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Boss Rush Banter: What Would the Perfect Indiana Jones Game Look Like?

4–6 minutes

If adventure has a name, it must be Indiana Jones. Since the first film, developers have fought to translate the series into gaming: along the way, Indiana Jones has accumulated a collection of games covering genres from platformer to top-down RPG, from brawler to point and click adventure.

Most are average. Some are famously bad. A few are among the worst on their platform. In the coming days, we’ll receive a preview of the next game in the collection: Machine Games’ upcoming Indiana Jones game.

But what would the perfect Indiana Jones game be? You might say that it’s an action game, with shooter and melee elements, as you battle across elaborate set pieces. There may be some slight exploration, or vehicle sections, but it’s focused toward moving you along and anything outside of action set pieces features as a palette cleanser. Endless momentum, like Spielberg trademarked on the silver screen.

But does that capture the heart of Indiana Jones? Let’s consider a few games that embody what makes the series special.

Image Credit: Lucasarts

Indiana Jones and the Fate of Atlantis is not only the best Indiana Jones game to date, and not only a technical marvel that advanced video games as a whole, it’s one of the truly great games. It’s a landmark experience that still holds up today. While it may have a very simplified brawler minigame, it’s primarily a point and click adventure. As you navigate huge, beautiful pixel art areas, you feel like you truly are exploring ruins that haven’t been seen by another human in thousands of years. You really are solving the devious puzzles that bedevil Indiana Jones. The characters all fit the tone and world of the films, and Sophia Hapgood is one of the best characters in the franchise. Smart writing, and an understanding of the heart of the films, helps the game impress more than 30 years later. That is Indiana Jones.

Image Credit: Core Design

The early Tomb Raider games are the best effort at capturing Indiana Jones without his name on the box; but up through Angel of Darkness, each Tomb Raider entry is primarily a puzzle game. Each area presents a new puzzle, which you solve largely through Lara Croft’s abilities and manipulating the environment. Lucasarts attempted to capitalize on the style, yet Indiana Jones and the Infernal Machine misses the mark; it may look like Tomb Raider, it may control like Tomb Raider, but it’s mainly an action game, and the sense of adventure is lost. Only brief moments, like free exploration in Egypt, capture the heart of the experience. The early Tomb Raider games succeed because each game is an extension of sequences like Raiders of the Lost Ark‘s cold open: puzzle solving, exploration, adventure, and a dash of action film flare. That is Indiana Jones.

Image Credit: Crystal Dynamics

The second series of Tomb Raider games — Tomb Raider: Legend, Tomb Raider: Anniversary, Tomb Raider: Underworld — succeed because while they aren’t puzzle games, they go all-in on the exploration and adventure. The occasional massive fights feel out of place, compared to the exploration. But solitary, quiet exploration levels, like the entry into Avalon, have stayed with me for years. As Lara Croft’s researcher explains that everything about King Arthur is bunk, foolish, and unworthy, she descends through a decaying tourist trap and into the full magic and light of the real Arthurian world; he is silenced. That is Indiana Jones.

Image Credit: Robotality

Pathway is a tactical strategy game developed by Robotality, with a cast of characters inspired by adventure films and pulp magazines. The game asks you to play through both the red line travel segments, managing your fuel and supplies as you explore the wilderness, and take command of battles. You are making up the plan as you go. You are engaging in the massive battles, but without losing the knife’s edge thrills of being outclassed and outgunned, and where surprising turns can change the course of the adventure as good and evil clash. That is Indiana Jones.

But what would the perfect Indiana Jones game look like?

The weakest Indiana Jones games to date have been solely action games, varying as the mood of the generation dictated. The best Indiana Jones games to date, whether that adventure has his name or not, put an emphasis on genuine exploration, on puzzle solving, on adventure, on making up the plan as you go, and just enough action for spice. It doesn’t fit neatly into a conventional genre box, or mix of set-pieces. Each game is unique, placing these core aspects in different orders: but each one is there, and of primary importance.

Each successful Indiana Jones game uses its unique mechanics to take you on a real adventure. After all, if adventure has a name…

Featured Image: Lucasarts


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2 responses to “Boss Rush Banter: What Would the Perfect Indiana Jones Game Look Like?”

  1. erichagmann Avatar

    I often envision an Indiana Jones being something like La Mulana. It clearly took inspiration from him!

    1. James Bojaciuk Avatar
      James Bojaciuk

      Excellent choice! I almost included La Mulana, but I realized a lot of what I had to say about it in this context was very similar to the original Tomb Raider, oddly enough. It’s such a unique, special game, though, and more people need to play it.

Leave a Reply to James BojaciukCancel reply

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Email us your ⁠⁠⁠⁠⁠questions and topic ideas to the podcast here⁠⁠⁠⁠⁠.Support ⁠⁠⁠⁠⁠⁠⁠⁠⁠Boss Rush on Patreon⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠.GameStop just shocked the internet with a massive $55.5 billion intent for eBay, Xbox is pulling the plug on Gaming Copilot, and AMD warns AI demand could drive gaming component prices even higher.This week on the Boss Rush Podcast, Corey Dirrig and LeRon Dawkins discuss one of the most surprising weeks in industry news.They discuss CEO Ryan Cohen’s baffling “transformational” plan for GameStop with a potential acquisition of eBay, Xbox’s continued leadership shakeup, the future of AI in gaming, and why rising RAM prices could impact every gamer heading into the fall. They also share their reactions to Nintendo’s surprise reveal of a cinematic new take on Star Fox 64 for Switch 2 and discuss whether this long-awaited revival could finally push the franchise forward again.This and more on the Boss Rush Podcast. Join the ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Boss Rush Network Community Discord⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ here⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠.Follow the Boss Rush Network on ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠X/Twitter⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Bluesky⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Facebook⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠LinkedIn⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Threads⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, and ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Instagram⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠.Thanks for your continued support of the Boss Rush Podcast and the Boss Rush Network! If you listen on podcast services, leave us a 5 star rating and a nice review or comment. If you're listening to this episode on YouTube, subscribe to the channel, like the video, leave a comment, and hit the bell so you don't miss an episode posting. ⁠⁠⁠⁠⁠⁠⁠⁠⁠Visit our website for more great content⁠⁠⁠⁠⁠⁠⁠⁠⁠ from Boss Rush and our community.

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Email your ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠questions to the podcast here⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠. Nintendo has officially brought Star Fox back with a brand-new game for Nintendo Switch 2. In this episode of the Direct Recap Show, ⁠⁠⁠⁠⁠⁠⁠Edward Varnell⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ and ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Corey Dirrig ⁠⁠⁠⁠⁠⁠⁠ break down everything revealed during the surprise Star Fox Direct on the Nintendo Today! app, including the game’s June 25th, 2026 launch date, its cinematic approach inspired by Star Fox 64, new co-op and multiplayer features, and the redesigned versions of Fox, Falco, Peppy, and Slippy. We also discuss how closely the game seems connected to the original classic and whether this is the direction the franchise needed moving forward.This and more on the Direct Recap Show by Nintendo Pow Block.Support the podcast ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠on Patreon here⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠.Join our Communities:Join the ⁠⁠⁠⁠⁠⁠⁠⁠⁠Boss Rush Network Community Discord⁠⁠⁠⁠⁠⁠⁠⁠. Join the ⁠⁠Boss Rush Network Facebook Group⁠⁠.Follow Nintendo Pow Block on Social Media: Nintendo Pow Block Podcast: ⁠⁠X/Twitter⁠⁠, ⁠⁠Bluesky⁠⁠, ⁠⁠Instagram,⁠⁠ ⁠⁠Threads⁠⁠, ⁠⁠Facebook⁠⁠⁠⁠YouTube⁠⁠, ⁠⁠Twitch.TV⁠⁠Follow the Boss Rush Network: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠X/Twitter⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Bluesky⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Instagram⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠Threads⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Facebook⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠LinkedIn⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠YouTube⁠⁠, ⁠⁠Twitch.TV⁠⁠Follow our Hosts: ⁠⁠Edward Varnell⁠⁠, Cofounder of Boss Rush Media and host of ⁠⁠Nintendo Pow Block⁠⁠⁠. ⁠⁠X/Twitter⁠⁠, ⁠⁠Bluesky⁠⁠, ⁠⁠Instagram⁠⁠⁠⁠Corey Dirrig⁠⁠, Cofounder and CEO of Boss Rush Media and host of the ⁠⁠Boss Rush Podcast⁠⁠, ⁠⁠Nintendo Pow Block⁠⁠, ⁠⁠Xbox Casuals⁠⁠, and ⁠⁠Tower Casuals: The Destiny Podcast⁠⁠. ⁠⁠X/Twitter⁠⁠, ⁠⁠Bluesky⁠⁠, ⁠⁠Instagram⁠⁠, ⁠⁠Threads⁠⁠, ⁠⁠Mastodon⁠⁠, ⁠⁠Facebook⁠⁠, ⁠⁠LinkedIn⁠⁠Support Boss Rush Network:Support Boss Rush on ⁠⁠⁠⁠⁠⁠⁠⁠⁠Patreon⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ and buy merch on our ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Store.⁠⁠⁠⁠⁠⁠⁠⁠⁠ Subscribe to ⁠⁠⁠⁠⁠⁠⁠⁠⁠Boss Rush on YouTube⁠⁠⁠⁠⁠⁠⁠⁠⁠ and visit our ⁠⁠⁠⁠⁠⁠⁠⁠⁠website at BossRush.net⁠⁠⁠⁠⁠⁠⁠⁠⁠ for more great content.Thanks for Your Continued Support!Thank you for supporting Nintendo Pow Block! If you’re listening on podcast platforms, leave us a five-star rating and a review. If you’re watching on YouTube, subscribe, like, comment, and hit the bell so you never miss an episode. Your support means the world—see you next time on Nintendo Pow Block!

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