. Additions like sliding and melee attacks while running keep the action fast paced. Learning the controls has been more of a challenge than I was expecting, as I have been caught many times by an enemy due to needing to think of what button to press on the controller. I do expect this to become more natural as my time with the game increases. I cannot wait to continue searching and escaping the world of ZDR. If only I had more free time!

Mark Pereira:

I am a huge Nintendo fan. I love every Zelda and Mario game that they create and have almost every single Nintendo console in my collection. There is, however, one franchise that throughout the years I have tried and tried again to like: Metroid. Every time that I pick up a Metroid game, without fail, I quickly put it down thinking “this just isn’t for me.” I want to like the series because I see how many of my friends love the series, but I just can’t bring myself to like it. I thought I would try once more with Metroid Dread.

I absolutely love it.

I’m about four hours and 3,720,493 deaths in, and I just can’t put it down. I can’t stop thinking about it. Everything I didn’t like about the series has been rectified here. The locations are all different and have varying environments. The graphics are crisp and the gameplay is tight. The absolute terror I feel when an E.M.M.I is chasing me is only appeased by the sheer joy I feel when I finally defeat one. The storytelling, both explicit and implicit, is top notch. I am absolutely loving this game. I feel like this game is everything true fans of the series felt when the first one launched all those years ago, but honestly I just like modern sensibilities in games. And this game delivers everything the series has been known for with the benefit of being released in 2021.

I can’t wait to finish this game. More importantly, I can’t wait to pick up the rest of the series once I am done. I think it is safe to say I have a new Nintendo franchise to share the spotlight with Zelda and Mario, and it’s about damn time.

David Lasby:

First, let me just say I love this game. To be frank, I think Metroid Dread deserves Game of the Year–it’s that good. The storytelling, the smooth gameplay, the stunning visuals are simply captivating. So while I feel all of the joy and hype that others have shared here, let me be the voice to offer something different.

As incredible as this game is, I wish MercurySteam would have included an easy mode. No, I don’t think every video game has to appeal to every type of player. No, I don’t think it’s bad for players to struggle with progressing through a game. (I actually revel in the challenge). But here’s the thing: I’m a father of two kids. I want to share Metroid with them in the same way that I’ve shared my passion for Zelda, Mario Kart, and Super Smash Bros. Metroid Dread just isn’t accessible to younger players; and that’s a shame because it’s such a great franchise. Both of my kids (who are fairly skilled gamers) tried their copy of Metroid Dread and put it down a few minutes later. And that’s okay. It doesn’t have to be for everyone–but I can’t help but wonder if this is a missed opportunity, if Metroid could gain even more fans by simply including an easy mode or some other life assist mechanism.

Regardless, I have to say that MercurySteam has put together the best Metroid game of all time in Metroid Dread.

Tell us what you think! Have you been playing Metroid Dread this weekend? What are your first impressions? We’d love to hear from you in the comments below or in our Discord chat.

We Are Boss Rush. Be Better.

Leave a Reply

Play Has a 30 Day Limit on PlayStation, We Are Xbox Memo, and More - Boss Rush Podcast - A Podcast about Video Games

Email us your ⁠⁠⁠⁠questions and topic ideas to the podcast here⁠⁠⁠⁠!Support ⁠⁠⁠⁠⁠⁠⁠⁠Boss Rush on Patreon⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ here⁠⁠⁠⁠. Digital ownership and platform trust are back in the spotlight, and both PlayStation and Xbox are making major moves that could change how we think about these platforms.In this episode of The Boss Rush Podcast, Corey Dirrig and LeRon Dawkins discuss reports on a 30-day online check-in requirement for digital games on PlayStation 5 and PlayStation 4, raising serious concerns about DRM, ownership, and what “buying” a game really means in an always-online future. PlayStation did confirm that this was a strategy to fend off an exploit, but assured GameSpot that digital games would not require an internet connection after its initial download. Then they shift to Xbox, where Asha Sharma and Matt Booty's internal “We Are Xbox” memo openly admits missteps and lays out a bold new vision focused on rebuilding trust, accessibility, and player-first engagement under Microsoft. Together, these stories highlight a pivotal moment for the entire gaming industry.This and more on the Boss Rush Podcast. Join the ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Boss Rush Network Community Discord⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ here⁠⁠⁠⁠⁠⁠⁠⁠⁠.Follow the Boss Rush Network on ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠X/Twitter⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Bluesky⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Facebook⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠LinkedIn⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Threads⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, and ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Instagram⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠.Thanks for your continued support of the Boss Rush Podcast and the Boss Rush Network! If you listen on podcast services, leave us a 5 star rating and a nice review or comment. If you're listening to this episode on YouTube, subscribe to the channel, like the video, leave a comment, and hit the bell so you don't miss an episode posting. ⁠⁠⁠⁠⁠⁠⁠⁠Visit our website for more great content⁠⁠⁠⁠⁠⁠⁠⁠ from Boss Rush and our community.

New Movies From Nintendo and GameStop to Buy eBay - Nintendo Pow Block Podcast - Now Your Podcasting with Power!

Email your ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠questions to the podcast here⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠. Nintendo continues to push forward with their cross-media initiatives as an unannounced animated movie is revealed and a Metroid movie is rumored to be shopped around. This week ⁠on Nintendo Pow Block⁠, ⁠⁠⁠⁠⁠⁠⁠⁠Edward Varnell⁠⁠⁠⁠⁠⁠⁠⁠⁠ and ⁠⁠⁠⁠⁠⁠⁠⁠⁠Corey Dirrig⁠⁠⁠⁠⁠⁠⁠⁠⁠ discuss the surprising reports that GameStop could acquire eBay in a massive $100 billion deal and what it means for gaming. Plus, they discuss the continued dominance of Mario at the box office, Miyamoto’s message to fans, the surprising early digital release rumors. and the future of Nintendo’s film universe, including a potential Metroid movie, the confirmed Zelda IMAX release, and a mystery Illumination project. On the gaming side, they talk about Pokémon Legends Z-A rewards in Pokemon Home, Switch 2 rumors, Final Fantasy performance details, and more. It’s a packed week of Nintendo news, rumors, and industry-shaking developments you don’t want to miss.They end the podcast as always with community questions and topics from the Elite Block Agents. This and more on Nintendo Pow Block!Join our Communities:Join the ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Boss Rush Network Community Discord⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠. Join the ⁠⁠⁠⁠⁠⁠⁠Boss Rush Network Facebook Group⁠⁠⁠⁠⁠⁠⁠.Follow Nintendo Pow Block on Social Media: Nintendo Pow Block Podcast: ⁠⁠⁠⁠⁠⁠⁠X/Twitter⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠Bluesky⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠Instagram,⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠Threads⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠Facebook⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠YouTube⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠Twitch.TV⁠⁠⁠⁠⁠⁠⁠Follow the Boss Rush Network: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠X/Twitter⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Bluesky⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Instagram⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠Threads⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Facebook⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠LinkedIn⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠YouTube⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠Twitch.TV⁠⁠⁠⁠⁠⁠⁠Follow our Hosts: ⁠⁠⁠⁠⁠⁠⁠Edward Varnell⁠⁠⁠⁠⁠⁠⁠, Cofounder of Boss Rush Media and host of ⁠⁠⁠⁠⁠⁠⁠Nintendo Pow Block⁠⁠⁠⁠⁠⁠⁠⁠. ⁠⁠⁠⁠⁠⁠⁠X/Twitter⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠Bluesky⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠Instagram⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Corey Dirrig⁠⁠⁠⁠⁠⁠⁠, Cofounder and CEO of Boss Rush Media and host of the ⁠⁠⁠⁠⁠⁠⁠Boss Rush Podcast⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠Nintendo Pow Block⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠Xbox Casuals⁠⁠⁠⁠⁠⁠⁠, and ⁠⁠⁠⁠⁠⁠⁠Tower Casuals: The Destiny Podcast⁠⁠⁠⁠⁠⁠⁠. ⁠⁠⁠⁠⁠⁠⁠X/Twitter⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠Bluesky⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠Instagram⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠Threads⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠Mastodon⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠Facebook⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠LinkedIn⁠⁠⁠⁠⁠⁠⁠Support Boss Rush Network:Support Boss Rush on ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Patreon⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ and buy merch on our ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Store.⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ Subscribe to ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Boss Rush on YouTube⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ and visit our ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠website at BossRush.net⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ for more great content.Thanks for Your Continued Support!Thank you for supporting Nintendo Pow Block! If you’re listening on podcast platforms, leave us a five-star rating and a review. If you’re watching on YouTube, subscribe, like, comment, and hit the bell so you never miss an episode. Your support means the world—see you next time on Nintendo Pow Block!

Xbox Game Pass Gets Cheaper As Call of Duty Exits - Xbox Casuals: An Xbox Podcast

Xbox is making some aggressive moves, and it feels like things are finally out in the open. Under Asha Sharma and Matt Booty, the team laid out a clear four-part plan for the future, covering hardware, games, player experience, and services. On this week’s Xbox Casuals, Corey Dirrig and Josh Finney discuss what it all means, from stabilizing the current console generation and teasing Project Helix, to growing franchises and rethinking how Xbox Game Pass works going forward. There’s even talk of potential acquisitions and changes to exclusivity. It’s a lot to take in, but more than anything, it finally feels like Xbox is being upfront about where it’s headed and has lit some fire under the community. Now it’s just a matter of seeing how it all plays out.This and more this week on Xbox Casuals. Join our communities:Boss Rush Community Discord Tower Casuals Destiny DiscordFollow our Hosts: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Corey Dirrig⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, Founder of Boss Rush Media, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Tower Casuals: The Destiny Podcast⁠,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ and the ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Boss Rush Network⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Josh Finney⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, cofounder and cohost of ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Tower Casuals: The Destiny Podcast⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠. 

Life is Strange and PAX East Discussions - Boss Rush Gamescast - A Gameplay Discussion Podcast

In this episode of Boss Rush Gamescast, Pat Klein, Stephanie Klimov, and Stoy Jovic cover everything from standout moments at PAX East to the evolving world of arcade and indie games. The crew explores world building in Crimson Desert, storytelling in Life is Strange, and the continued evolution of Mario with newer experiences like Wonder. They also share personal insights on game collecting, the impact of missing major vendors at conventions, and why the arcade scene is finding new life. It’s a wide-ranging conversation packed with thoughtful takes and firsthand experiences from across the gaming space.Join the ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Boss Rush Network Community Discord⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Follow Boss Rush Network: Follow Boss Rush Network on ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠X/Twitter⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Bluesky⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Facebook⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠LinkedIn⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Threads⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, and ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Instagram⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Support Boss Rush Network:Support Boss Rush on ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Patreon⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ and buy merch on our ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Store.⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ Subscribe to ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Boss Rush on YouTube⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ and visit our ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠website at BossRush.net⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ for more great content.Thank you for your Support!

Discover more from Boss Rush Network

Subscribe now to keep reading and get access to the full archive.

Continue reading