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Monster Hunter can be a tricky series to get into. I certainly know I bounced off it a few times. Fortunately, I eventually found my own pace and tempo to the series. And a big part of getting into it, and as I’ve found by getting friends into it, is finding the right weapon. Weapons in the Monster Hunter series are diverse and varied, and I wrote a brief guide on how to find a weapon that interests you. But some weapons are certainly more beginner friendly than others, having mechanics that are more straight forwards and forgiving. Here are five weapons, in no particular order, that I believe are best for beginners to the Monster Hunter series.

Sword & Shield

Video Credit: Monster Hunter

The Sword and Shield is an extremely straightforward weapon. You have a small sword in one hand, and a shield in the other. Your moveset is very clear, with your strongest attacks just requiring a little bit of timing. And, even if you miss that timing, you’ll still do good damage. However, the Sword and Shield aren’t just beginner weapons. They have a low skill floor, and a high skill ceiling; in layman’s terms, they’re very easy to pick up, but they can go incredibly far once you get good with them.

With this weapon, you have fast attacks that don’t require much commitment. You can use your shield to block attacks you may not be able to dodge, put your weapon away rapidly, and make use of both the sword and shield for striking. Deal blunt damage with your shield to eat away at a monster’s stamina and stun it, and use your sword to cut vulnerable pieces off and do good damage. Another benefit is that you can use items in the middle of combat better than any other weapon, not even needing to put your sword away first. This means not only that you can heal yourself easily, but also that you can “expand” your moveset with things like traps, flash bombs, and so on. It’s very hard to go wrong with Sword and Shield, making it an excellent choice if this is your first time with the series.

Dual Blades

Video Credit: Monster Hunter

This is another weapon that is pretty obvious, a pair of blades that you use in tandem with each other. The Dual Blades are an incredibly fast and mobile weapon, dishing out dozens of attacks in the time another weapon might deliver one. They promote a quick, frantic playstyle, and have the unique mechanic of “Demon Mode.” In this state, you gain access to faster, even more aggressive attacks, and longer combos. You also move at high speeds, and your dodge becomes a lot better. Your stamina does consistently drain during this form, so you can’t stay in it all the time, but the more recent games have mitigated this downside.

Archdemon Mode can be used after dealing enough damage in Demon Mode. It is not as strong as its stamina-draining counterpart, but it comes for free when you disengage that state. It gives you some of the same benefits that you get in Demon Mode, meaning that you can continue to fight effectively while waiting for your stamina to regenerate. It forms a concise loop of dishing out damage in demon mode, playing it a bit safe in your normal form/archdemon mode, and then looping right back into hyper aggression when you get the chance. If you like the idea of a fast hitting, evasive, high-speed playstyle, you might want to pick up the Dual Blades and give them a whirl.

Bow

Video Credit: Monster Hunter

Of the three types of ranged weapons in the modern games, Bow is the most easily approachable. The Light & Heavy Bowguns are very ammo focused, with limited magazines. Bows, on the other hand, are limited only by stamina. You can fire arrow after arrow into a monster, while also having quick dodges that can charge your arrows to make them stronger.

The main special aspects with this weapon consist of being able to charge your arrows for extra damage, or even extra arrows per shot. Different bows have different extras for charging, but they still accomplish the same general idea of “hitting things harder.” You can also use Arrow Coatings: these modify your arrows to have special effects, inflict status ailments, or do even more damage. You have a limited number of coatings of each type, but they’re easy to replenish, can be crafted in the field, and can be applied, disengaged, or switched with the tap of a button. If you’re interested in a ranged playstyle while being highly agile, I’d recommend trying the bow.

Hammer

Video Credit: Monster Hunter

I will confess something preemptively: Hammer is my favorite weapon type. This is by no means an unbiased account of the weapon, but I do feel qualified to explain its strengths and weaknesses. First of all, Hammer does blunt damage exclusively. This means that it’s attacks can fatigue a monster, making them more sluggish and unable to use some of their stronger attacks. By targeting a monster’s head, you’re able to knock them out for a few seconds. This leaves them on the ground, open to attacks from you and your allies.

The main mechanics of the hammer are the aforementioned knockouts, and your charged attacks. You can remain on the move while charging up a hammer swing, and it’s very fast to charge as well, up to 3 levels. The third level is the slowest and does the most damage, while the first is the fastest and does the least. But Hammer can do incredibly high damage, and it’s a good idea to dart in and out, hitting the monster’s head as much as possible. Save your strongest attacks for when the monster is caught in a trap, recovering from an attack, or already knocked out.

Longsword

Video Credit: Monster Hunter

The longsword is a great weapon that falls in the “middle” of a lot of areas. It’s not as fast as the Dual Blades, but still attacks quickly and with low recovery. It doesn’t have the defensive properties of the Sword and Shield, but comes with a few dodges and counter based moves. You don’t have the range of a bow, but you do have great range for a melee weapon. And you won’t be hitting as hard as the hammer, but you have some moves that do great damage.

The longsword’s main mechanic is the Spirit Gauge. Hitting with your attacks fills up the gauge, and it can be expended on special Spirit Combo attacks. Hitting with the last hit of the combo increases the Longsword’s damage, and this can be done up to three times. Those spirit attacks do good damage, and also won’t be deflected by sturdier parts of a monster. It’s a bit more complicated than the other entries on this list, but it serves as a great introduction to weapons that have some more in-depth mechanics.

Hopefully, this might help you get into Monster Hunter. And if none of these weapons suit your fancy, then feel free to try out the other weapons in the game to see if any click!

Featured Image: Capcom


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Play Has a 30 Day Limit on PlayStation, We Are Xbox Memo, and More - Boss Rush Podcast - A Podcast about Video Games

Email us your ⁠⁠⁠⁠questions and topic ideas to the podcast here⁠⁠⁠⁠!Support ⁠⁠⁠⁠⁠⁠⁠⁠Boss Rush on Patreon⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ here⁠⁠⁠⁠. Digital ownership and platform trust are back in the spotlight, and both PlayStation and Xbox are making major moves that could change how we think about these platforms.In this episode of The Boss Rush Podcast, Corey Dirrig and LeRon Dawkins discuss reports on a 30-day online check-in requirement for digital games on PlayStation 5 and PlayStation 4, raising serious concerns about DRM, ownership, and what “buying” a game really means in an always-online future. PlayStation did confirm that this was a strategy to fend off an exploit, but assured GameSpot that digital games would not require an internet connection after its initial download. Then they shift to Xbox, where Asha Sharma and Matt Booty's internal “We Are Xbox” memo openly admits missteps and lays out a bold new vision focused on rebuilding trust, accessibility, and player-first engagement under Microsoft. Together, these stories highlight a pivotal moment for the entire gaming industry.This and more on the Boss Rush Podcast. Join the ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Boss Rush Network Community Discord⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ here⁠⁠⁠⁠⁠⁠⁠⁠⁠.Follow the Boss Rush Network on ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠X/Twitter⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Bluesky⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Facebook⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠LinkedIn⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Threads⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, and ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Instagram⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠.Thanks for your continued support of the Boss Rush Podcast and the Boss Rush Network! If you listen on podcast services, leave us a 5 star rating and a nice review or comment. If you're listening to this episode on YouTube, subscribe to the channel, like the video, leave a comment, and hit the bell so you don't miss an episode posting. ⁠⁠⁠⁠⁠⁠⁠⁠Visit our website for more great content⁠⁠⁠⁠⁠⁠⁠⁠ from Boss Rush and our community.

EXP: Nintendo Needs Their Own Social App and It Would Be Great - Nintendo Pow Block Podcast - Now Your Podcasting with Power!

Email your ⁠⁠⁠⁠⁠⁠questions or topics to the podcast here⁠⁠⁠⁠⁠⁠.Nintendo already has the pieces for a great social platform, they just need to figure out a way to put them together. On this episode on Expansion Pass, ⁠⁠⁠⁠⁠Edward Varnell⁠⁠⁠⁠⁠ and ⁠⁠⁠⁠⁠Corey Dirrig⁠⁠⁠⁠⁠ break down Nintendo’s scattered mobile app strategy and how it could be holding the company back. They talk about how apps like Nintendo Switch Online, Nintendo Music, Nintendo Today, and the Nintendo Store all function separately, despite requiring the same login ecosystem and explore the idea that Nintendo could combine these into a single unified social-style app, where players share screenshots, game clips, wishlists, achievements, and updates in one feed. They also discuss how features like Miiverse, friend-based feeds, and even in-game rewards like stickers or profiles could bring back a stronger sense of community.Nintendo already has the tools to build something unique, but hasn’t fully connected them into one cohesive experience. This and more on Expansion Pass.Support the podcast ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠on Patreon here⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠.Check out ⁠⁠⁠⁠⁠⁠⁠⁠our podcast merch here⁠⁠⁠⁠⁠⁠⁠⁠.Join the ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Boss Rush Network Community Discord⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ here⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠.Follow Nintendo Pow Block on ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠X/Twitter⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Bluesky⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Facebook⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Instagram⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, and ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Threads⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠.Thank you for supporting Nintendo Pow Block! If you’re listening on podcast platforms, leave us a five-star rating and a review. If you’re watching on YouTube, subscribe, like, comment, and hit the bell so you never miss an episode. Your support means the world, see you next time on Nintendo Pow Block!

Xbox Game Pass Gets Cheaper As Call of Duty Exits - Xbox Casuals: An Xbox Podcast

Xbox is making some aggressive moves, and it feels like things are finally out in the open. Under Asha Sharma and Matt Booty, the team laid out a clear four-part plan for the future, covering hardware, games, player experience, and services. On this week’s Xbox Casuals, Corey Dirrig and Josh Finney discuss what it all means, from stabilizing the current console generation and teasing Project Helix, to growing franchises and rethinking how Xbox Game Pass works going forward. There’s even talk of potential acquisitions and changes to exclusivity. It’s a lot to take in, but more than anything, it finally feels like Xbox is being upfront about where it’s headed and has lit some fire under the community. Now it’s just a matter of seeing how it all plays out.This and more this week on Xbox Casuals. Join our communities:Boss Rush Community Discord Tower Casuals Destiny DiscordFollow our Hosts: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Corey Dirrig⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, Founder of Boss Rush Media, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Tower Casuals: The Destiny Podcast⁠,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ and the ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Boss Rush Network⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Josh Finney⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, cofounder and cohost of ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Tower Casuals: The Destiny Podcast⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠. 

Life is Strange and PAX East Discussions - Boss Rush Gamescast - A Gameplay Discussion Podcast

In this episode of Boss Rush Gamescast, Pat Klein, Stephanie Klimov, and Stoy Jovic cover everything from standout moments at PAX East to the evolving world of arcade and indie games. The crew explores world building in Crimson Desert, storytelling in Life is Strange, and the continued evolution of Mario with newer experiences like Wonder. They also share personal insights on game collecting, the impact of missing major vendors at conventions, and why the arcade scene is finding new life. It’s a wide-ranging conversation packed with thoughtful takes and firsthand experiences from across the gaming space.Join the ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Boss Rush Network Community Discord⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Follow Boss Rush Network: Follow Boss Rush Network on ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠X/Twitter⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Bluesky⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Facebook⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠LinkedIn⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Threads⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, and ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Instagram⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Support Boss Rush Network:Support Boss Rush on ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Patreon⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ and buy merch on our ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Store.⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ Subscribe to ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Boss Rush on YouTube⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ and visit our ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠website at BossRush.net⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ for more great content.Thank you for your Support!

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