Tag: Indie Developer
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Boss Rush Banter: It’s Ok To Make Mina The Hollower Easier For Yourself
Mina the Hollower can be a hard game. That said, it’s OK to make it easier to fit your play style.
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GAME REVIEW: LumenTale: Memories of Trey Is Mostly The Monster Collector You Need
LumenTale: Memories of Trey is a solid monster-collector RPG that does quite a bit to distinguish itself in the crowded genre.
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PAX East 2026: Interview With Standing Cat Creative Director About Nekomancer Of Nowhere
The Boss Rush Network interviews the Creative Director, Eric, about their latest debut game, Nekomancer of Nowhere, at PAX East 2026.
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PAX East 2026: Interview With Falsework About Spider Lily
Boss Rush speaks to Falsework about their latest update about Spider Lily at PAX East 2026.
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Monochrome Heights Devlog #18 – Final Thoughts
In the final Monochrome Heights devlog, Patrick reflects on the release of the game, his mixed feelings post-launch, and looks ahead to his future as an indie developer.
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SPOTLIGHT SERIES INTERVIEW: Jeremy Nelson, Founder and Lead Game Designer, Little Buffalo Studios
In this Spotlight Interview, Stephanie Klimov sits down with Jeremy Nelson, Founder and Lead Game Designer at Little Buffalo Studios, to discuss the studio’s new game, Akiiwan: Survival, which Boss Rush demoed at PAX East 2025.
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PAX East 2025: Interview With Tom Frencel About Endless Night: The Darkness Within
At Pax East 2025, the Boss Rush Network interviewed Tom Frencel of Little Guy Games about Endless Night: The Darkness Within
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PAX East 2025: Interview With Colin McKisick About Royalty Free For All
Colin McKisick of AAAA joined the Boss Rush Network at PAX East 2025 to discuss the developer’s upcoming game Royalty Free For All.
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Boss Rush Banter: We are in the Midst of a Survival Horror Renaissance
The survival horror genre has seen a massive resurgence in recent years. While its nice to see flagship developers, such as Capcom and Konami, back in the ring, the true innovation is coming from within the indie scene rather than the AAA industry.
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VIDEO GAME BOOK CLUB: A Space for the Unbound Spoilercast and Review Discussion
This month on Boss Rush Video Game Book Club, Pat and Taylor are joined by Lala from Toge Productions to discuss A Space for the Unbound, a slice-of-life adventure game with beautiful pixel art set in the late 90s rural Indonesia that tells a story about overcoming anxiety, depression, and the relationship between a boy…
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The 2024 Bossies: Best Game By a Solo Developer Nominations Unveiled
The 2024 Bossies will recognize five games that were made by a single developer. Here are the nominees for the Best Game By a Solo Developer.
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The Lines Between the Natural and Supernatural Blur in Radiolight
Radiolight, by solo developer Krystof Knesl, offers an atmospheric and supernatural romp through a National Park in 1980’s America.
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Monochrome Heights Devlog #17 – Time for Some Fun
In the newest Monochrome Heights devlog, Patrick discusses the importance of balancing enjoyable tasks with more challenging aspects of game development.
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Monochrome Heights Devlog #16 – Behind the Scenes on the Demo Release
Step into the world of Monochrome Heights with the newly released demo! In this devlog, Patrick shares the challenges and triumphs of the development journey, from tackling complex systems to adding that extra bit of polish.
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PAX East 2024: Interview With Finish Line Games’ Daniel Posner On Robots At Midnight
Corey and Ed speak to Danial Posner at PAX East 2024 about Finish Line Games’ upcoming title Robots At Midnight.
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Wrestling Carboard Championship Lets Cardboard Boxes Brawl in Ring
Wrestling Cardboard Championship is a new wrestling game from indie developer Evil Geometry that features cardboard boxes clashing.
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PAX East 2024: Five Upcoming Game Releases that Have Us Excited
PAX East 2024 was chock full of fantastic indie games that are releasing soon. Here are some of Ed’s favorite titles he discovered at the convention.
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Pre-Game Developers Conference 2024 News Roundup
With game developers, studio heads, and enthusiasts ready to kick off Game Developers Conference 2024, now is the perfect time for a news roundup to get you primed for the gaming extravaganza ahead.
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Monochrome Heights Devlog #15 – How I Quit My Job (Again) To Finish The Game
Patrick is back with an update on his indie game, Monochrome Heights. After being stuck in a full-time job and battling burnout, he’s back to finish the game and share how it’s coming along.
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Monochrome Heights Devlog #14 – Taking a Game Jam Approach for the Summer
The summer is bringing some challenges to Patrick and his work on the upcoming indie game, Monochrome Heights. This week he shares how he’ll be taking a game jam approach to help finish some segments of the game.
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Monochrome Heights Devlog #12 – Meet the Phasebots
In this week’s devlog for the upcoming indie game Monochrome Heights, Patrick shares about the NPC characters in the game known as phasebots.
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Monochrome Heights Devlog #11 – Designing a Level Layout
In this week’s devlog for the upcoming indie game Monochrome Heights, Patrick talks about the process of designing the layout of which levels should be grouped together, and organizing them into areas.
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GAME REVIEW: Imp of the Sun
Blaze into action with this 2D platformer as an Imp who is here to save the world from an eternal eclipse
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