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Boss Rush Banter: Does Indie Mean Anything Anymore?

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Gamers and journalists seem to have split mainstream console and PC gaming into two spheres: AAA and indie. While these terms, and this dichotomy, can be helpful, the label of indie for video games encompasses such a wide range of games and developers, rendering it almost useless. People have begun to discuss and challenge this bifurcation between AAA and indie, pointing out the gray areas and complexities. Is it time to throw away the term indie, and work toward more, better descriptors?

In a piece on the history of indie games, Tabitha Baker stated that “[i]ndie games are largely defined through what they aren’t…” making “…their general definition exceedingly difficult.” If you aren’t familiar with the terms, it’s useful for us to do our best to understand the standard definitions, as murky as they are. According to Wikipedia, AAA “…is an informal classification used to categorize games produced and distributed by a mid-sized or major publisher, which typically have higher development and marketing budgets than other tiers of games.” What are those other tiers? Well, I suppose they’re all indie games, since Wikipedia defines indie games as “…created by individuals or smaller development teams without the financial and technical support of a large game publisher in contrast to…” AAA games. So we have a bit of a cyclical, referential definition situation here.

From the offset, we can see that these terms, despite the major limitations, do have some usefulness. We can understand AAA games to be the big budget, major blockbuster titles developed by well-known companies which you’ll see in advertisements and major retailers. Indie, then, is anything else–anything smaller. This is similar to how the term is used in other industries, such as music and film. This major delineation, however, is about where the benefits of utilizing this divide end.

For some people, the term indie might affect their perception of a game’s length, quality, visibility, gameplay, story, or aesthetic. Diving a little deeper into the indie game scene, we see that the term doesn’t really give us any information about those aspects. For some, there may be an expectation that an indie game is shorter, less polished, more story focused, limited to certain genres, and utilizes low poly or pixel art. However there are an increasing number of indie games that challenge those stereotypes. As pointed out by game designer Osama Dorias in a recent Twitter thread on the subject, people are using the term indie to mean different things, and thus the term is “not very useful.”

Despite having been around for over 50 years and with a growing mainstream appreciation of the art form, the video game industry is still somewhat nascent. There aren’t widespread standards or terminology, and I believe the full potential of this interactive medium lies ahead. When discussing the size, gameplay, story, and aesthetic of a video game we’re limited to the terms we have now, but we also need to be creative and look forward to a better taxonomy of video games.

What do you think? Do you find the term indie helpful or misleading? Let us know in the comments below or join the discussion on the Boss Rush Discord.

SOURCES: The Indie Game Website, Wikipedia, Osama Dorias 

IMAGE SOURCE: Team Cherry

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2 responses to “Boss Rush Banter: Does Indie Mean Anything Anymore?”

  1. […] indie field has multiplied astronomically over the years to the point where many titles don’t feel lesser than Triple-A titles. Additionally, the popularity has risen over the years and many continue to venture into these […]

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XBOX Saves Kojima's Physint and Games from PAX West 2026 - Boss Rush Podcast - A Podcast about Video Games

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XBOX Gains Another KOJIMA GAME as Sony Backs Out, PAX West, and More - Xbox Casuals: An Xbox Podcast

Support ⁠Boss Rush on Patreon here⁠.Hideo Kojima just pulled off the wildest plot twist in gaming history, and Xbox is walking away with the ultimate prize. This week on Xbox Casuals, Corey Dirrig⁠ and ⁠Josh Finney break down the absolute pandemonium of PlayStation dropping Physint and Xbox immediately swooping in to secure the action-espionage title as a massive exclusive. We dive into the bizarre timeline, what this means for Kojima Productions' film ambitions, and how Xbox CEO Asha Sharma secured an absolute home run for the brand. Later in the show, they discuss the polarizing reviews for Insomniac's Wolverine, and share some behind-the-scenes stories from the Boss Rush team's incredibly successful trip covering PAX.This and more on Xbox Casuals, part of the Boss Rush Network.Join the ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Boss Rush Network Community Discord⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ here⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠.Follow the Boss Rush Network on ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠X/Twitter⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Bluesky⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Facebook⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠LinkedIn⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Threads⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, and ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Instagram⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠.Thank you for your continued support of ⁠Xbox Casuals⁠ and the ⁠Boss Rush Network⁠. If you're listening on podcast services, leave us a five star rating and a review or a comment. If you're ⁠watching this video on YouTube⁠, subscribe to the channel, like the video, leave a comment, and hit the bell so you don't miss an episode posting. Your continued listenership and viewership means a lot to us. ⁠See you next time on Xbox Casuals⁠!

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