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Boss Rush Banter: Who Does Remakes Better — Capcom or Konami?

4–6 minutes

Ah, remakes. It’s far from a novel concept and frequently on the top of minds of gamers. Like it or not, we’ve been cruising in a renaissance era of remakes and remasters as developers breathe new life into classics so they may be enjoyed by new and existing fans. One developer that’s been knocking it out of the park is Capcom, but with the launch of Metal Gear Solid Delta: Snake Eater, Konami has finally thrown their hat into the “remake” ring. These two companies are titans in the industry, especially in the 90s and early 2000s, so I’m here to ask, which one is doing the whole “remake thing” better?

It may seem unfair to ask with the sheer number of remakes Capcom has under their belt, but after firing up Konami’s attempt to revive the Metal Gear franchise, I’m curious to see who does it better.

Capcom has remade several Resident Evil titles to date, including the first four mainline entries. They remade the original Resident Evil back in 2015, improving and expanding on the experience, yet stayed true to form. It was a difficult balance to strike, and yet they successfully did, and for many gamers, it is considered the definitive way to play the game. While that remake was a success, Resident Evil 2 perhaps is the most beloved remake. More liberties were taken in this remake, but it gave us more to love–expanded level design and the omnipresent Mr. X.

A character in a red shirt holds a gun, cautiously facing a menacing figure dressed in black armor descending a staircase in a dimly lit room.
Credit: Capcom via GameWatcher

The graphics are gorgeously gory and the voice acting hits the mark. A lot of love goes to the Resident Evil 4 remake as well. While sticking closer to the original, the experience with modern controls made an already near-perfect game enjoyable to the modern-day gamer. The bits that Capcom did change, such as Ashley’s character and her interactions with Leon, helped age the game better. Not all remakes were top tier in the fandom’s eyes, of course. Resident Evil 3 remake, although high in quality, fell short with all the cuts that were made. Fans felt a lot was missing from the remake, and thus, considered sub-par to the original.

Now, what about Konami’s horror counterpart, the Silent Hill series? A remake of Silent Hill 2 released in 2024 was well-received, despite the high bar set by Silent Hill fans that have been waiting decades for this day. However, it wasn’t remade by Konami themselves. No. They handed the keys to horror indie dev team, Bloober Team. They handled the weight of this responsibility of remaking perhaps the most popular title of the franchise very well, and they served us a remake that looked great, sounded great (or terrifying perhaps is the better adjective), felt great, and somehow gave the story even more depth. It’s a remake whose foundation was built on love and respect for the series, but again, the credit really goes to the Bloober Team, although kudos goes to Konami for choosing the right partner.

What we are left with for comparison is Konami’s latest game, Metal Gear Solid Delta: Snake Eater, a remake of Metal Gear Solid 3. After several delays, it finally released in August 2025 to a Metacritic score of 85. Not bad at all, falling short of Resident Evil 2 (2019)’s 91 and Resident Evil 4′s 93. Of course, it’s not all about critic scores.

Aside from the obvious graphical and controls-based upgrade in the remake, I noticed Metal Gear Solid Delta: Snake Eater’s differences are sparse compared to the original. In fact, Konami seemed to play it extremely safe with regard to the plot, characters, and cut scenes. I believe Konami likely acted intentionally with its conservative approach, preferring to handle a game created by the highly revered Hideo Kojima with utmost delicacy. While there are still those at Konami who’ve worked on the series, without Kojima himself there, the project likely had this invisible and weighted “air” about it.

Close-up of a character named Snake from 'Metal Gear Solid Delta: Snake Eater', portrayed in a realistic style with a serious expression, set against a forest backdrop.
Hayter returns as Snake!
Credit: Konami

While I admire the almost rigid adherence to the original (again, outside of the beautiful graphical overhaul and the option to play with modern or Legacy controls), there were some things I just wish Konami changed. For example, a personal thorn in my side is the ridiculously over sexualized Eva. Listen, I’m not just being a cancel-culture curmudgeon, either. I understand that violence and sex sells, but the overt “femme fatale” characterization aged horribly. A little bit, fine. In the end, I found myself squirming uncomfortably at how gratuitous and blatant it was. Maybe the hyper realistic graphics thanks to Unreal 5 pushed it over the edge where it all felt “too real” to me to take it lightly. The hyper realism also took some adjusting to the super campiness that Konami retained for Snake Eater. It was a little odd seeing Ocelot perform his cheesy gunslinging circus act and howling for his comrades in Unreal 5.

A character in a military outfit free-falling through the clouds with the sun shining brightly in the background.
Credit: Konami

Before the Metal Gear fans come with their pitchforks and torches, I want to state that Metal Gear Solid Delta: Snake Eater is a solid remake (no pun intended). Konami is taking a step in the right direction to riding the money train that Capcom has embarked after reviving (and continuing to revive) various franchises. But in the end as it stands today, I feel that Capcom is the current champion of the remake against Konami…for now!

What do you think? Please share your thoughts with us on our Boss Rush Facebook Group or our Boss Rush Discord.


Boss Rush Podcast – A Podcast about Video Games

The Boss Rush Podcast – A Podcast about Video Games – is the flagship show of the Boss Rush Network and Boss Rush Media. Each week, hosts⁠ Corey Dirrig and LeRon Dawkins⁠ are joined by friends, fellow creators, indie developers, and industry veterans to discuss the latest in the world of video games, including news, rumors, new releases, and what they’ve been playing. They also answer listener questions, debate important industry topics and Boss Rush Banter discussion points, and feature a rotating weekly segment. New episodes post every Monday.

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Source: Metacritic

Featured Image Source: Konami

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GameStop’s $55B Gamble, Xbox Cancels Copilot, & AMD’s “RAMpocalypse” - Boss Rush Podcast - A Podcast about Video Games

Email us your ⁠⁠⁠⁠⁠questions and topic ideas to the podcast here⁠⁠⁠⁠⁠.Support ⁠⁠⁠⁠⁠⁠⁠⁠⁠Boss Rush on Patreon⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠.GameStop just shocked the internet with a massive $55.5 billion intent for eBay, Xbox is pulling the plug on Gaming Copilot, and AMD warns AI demand could drive gaming component prices even higher.This week on the Boss Rush Podcast, Corey Dirrig and LeRon Dawkins discuss one of the most surprising weeks in industry news.They discuss CEO Ryan Cohen’s baffling “transformational” plan for GameStop with a potential acquisition of eBay, Xbox’s continued leadership shakeup, the future of AI in gaming, and why rising RAM prices could impact every gamer heading into the fall. They also share their reactions to Nintendo’s surprise reveal of a cinematic new take on Star Fox 64 for Switch 2 and discuss whether this long-awaited revival could finally push the franchise forward again.This and more on the Boss Rush Podcast. Join the ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Boss Rush Network Community Discord⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ here⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠.Follow the Boss Rush Network on ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠X/Twitter⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Bluesky⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Facebook⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠LinkedIn⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Threads⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, and ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Instagram⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠.Thanks for your continued support of the Boss Rush Podcast and the Boss Rush Network! If you listen on podcast services, leave us a 5 star rating and a nice review or comment. If you're listening to this episode on YouTube, subscribe to the channel, like the video, leave a comment, and hit the bell so you don't miss an episode posting. ⁠⁠⁠⁠⁠⁠⁠⁠⁠Visit our website for more great content⁠⁠⁠⁠⁠⁠⁠⁠⁠ from Boss Rush and our community.

DIRECT RECAP 5.7.2026: Star Fox comes to Nintendo Switch 2 in June - Nintendo Pow Block Podcast - Now Your Podcasting with Power!

Email your ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠questions to the podcast here⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠. Nintendo has officially brought Star Fox back with a brand-new game for Nintendo Switch 2. In this episode of the Direct Recap Show, ⁠⁠⁠⁠⁠⁠⁠Edward Varnell⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ and ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Corey Dirrig ⁠⁠⁠⁠⁠⁠⁠ break down everything revealed during the surprise Star Fox Direct on the Nintendo Today! app, including the game’s June 25th, 2026 launch date, its cinematic approach inspired by Star Fox 64, new co-op and multiplayer features, and the redesigned versions of Fox, Falco, Peppy, and Slippy. We also discuss how closely the game seems connected to the original classic and whether this is the direction the franchise needed moving forward.This and more on the Direct Recap Show by Nintendo Pow Block.Support the podcast ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠on Patreon here⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠.Join our Communities:Join the ⁠⁠⁠⁠⁠⁠⁠⁠⁠Boss Rush Network Community Discord⁠⁠⁠⁠⁠⁠⁠⁠. Join the ⁠⁠Boss Rush Network Facebook Group⁠⁠.Follow Nintendo Pow Block on Social Media: Nintendo Pow Block Podcast: ⁠⁠X/Twitter⁠⁠, ⁠⁠Bluesky⁠⁠, ⁠⁠Instagram,⁠⁠ ⁠⁠Threads⁠⁠, ⁠⁠Facebook⁠⁠⁠⁠YouTube⁠⁠, ⁠⁠Twitch.TV⁠⁠Follow the Boss Rush Network: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠X/Twitter⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Bluesky⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Instagram⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠Threads⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Facebook⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠LinkedIn⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠YouTube⁠⁠, ⁠⁠Twitch.TV⁠⁠Follow our Hosts: ⁠⁠Edward Varnell⁠⁠, Cofounder of Boss Rush Media and host of ⁠⁠Nintendo Pow Block⁠⁠⁠. ⁠⁠X/Twitter⁠⁠, ⁠⁠Bluesky⁠⁠, ⁠⁠Instagram⁠⁠⁠⁠Corey Dirrig⁠⁠, Cofounder and CEO of Boss Rush Media and host of the ⁠⁠Boss Rush Podcast⁠⁠, ⁠⁠Nintendo Pow Block⁠⁠, ⁠⁠Xbox Casuals⁠⁠, and ⁠⁠Tower Casuals: The Destiny Podcast⁠⁠. ⁠⁠X/Twitter⁠⁠, ⁠⁠Bluesky⁠⁠, ⁠⁠Instagram⁠⁠, ⁠⁠Threads⁠⁠, ⁠⁠Mastodon⁠⁠, ⁠⁠Facebook⁠⁠, ⁠⁠LinkedIn⁠⁠Support Boss Rush Network:Support Boss Rush on ⁠⁠⁠⁠⁠⁠⁠⁠⁠Patreon⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ and buy merch on our ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Store.⁠⁠⁠⁠⁠⁠⁠⁠⁠ Subscribe to ⁠⁠⁠⁠⁠⁠⁠⁠⁠Boss Rush on YouTube⁠⁠⁠⁠⁠⁠⁠⁠⁠ and visit our ⁠⁠⁠⁠⁠⁠⁠⁠⁠website at BossRush.net⁠⁠⁠⁠⁠⁠⁠⁠⁠ for more great content.Thanks for Your Continued Support!Thank you for supporting Nintendo Pow Block! If you’re listening on podcast platforms, leave us a five-star rating and a review. If you’re watching on YouTube, subscribe, like, comment, and hit the bell so you never miss an episode. Your support means the world—see you next time on Nintendo Pow Block!

The Death of Xbox Copilot, Leadership Changes, and 007: First Light - Xbox Casuals: An Xbox Podcast

The future of Xbox just got a whole lot more interesting with potential leaks, leadership shakeups, and a surprise shadow drop. This week on Xbox Casuals, ⁠Corey Dirrig⁠ and ⁠Josh Finney⁠ discuss new Xbox CEO Asha Sharma's continued aggression in player-first moves, the latest in leadership changes, Forza Horizon 6 and whether legit city racing could finally return to the series in its Japanese setting, the potential Halo 2 and Halo 3 remakes, and talk about why IO Interactive’s James Bond: First Light already feels like a Game of the Year contender. Plus they look ahead to the June Showcase, discuss if Fable can survive the GTA VI hype cycle, and what they could possibly see in the 30 minute showcase of Gears of War: E-Day. This and more ⁠this week on Xbox Casuals⁠. Join our communities:⁠Boss Rush Community Discord⁠ ⁠Tower Casuals Destiny Discord⁠Follow our Hosts: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Corey Dirrig⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, Founder of Boss Rush Media, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Tower Casuals: The Destiny Podcast⁠,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ and the ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Boss Rush Network⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Josh Finney⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, cofounder and cohost of ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Tower Casuals: The Destiny Podcast⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠. 

Life is Strange and PAX East Discussions - Boss Rush Gamescast - A Gameplay Discussion Podcast

In this episode of Boss Rush Gamescast, Pat Klein, Stephanie Klimov, and Stoy Jovic cover everything from standout moments at PAX East to the evolving world of arcade and indie games. The crew explores world building in Crimson Desert, storytelling in Life is Strange, and the continued evolution of Mario with newer experiences like Wonder. They also share personal insights on game collecting, the impact of missing major vendors at conventions, and why the arcade scene is finding new life. It’s a wide-ranging conversation packed with thoughtful takes and firsthand experiences from across the gaming space.Join the ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Boss Rush Network Community Discord⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Follow Boss Rush Network: Follow Boss Rush Network on ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠X/Twitter⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Bluesky⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Facebook⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠LinkedIn⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Threads⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, and ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Instagram⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Support Boss Rush Network:Support Boss Rush on ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Patreon⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ and buy merch on our ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Store.⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ Subscribe to ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Boss Rush on YouTube⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ and visit our ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠website at BossRush.net⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ for more great content.Thank you for your Support!

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