Title: Edgar Allan Poe’s Interactive Horror: 1995 Edition
Developer: Inscape
Publisher: GMedia
Available On: February 15th, 2026
Platforms: Steam
Reviewed On: Steam
Introduction
Edgar Allan Poe’s Interactive Horror: 1995 Edition is a point-and-click first-person stop-motion psychological narrative adventure inspired by works from Edgar Allan Poe.
Synopsis
Play as an undisclosed protagonist through multiple stories across a handful of Edgar Allan Poe’s writings through the eyes of the victim and the criminal.

Analysis
Traverse your uncle’s house as you peel back layers of family drama, dysfunction, and dread. As you navigate the main story you will encounter other stories from the literary works of Edgar Allan Poe that inspire fear and fantasy throughout your visit.
The gameplay
Edgar Allan Poe’s Interactive Horror: 1995 Edition starts you off arriving at your uncle Edwin’s house for a visit. The art style brings forth an unsettling story ahead which seems to combine a Claymation puppetry-style atmosphere. You learn that your brother has also arrived who is seeking marriage and wants permission from Uncle Edwin who is rather obsessed with his painting. The story unfolds in a manner that represents most of Poe’s works as expected.

The traversal of your character within this game is screen-to-screen by clicking in the direction you desire. You interact with various items, backgrounds, and people within each screen to initiate an event or dialogue. Sometimes you will need to click around to get to the right spot to reveal something that will progress your story.
Between the dialogue and encounters with people within your uncle’s house you will come across important key trigger objects within the rooms you are in. When you interact with these objects you will be transported to a story that you will partake in revealing more unsettling topics and concepts. A lot that deals with adult topics and situations.

The game is narrated mostly by William S. Burroughs, who’s voice is gruff and monotone in nature. While reading poems and pieces from Edgar Allan Poes works it gives you an unsettling feeling which works great for the nature of the game. Voice acting is also in the game which helps break up the dialogue that appears on screen. The musical score also gives you gothic and eerie vibes that play right into this whole package of this experience.
The stories that the game draws from are from Poe’s most famously inspired short works that linger in one’s mind. The stories that stand out the most are as follows:
- “Berenice”
- “The Tell-Tale Heart”
- “The Cast of Amontillado”
Each one of these stories has very morbid plots and situations that each character lives or dies through. This is what makes them so fascinating for the reader.

Final Score
Edgar Allan Poe’s Interactive Horror: 1995 Edition has an unsettling nature to the games subject matter coupled with a unique art style to represent what depression, insanity, and mentally unwell people might experience or see. This really does grab the attention of the player who is experiencing it.
This game was ported intact from its original format, by doing this the game remains as is for those to experience once again as they did in the past or for the first time on PC in an updated way. Taking this into consideration a lot of glitches came with this experience. I had times where a sequence would be looped. I had to restart the game a few times early on. Also, the frame rate and delayed movement can both bring back nostalgic game sessions or some frustrations. Should they have made improvements to some of these elements, perhaps, but I think they were merely bringing it over to preserve the game, so it does not get lost in the shuffle.
My experience with this interactive game has been both awkward and interesting, the dreary atmosphere paints a façade that makes the player feel one way while seeing it in another. I would say if you really wanted to experience the writings of Edgar Allan Poe in a different light, this is something you should try. You may have to play through it a few times because of glitches, but it could be something you want to experience for yourself.

Image Source: taken by Author
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Shane Kelley is a Senior writer for Boss Rush Network, as well as a writer for Another Zelda Podcast. His favorite game is The Legend of Zelda: Ocarina of Time. You can find him on X or Bluesky to talk video games, Marvel, cribbage, and axe throwing. Also at his website, Stillsaneshane.com


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