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Boss Rush Banter: What Would the Perfect Indiana Jones Game Look Like?

4–6 minutes

If adventure has a name, it must be Indiana Jones. Since the first film, developers have fought to translate the series into gaming: along the way, Indiana Jones has accumulated a collection of games covering genres from platformer to top-down RPG, from brawler to point and click adventure.

Most are average. Some are famously bad. A few are among the worst on their platform. In the coming days, we’ll receive a preview of the next game in the collection: Machine Games’ upcoming Indiana Jones game.

But what would the perfect Indiana Jones game be? You might say that it’s an action game, with shooter and melee elements, as you battle across elaborate set pieces. There may be some slight exploration, or vehicle sections, but it’s focused toward moving you along and anything outside of action set pieces features as a palette cleanser. Endless momentum, like Spielberg trademarked on the silver screen.

But does that capture the heart of Indiana Jones? Let’s consider a few games that embody what makes the series special.

Image Credit: Lucasarts

Indiana Jones and the Fate of Atlantis is not only the best Indiana Jones game to date, and not only a technical marvel that advanced video games as a whole, it’s one of the truly great games. It’s a landmark experience that still holds up today. While it may have a very simplified brawler minigame, it’s primarily a point and click adventure. As you navigate huge, beautiful pixel art areas, you feel like you truly are exploring ruins that haven’t been seen by another human in thousands of years. You really are solving the devious puzzles that bedevil Indiana Jones. The characters all fit the tone and world of the films, and Sophia Hapgood is one of the best characters in the franchise. Smart writing, and an understanding of the heart of the films, helps the game impress more than 30 years later. That is Indiana Jones.

Image Credit: Core Design

The early Tomb Raider games are the best effort at capturing Indiana Jones without his name on the box; but up through Angel of Darkness, each Tomb Raider entry is primarily a puzzle game. Each area presents a new puzzle, which you solve largely through Lara Croft’s abilities and manipulating the environment. Lucasarts attempted to capitalize on the style, yet Indiana Jones and the Infernal Machine misses the mark; it may look like Tomb Raider, it may control like Tomb Raider, but it’s mainly an action game, and the sense of adventure is lost. Only brief moments, like free exploration in Egypt, capture the heart of the experience. The early Tomb Raider games succeed because each game is an extension of sequences like Raiders of the Lost Ark‘s cold open: puzzle solving, exploration, adventure, and a dash of action film flare. That is Indiana Jones.

Image Credit: Crystal Dynamics

The second series of Tomb Raider games — Tomb Raider: Legend, Tomb Raider: Anniversary, Tomb Raider: Underworld — succeed because while they aren’t puzzle games, they go all-in on the exploration and adventure. The occasional massive fights feel out of place, compared to the exploration. But solitary, quiet exploration levels, like the entry into Avalon, have stayed with me for years. As Lara Croft’s researcher explains that everything about King Arthur is bunk, foolish, and unworthy, she descends through a decaying tourist trap and into the full magic and light of the real Arthurian world; he is silenced. That is Indiana Jones.

Image Credit: Robotality

Pathway is a tactical strategy game developed by Robotality, with a cast of characters inspired by adventure films and pulp magazines. The game asks you to play through both the red line travel segments, managing your fuel and supplies as you explore the wilderness, and take command of battles. You are making up the plan as you go. You are engaging in the massive battles, but without losing the knife’s edge thrills of being outclassed and outgunned, and where surprising turns can change the course of the adventure as good and evil clash. That is Indiana Jones.

But what would the perfect Indiana Jones game look like?

The weakest Indiana Jones games to date have been solely action games, varying as the mood of the generation dictated. The best Indiana Jones games to date, whether that adventure has his name or not, put an emphasis on genuine exploration, on puzzle solving, on adventure, on making up the plan as you go, and just enough action for spice. It doesn’t fit neatly into a conventional genre box, or mix of set-pieces. Each game is unique, placing these core aspects in different orders: but each one is there, and of primary importance.

Each successful Indiana Jones game uses its unique mechanics to take you on a real adventure. After all, if adventure has a name…

Featured Image: Lucasarts


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2 responses to “Boss Rush Banter: What Would the Perfect Indiana Jones Game Look Like?”

  1. erichagmann Avatar

    I often envision an Indiana Jones being something like La Mulana. It clearly took inspiration from him!

    1. James Bojaciuk Avatar
      James Bojaciuk

      Excellent choice! I almost included La Mulana, but I realized a lot of what I had to say about it in this context was very similar to the original Tomb Raider, oddly enough. It’s such a unique, special game, though, and more people need to play it.

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XBOX XP Set to Create TV, Movies, and Entertainment from XBOX IP – Xbox Casuals: An Xbox Podcast

Support ⁠⁠⁠⁠Boss Rush on Patreon here⁠⁠⁠⁠. Are video game adaptations finally getting the respect they deserve, or is Microsoft simply repeating the TV-focused mistakes of the 2013 Xbox One reveal? This week on Xbox Casuals, Corey Dirrig⁠⁠⁠⁠ and ⁠⁠⁠⁠Josh Finney⁠⁠⁠ dive into the newly announced Xbox XP division, breaking down what it means for the future of Xbox Pictures, Products, and Places. From the potential of a live-action Gears of War and an animated Diablo series to the rumored future of the Halo franchise under Activision, the guys discuss how Microsoft can successfully expand its biggest IPs into movies, television shows, novels, and even Lego sets without losing what makes the games so beloved in the first place.This and more on Xbox Casuals, part of the Boss Rush Network. Join the ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Boss Rush Network Community Discord⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ here⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠.Follow the Boss Rush Network on ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠X/Twitter⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Bluesky⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Facebook⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠LinkedIn⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Threads⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, and ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Instagram⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠.Thank you for your continued support of Tower Casuals: The Destiny Podcast and ⁠⁠⁠⁠Xbox Casuals⁠⁠⁠⁠ and the ⁠⁠⁠⁠Boss Rush Network⁠⁠⁠⁠. If you're listening on podcast services, leave us a five star rating and a review or a comment. If you're ⁠⁠⁠⁠watching this video on YouTube⁠⁠⁠⁠, subscribe to the channel, like the video, leave a comment, and hit the bell so you don't miss an episode posting. Your continued listenership and viewership means a lot to us. ⁠⁠⁠⁠See you next time⁠⁠⁠⁠!

GAMESCAST: The Power of the Perfect Handshake & Fall 2026 Game Preview – Boss Rush Podcast Plus – Bonus Content and Conversations

Mastering the perfect dap can set the entire tone for a gaming convention! In this episode of the Boss Rush Gamescast, Pat Klein, Stoy Jovic, Stephanie Klimov, and Sofi Beyen kick off the show by breaking down iconic handshakes, PAX West run-ins, and the art of the perfect dap. Then, the crew dives deep into their massive fall 2026 gaming backlogs, including hands-on impressions of Capcom’s Onimusha: Way of the Sword, indie gems like Horopolant and Berry Berry Berry, and early thoughts on Blood of the Dawnwalker. This and more on the Boss Rush Gamescast, part of the Boss Rush Network.This and more ⁠⁠on the Boss Rush Gamescast⁠⁠. Join the ⁠⁠Boss Rush Network Community Discord here⁠⁠.Thank you for ⁠⁠watching the Boss Rush Gamescast⁠⁠ as part of Boss Rush Podcast Plus ⁠⁠on The Boss Rush Network⁠⁠. If you enjoyed this discussion, please consider subscribing to the YouTube channel and leave a thumbs up on the video. Consider leaving the show a rating and a nice review on your favorite podcast service if you prefer to listen to us there. Your listenership and support means more than you know. New episodes post every other week. ⁠⁠Patreon supporters⁠⁠ and ⁠⁠YouTube subscribers⁠⁠ get each episode one week early access. Thanks for watching and listening and we will see you next time.

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